Average User Score: 4.6Aug 15, 2014I'm generally a fan of Ubisoft. Splinter cell and Assassin's creed have recently wowed me so I decided to give this game a try. I saw the reveal and demo for this and it looked amazing. I liked the idea of a vigilante character dishing out his own justice because of some vendetta. Enter Aiden Pearce.
The graphics, though less than I expected were good. The open landscape and architecture gave me enough of a feeling of chicago although it is quite hard to compare to the real thing. The cars, though unlicensed nonsense names, were neat. The weapons were interesting enough. People having real conversations was great. The idea of hyper connectivity and the flaws of technology was a great idea. Hacking though oversimplified was mild fun.
However, I found some things rather disturbing...
Driving. An open world game like this has driving. Great. I hate driving. In watch dogs I often found myself choosing to run or take a train rather than drive. If I did drive, I often found myself drinking myself to blackout because it was dreadful. Every vehicle has three speeds: stop, go, and reverse. That is all. There is no driving like a normal person. Tap the accelerator and the tires squeal. I like that for when I have to get going quickly for chases, but that is it. Vehicle handling was so bad I felt like it was a government concept. Turning was often difficult unless you came to a dead stop at each intersection. You can't do that when someone is driving away from you and has a two hundred meter head start.
Stealth. Considering I'm a big fan of Splinter Cell and Assassin's creed, I figured there would be an element of stealth and I was not wrong. However, stealth is limited to sitting in a corner while you step away from the PC to take care of something. Very few weapons are silenced. Enemies often found ways to walk on top of you and call for help. This frustrated me deeply as going loud and proud generally lead to death.
Survival. I never noticed an actual health bar, but that is fine. I felt you were often gunned down way to quickly. An enemy with a basic bullet resistant vest can somehow live through a full magazine without being knocked down but being shot at for three seconds was the end for me. I understand the character doesn't wear armor but this is ludicrous. Even more so on missions where your target is in the middle of a five vehicle motorcade with heavily armed guards.
Online. Dreadful. Annoying. Not balanced.
Citizens. I cannot count the times citizens actually ran in front of my vehicle or stood in the middle of the road when I was driving. Even more bothersome was how some people would see my weapon from the next city block and call the police on me.
Character development. More of it or any development at all would have been nice. Aiden's past and present felt disconnected. His contacts often made no sense. A romance with Clara would have been nice.
I could go on for a while. Instead, I will leave it at the game had amazing potential. Sadly, that potential was not reached or even glanced at. I will finish the game as I tend to dislike not finishing things I start. I'm disappointed in Ubisoft. Instead of a dynamic story with thrilling action, we got a flat story with a shaky plot. This is not the quality I expect from Ubisoft. If I were them, I would be ashamed my name was on this.… Expand
Average User Score: 7.4Mar 9, 2014I am glad I got this game for free or I would feel upset at the waste of money. The stealth feels unsatisfying. Control options feel less than intuitive. And going loud and proud though the game doesn't work until you unlock moderate armor. I can't count how many times I've been locked down by enemies shooting at me leaving to just wait until I die since the controls wouldn't let me at least limp away from open fire.
On the plus side, getting money doesn't feel too terribly difficult as long as you spend it wisely. Some of the dialogue is humorous. The customization is neat. Still, as my first foray into the world of splinter cell, I am left wondering what made this series so great when games like this are produced.… Expand
Average User Score: 4.9Sep 29, 2013The team said they wanted goals to feel more satisfying and make the focus less on crowding the middle of the front line. You don't accomplish that by making it harder to score goals and get balls to the front line.
Otherwise the graphics are an improvement. It feels more like an update than a new game though.… Expand
Average User Score: 8.2Jan 14, 2013This review contains spoilers, click expand to view. What can be said about this game that has not already been said? It has pleasant graphics and allows you the ability to explore a world. Doing side quests are actually beneficial, such as activating radio towers to unlock weapons for free. Also the atmosphere in the game is great.
