Average User Score: 8.4Nov 8, 2012--- After more than 300 hours in the game, I can safely say this is an incredible game with a ton of replayability and amazing value at $25.--- After more than 300 hours in the game, I can safely say this is an incredible game with a ton of replayability and amazing value at $25. It has a few issues, particularly technical glitches, but I would say they're minor, and don't take away from the main experience.
--- The game has many ideas that are either new or rare in video games:
-1- Distinct races, RTS + FPS: Each team has team resources, and each player has personal resources. Each team has one commander that guides the rest of the team. For marines, there is a very direct relationship; the commander places blueprints for buildings (such as resource extractors) that the marines themselves have to build (in first person view). The marine commander also drops medpacks and ammo to help his team during the intense battles, scans cloaked areas for them, and researches new technology that makes the marines fiercer in battle. On the alien side, the relationship is more passive; the commander still directs the team and the expansions to some degree, but there is more autonomy, and there are even some aliens that can build defensive structures using their personal resources. Distinct races are not entirely new (e.g. Starcraft 1/2 had distinct races) in RTS games, but quite rare in FPS games, and even more rare is it being this distinct, yet well balanced and fun.
-2- Fully dynamic lighting/shadows in a multiplayer game. Marines build power nodes to power their structures and their lights, and aliens can destroy those power nodes. In the dark, the marines can use their flashlights (severely affecting peripheral vision, primarily), and aliens can turn on their own unique vision, which makes the marines and structure easy to see (but makes the environment harder to navigate, because it's a little harder to recognize in alien vision mode).
-3- All the game logic/code is available. ALL OF IT! Okay, not the barebones graphics and physics stuff, but everything on top of that is available when you buy the game, and can be modded. So you can make a completely unrelated single player game with it, or add a third race, or whatever. There are already tons of mods for the game, and hopefully more to come. Yes, there are many games that you can mod in some way or another, but it's very rare that the entire game logic is available with the game, and very rare that modding would have this much support in an indie title.
--- Biggest issue I've seen people have trouble with is framerate... the things is, you are likely to have trouble getting the game to work well until you play with the graphics settings in the game (and there are many). As you change the settings, you can see your FPS change in real time, so at least it's easy to do once you know. Also, based on prior experience (and so far, true since launch), Unknown Worlds will continue to fix and improve the game, add more maps, optimize performance, etc, so this game has a long lifetime ahead and will only get better with time.
--- Do yourself a favor and give it a shot. At $25 (that's less than $0.10 an hour for me at this point), it's a bargain. Just expect to die a lot at first. :) Stick to your teammates and listen to your commander, and prepare to enjoy the best team game on the market!
PS: It's a shame that GameSpot tarnished the game with its review, but at least the review has been pulled since then: http://www.gamespot.com/news/natural-selection-2-review-pulled-6399748
Hopefully MetaCritic will remove that 6/10 critic review and add the new review by GS.… Expand