Average User Score: 4.7Nov 16, 2012I will start of with a disclaimer saying that I am not a COD fanboy nor am I a COD hater. I bought an XBOX 360 exclusively for COD 4 5 YearsI will start of with a disclaimer saying that I am not a COD fanboy nor am I a COD hater. I bought an XBOX 360 exclusively for COD 4 5 Years ago. I have played every one since and enjoyed all of them (at least for a little while) up until Modern Warfare 3. I am giving this game a 4 out of 10 and will explain in depth why (unlike other fanboys and haters on here giving ignorant reviews). If you are on the fence about this game and whether or not to buy it then read this. I'll start off with the good. This game introduced the Pick 10 System which works well. It opens up a bounty of options for everyones unique play style. If you want 6 perks and a pistol then go for it. If you want a shotgun, rifle, and grenades go for it. There is a limit to what you can do, but the limit is set high. At 60 frames per second this game looks excellent. Graphics are cartoonish in a way, but it is consistent with the other COD gas compared to Battlefield 3. The guns look great, the soldiers look great, and it is just an excellent looking game. Along with the graphics is the sound mix. The guns sound like guns and the explosions sound like explosions. The sound is what really pulls you into the game. Other than the variety in load outs, graphics, and sound this game has big problems. First is the campers. Now I know every FPS has campers, but this game brings it to the next level. The maps are cluttered and filled with windows, corners, and barrels to hide behind. I have never been so frustrated with campers in any other COD game, or any other FPS game for that matter. And the fact that Ghost is not unlocked until level 55 just adds to that problem. You cannot hide from the overused UAVs. Next is the lag. In every other COD I could run and gun and beast. I have found in Black Ops 2 that when I run up on somebody and get the drop on them they can turn around and kill me. EVEN after they have been hit 2-3 times already. And if I meet up with somebody rounding a corner and I clearly get the first shot off, I die. In the kill cam I don't even fire a shot. It is very aggravating. I researched it and turned the "search preference" to "best" and I still have the problem. So, what ever is causing this needs to be fixed before I play again. The last this is the aim assist. Every console FPS has aim assist due to the inherent non-precise aiming that comes with joysticks. I have not had a problem with this until now. As I am trying to track a moving opponent or shoot a stationary opponent My reticle drifts off target to the right about 80% of the time. I tried to turn aim-assist off, but that is a pain in the ass. With these problems outweighing the good stuff I gave this game a 4 out of 10. Until these problems are fixed I am going to stick with MOH: Warfighter. Unlike the critics on this site I love the multiplayer.… Expand
Average User Score: 3.3Nov 22, 2011* Headnote- I refer to the "physics and mechanics" as the feel of game as well as gun damage/range/knockdown system*
I am a long time* Headnote- I refer to the "physics and mechanics" as the feel of game as well as gun damage/range/knockdown system*
I am a long time player of the Call of Duty series. We'll start off with Call of Duty 4 for times sake. Brilliant. Utterly and thoroughly brilliant. Mechanics, physics, perks system, guns, damage, levels, and every other aspect of the game was flawless. I still play it to this day if I can find a loby that isn't full of hackers. World at War... it was good. It wasn't COD4, but it worked as a refreshing take on the game. Treyarch, however, has never lived up to the standard that was set by Infinity Ward (MW1 and 2 Era). Modern Warfare 2... **** EPIC. This game refined COD4 and enhanced the game to the next level. Everything that was good about COD 4 was even better in MW2 including the better graphics/environment. Plus, the best thing about this game was that it rewarded players for being good. Yes the noob toobs, and rockets were annoying, but you could still manage. It seemed that IW was telling the players that "If you can't play with the big dogs, go play Mario Kart". There was no "leveling out the playing field" or any trash like that. Me and my buddies would party up and **** on kids all night. And that is the way it was. Perfect. Black Ops (or Wack Ops IMO).... total **** Just as MW2 hit the nail on the head, so to speak, Wack Ops missed and hit their thumb, time after time. This game leveled out the playing field because Treyarch felt sorry for the kids who got **** on in MW2. Every gun was the same. No matter whether level 56 or 6 you could do just as good as the next as far as having a good gun because they were all alike. Camping was rewarded because the maps were full of camping spots and a camper could hide behind a rock or dumpster and kill as many people as a runner with actual skill. And the mechanics/physics were just **** Characters felt wierd knifing, reloading, and moving. Treyarch essentially **** up big time as far as skilled players were concerned. Now, why we are here. Modern Warfare 3. Let me say this; Activision, when you lost the original Infinity Ward dev team, you lost everything. They knew what it was to make a good game. When you try to bring "innovation" into gaming you usually **** it up for the majority of your followers. What you needed to do was re-vamp the graphics, make new and original levels (not cut and paste), and basically do what EA did with Battlefield. Keep the same game in tact, but REFINE it. MW3 is pretty good don't get me wrong. I like the feel of the game, I like the new game mode ideas, and I like the weapons system. The weapons mechanics and physics and unlock system is just as good as MW2. The MAJOR gripe that I have is the perks system. In a multiplayer game designed around perks and player/gun enhancements.... the perks and gun enhancements are PRETTY IMPORTANT. You took what MW2 had and you took out what YOU thought were the BAD perks. You did not come up with anything new and creative, but you took Basic mechanics out of the BASIC game (like moving fast while looking down the sights and acquiring targets at a further range) and made them perks. All the while you divided up good perks and pro perks to make the game more leveled. Sleight of hand and faster ads should have never been split up. Invisibility to radar AND airstreaks only makes sense. Not one perk for each. It seems as if you were in such a bind to come up with new ideas that you took a Shelby GT500, removed the engine, and put in a 4 cylinder in order to claim that you get better gas mileage with this years model. You did nothing except make it worse and tried to pass it off as being MIND-BLOWINGLY innovative.
Activision, don't let Treyarchs views cloud the Modern Warfare series because that is what it fells like is happening. Don't "innovate" the game. Just make it better. Fine tune it. You don't have to replace the engine and transmission in a car to make it faster. Use what you have and build off of that. Go back to MW2 and fine tune the following;
2. NEW environments/levels
3. Guns and unlock system (MW3's has a good balance)(Maybe some cool new guns wouldn't hurt)
4. Explosions - Lets face it. Grenades, rockets, and mines do more damage and rightfully should. Take it back to MW2 days.
5. PERKS!!! LEAVE THEM ALONE!!!
Do this and I guarantee that I would be back to your game. Until then.... I'll be on Battlefield 3. A truly better game.… Expand