Average User Score: 5.4Nov 6, 2014Visually the game looks nice, and that seems to be the only thing that matters these days. Provide the player with a big bombastic visualVisually the game looks nice, and that seems to be the only thing that matters these days. Provide the player with a big bombastic visual visceral experience.
The problem is that doing this right from the start, as is the case with CoD Advanced Warfare, actually has detrimental gameplay effects.
The initial cut scene on the marine landing ship is gorgeous. The subsequent drop pod sequence is atrocious. In a first person shooter, the first action I perform is a quick time event. Followed by another quick time event. More than 10 minutes pass before I fire my gun in anger.
The first level barely teaches me the basics of the new elements (smart grenades, jump suit etc.) - instead it bombards me with more visuals and explosions OMG WATCH OUT moments than you can throw a stick at. By the time I get to the tutorial (the shooting range) I was already forced to learn everything the hard way (which is pausing the game and looking at button mappings).
It's not that I need the game to hold my hand. But I would like to know how to get the most out of the game BEFORE I get thrown into the deep end. I don't want to be figure out gameplay mechanics which can help me be awesome in the game, 2 levels from finishing it.
I have no idea why review sites continue to rank this game so high. Advanced Warfare has done nothing to drive the franchise or even the genre forward. It looks prettier than the last few CoD games, but that's not hard with new consoles and a new engine.
It is still the same bland story, as well as horrible game and level design which is overshadowed by set piece moments and WOW elements. If that is your thing, go for it. If you prefer to just shoot stuff - Destiny and Titanfall have that covered.… Expand
Average User Score: 7.9Oct 8, 2014Keep in mind that this is my personal view. There is a lot of potential in Shadow of Mordor but today I am returning the game to the store,Keep in mind that this is my personal view. There is a lot of potential in Shadow of Mordor but today I am returning the game to the store, after only 4 days and maybe 6 hours of play.
The easy thing first: visually it's ok, nothing outstanding (not for a next gen experience) but it's ok. Orcs and main character look great though and overall the atmosphere is good. The environment looks very bland and repetitive and level design is average at best.
Now for the harder part, Gameplay: the biggest strength of SoM is the fact that your actions matter. Killing orc captains or dying to them, has knock on effects and changes the opponents you face and how enemies react to you. This is it's greatest strength, but (in my opinion) also throws up a weakness. A lot of content is based on randomness (AI paths, patrols, locations of captains etc.), so it is not uncommon for more difficult enemies (orc captains) to interfere in your normal gameplay moments and even missions. This can lead to some amazing, unique, gameplay experiences and it's unlikely 2 people will have the same playthrough. But it can also lead to unwanted death, lots of running away and lots of wasted time (setting up the initial target etc.) - in some cases it can lead to an hour or more of wasted in game time. Top this up with your enemies growing stronger every time you die, and for the average gamer out there (which I am one of) this game quickly can turn into a punishing experience, where player death is rewarded with more player death.
Again, this is my view, and it is down to how I play games, so those who like this sort of challenge, those who like to spend hours working out a strategy and then see it fall to pieces because the game throws a spanner in the works, will have a great time with this game. It does reward you with unique moments and some solid combat and good upgrades.