Unfortunately, the flaws are glaring. Looting seems to be affected by placement often. Good luck skinning that animal as it slowly rolls downhill. Special takedowns seem to be random at times. While the game offers rewards for being stealthy, it often seems the rewards are a pittance. A little extra experience for being silent, great. Perhaps the main reason to bother with stealth is you will likely die if you do not.
The plot overall is good with interesting twists. Some predictable, some unexpected. The development of relationships with jason and other characters is quite poor. In fact, it's atrocious. The biographies lend some help, but there is still quite the gap between wanting to save your friends and then wanting to kill them all after you just ran around the island risking your life to find your little brother.
Even worse are the endings. Maybe the same group of people are writing the endings to big franchise games lately. If so, they should be fired with extreme prejudice. While the endings in this game aren't nearly as bad as say mass effect 3, they are still slipshod at best. If you choose to save your friends, citra goes on about loving you and ends up dead. Then you get a monologue about jason realising he has become a monster but knowing he is something better. Nothing from your friends. Nothing from Liza, the woman you had up until recently cared significantly for.
If you choose to stay with citra, your friends die, including your little brother who you just risked your life over several times (and even lost a finger) to save. It gets better. Then you have sex with her and she kills you out of "love." I'll admit my culture and world view may be different, but I don't invoke "love" as a reason I kill someone.
The bottom line from me is this game offers some good things but is largely hindered by its own story plot. I found myself indifferent to the menu. Overall, I found myself asking questions that had no answers.… Expand
Average User Score: 6.9Nov 20, 2012This review contains spoilers, click expand to view. I'm not the biggest Halo fan out there. As expected this will likely feel just like another Halo game. However, there are vast improvements. Gone are the days of camping weapon spawns. Here now are the days of getting care packages with random weapons. I feel this makes multiplayer more appealing since I don't have to worry about racing to a weapon spawn that someone has camped and timed. Also, the new weapons add an interesting touch. While they do operate the same as already existing weapons, they do add subtle nuances such as how the boltshot reloads. It gets better. The human shotgun, DMR, and battle rifle are all here. The major negative factor for me was the spawn points feeling random and aim assist not allowing me to do my own work.
As for the campaign, it was short. That does not mean it wasn't good. It provided the continuation of the Halo story but with aspects often overlooked. It very well portrayed the bond and tension between the chief and cortana. Also, it portrays the chief as a human being who is not perfect or emotionless. Throughout the campaign it shows chief's struggle to get jobs done with a friend who isn't operating perfectly and how he deals with tasks going awry and not being completed.
Other than that, the environments should be noted. While the engine is modified but flawed, the environments are far superior to those experienced by franchises with more clout. (Sorry, call of duty.)
Also, at the end of the campaign is a little thank you from 343 to the gamers who follow Halo. Overall, it's the small and subtle things that count and there are plenty of them to make this game feel like one of the best Halo games produced with enough differences to consider it something new and polished.… Expand
Average User Score: 4.4Nov 19, 2012I'll give credit where credit is due. It is nice to see franchise games ending up on mobile systems. For the most part it was easy for a beginner to pick up and play.
With that said, controls often times were unresponsive and the AI faulty. I found characters would more often than desired knock the ball in a direction you were not aiming or not facing entirely. While it was appreciated that a notice would pop up if you were five goals ahead of your opponent, the differences in difficulty were anything but smooth. Increasing difficulty a tick was the difference between hammering home a 9-0 win and ending up with a 1-1 draw. The difference often felt like being able to pass and shoot to having the ball knocked away from you the moment you stopped sprinting. Also, shots that used to be on target all of the sudden were wide of the mark. Increasing the efficiency and ability of the computer team is all well and good, but it feels like you get punished for trying to play something more challenging.
Other than that, for seven dollars, it's a good way to kill time. Aside. I'm not sure why critics give this game such high marks when it's nothing sterling. The console and PC versions are far superior.… Expand