To me personally the game does not cater enough to average gamers, it aims at the hardcore crowd I feel and that's a shame. Even a simple "easy mode", reducing the damage taken by the player character, would have made this game a lot more enjoyable to gamers like myself.… Expand
Average User Score: 8.1Oct 11, 2013Visually this is a massive step forward. But the story (which seems to be it's main part) falls flat, the characters are shallow and thereVisually this is a massive step forward. But the story (which seems to be it's main part) falls flat, the characters are shallow and there virtually is no gameplay. I definitely can't recommend this "game". It feels like the creative leads behind this really want to work in films, but somehow chose the wrong medium to bring their vision across. I got bored and irriated enough to not even finish half the game.… Expand
Average User Score: 8.6Aug 9, 2013Just finished this and it's a must have game. It's fairly short, took me just under 4 hours to complete, but the experience is simplyJust finished this and it's a must have game. It's fairly short, took me just under 4 hours to complete, but the experience is simply flawless. The game has some truely unique control mechanics and it tells a beautiful story. Visually it looks stunning and the soundtrack is amazing! There are some fantastic moments of joy and sadness in this tale.… Expand
Average User Score: 8.3Jan 2, 2013Probably one of the best games in a long while. Beautifully crafted in all areas. Visually stunning, fantastic audio, great level design andProbably one of the best games in a long while. Beautifully crafted in all areas. Visually stunning, fantastic audio, great level design and excellent gameplay mechanics. This game is what gaming should be all about: a good story, well told and the player able to influence the world based on actions. The game truely gives the player the choice on how to get through. It's not just about stealth or combat, but just as much about reading the environment, planning the best path through it and dealing with various scenarios. Patience often pays off, but is not necessary. You can play this game like hitman, or you can play it like call of duty - it's up to you. Must have game.… Expand
Average User Score: 5.5Oct 24, 2012Well the last MoH was a travesty and this follows suit. Frostbite 2 looks stunning and the audio is crisp, but it's very unfortunate thatWell the last MoH was a travesty and this follows suit. Frostbite 2 looks stunning and the audio is crisp, but it's very unfortunate that Danger Close does not seem to be a Tier 1 studio taking full advantage of an excellent engine. More like a Tier 3 or 4 studio hacking together something that tries to emulate Call of Duty (which is not really understandable as that franchise has gone stale as well). The single player story simply can't be followed. it's all over the place when it does not have to be. There is no need for all the different locations at all, other than for the devs to show of that they can have them. Too many characters that the player has to identify with. Its horrid.
The only redeeming fact is that it delivers and ok gun experience. Well that and the fact that you only have to sit through around 6 hours of the game. The multiplayer is not up to DICE standards. The maps are ok, but the UI is designed by an amateur - too much information popping up left right and centre, distracting from the whats really important. Some interesting modes, but nothing that really drives the genre forward. Considering that this will probably not sell very well, and there will be a lot of used copies on the market, i would not expect the multiplayer to be as well populated as BF3 or CoD either. If you are truely despeate for a shooter right now, and you can't be bothered with Black Ops 2 (like me) - then it might be worth picking up. But probably better to play XCOM or Dishonored until the price drop for this game arrives - my guess: 3 to 4 weeks.… Expand
Average User Score: 5.7Mar 12, 2012Well all the hopes i had for the 3rd game, after the dissapointment of the second, were for nothing. Instead of going back to what made theWell all the hopes i had for the 3rd game, after the dissapointment of the second, were for nothing. Instead of going back to what made the first game in the series great, Bioware created an even more dumbed down version of the game in an attempt to wow the masses. Cutscene, Cutscene, Cutscene, dull combat, rinse and repeat. Add to that a co-op mode that you are almost forced to play if you want the "best" possible ending in the single player and it's clear that Bioware just wants to keep copies out of the second hand market. This game has gone down the path of Dragon Age. a great concept, but a bad implementation.… Expand
Average User Score: 7.1Feb 28, 2012So a reboot of a classic. And a good one. I have put in well over 30 hours now and i am enjoy myself greatly, Starbreeze has delivered onceSo a reboot of a classic. And a good one. I have put in well over 30 hours now and i am enjoy myself greatly, Starbreeze has delivered once again. I could go into the whole "Why did EA make an FPS" and rate the game down, but what's the point of that? In the end i can only judge the game based on what it is. And what it is, is another solid FPS game from Starbreeze, not a run of the mill 50th iteration of an EA franchise. Graphically the game is crisp (if i bit heavy on the bloom) but you can see that the old Starbreeze engine is nearing it's end, or should in any case. Still, the game is presented at a lovely framerate and at the speed at which you play it, what presents itself visually is brilliant. A great depiction of the have and have nots in the future, with clear and distinct visual differences. Characters in particular stand out, with the main plot cast having superb modelling. Audio wise the game is also very strong. Moody ambient audio, stunning soundtrack and probably what amouns to the best sounding guns on the current gen. In terms of gameplay the single player is not the most innovative product out there, but it's a solid and fun shooter with a few tists and turns. Breaching certainly sets it apart. This fun mechanic really adds another layer of depth to the game and certainly increases replay value of the single player alone, as you try to come up with different solutions to any given scenario. But where the game really shines is the co-op campaign. Action at breakneck speed at partially VERY hard difficulty that really requires team work to succeed. Starbreeze has not been known to treat any kind of multiplayer with a lot of love in previous games, but they certainly have done that here. Initially i was worried that i could only play this with friends, but even with randoms the game is fun and deep. Unlocks, progression and upgrading your agent make sense and i often get that "oh just one more upgrade" feeling which keeps me playing. If you like shooters get it, it's worth it. If like co-op shooters (particularly with some friends) then you MUST get it.… Expand
Average User Score: 7.4Oct 31, 2011The single player is ok. A bit heavy on the QTE for my taste but the story is decent and the environments are varied enough. Guns feel good.The single player is ok. A bit heavy on the QTE for my taste but the story is decent and the environments are varied enough. Guns feel good. But this game really is all about multiplayer and, a slightly patchy start aside, it delivers. The unlocks and upgrades are deeper and more meaningful than ever before. The maps are stunning and varied in size and content and the gun play is amazing. No developer has ever delivered a better vehicle feel. It's clear the game was led on PC, but on Xbox it looks great, sounds great and plays brilliantly. If you want a Single Player shooter only, there is probably something better out there. If you want deep, meaningful and varied multiplayer, there simply is nothing better.… Expand
Average User Score: 6.6Oct 13, 2011Not worth your money. Unfortunately. Rage looks good. Well, anything upwards of 10 meters away from your character looks good. Close upNot worth your money. Unfortunately. Rage looks good. Well, anything upwards of 10 meters away from your character looks good. Close up unfortunately the mega textures reduce everything to flat garbage. Piles of blood, gore and body parts are nothing more than 1 single low poly object with a flat texture. no sense of depth at all. There are only 2 great things about the game: visuals in a distance and lighting. Gamepaly wise it fails on pretty much every level. Guns feel underpowered for the most part and the gun audio is shocking (akin more to can-opener than an instrument of death), with some sound effects actually being delayed and not playing until a second after you fire the damn thing. Pacing is terrible, and there is never a sense of threat. Face 2 enemies in a corridor and take a lot of damage? no problem, back up around a corner and go make a cup of tea. The 2 enemies will still be there 30 min later, happily hiding behind their prescribed boxes. Why chase you afterall? They seem to know that you have to go past them. Being sent to the same locations over and over again also is not a good thing. About 1 hour into the game i stopped doing any of the pointless side missions to avoid re-traversing the same bunkers over and over again. Cash, items and ammo did not seem to be a problem anyway. AI behaviour, while not strictly bad, is severely limited. It seems that AI use control points to a very strict and limiting degree. with a set radius and cone of vision - nothing will change their behaviour and if you see a section more than one (due to death) you will see them behave the exact same way every time.
Death is another matter. The game has no checkpoints during action and the game only autosaves when loading new areas. It seems like the developers only realized that this might be an issue when they were close to finishing. so they tacked on some sort of mini revival game, which only resets every 10 min or so. The short of it: save a lot or don't die. Overall the game tries to do too much. I think they aimed for a mix between Bioshock and Fallout. Nothing it tries to do, works well. It's completely middle of the road, and sub-par in a lot of aspects. A lot of people complained about texture popping (which is insane on the xbox), but for me the biggest problem is simply that the game is not really fun to play. It does not grip me, i don't feel like i want to play it. And if i die and forgot to save, i have no problem switching the game off and not playing it for a few days, rather than repeat the last lame section. I was actually quite glad when it was over, and if i would not making it a habit of finishing games i buy, i would have stopped about 1 hour. Because after 1 hour you know pretty much what's what!… Expand