Average User Score: 7.2Apr 8, 2013Defiance is a truly unique gaming experience; it's an innovative title that combines multiple concepts and combines them into a platform that ultimately equates to a very fun experience!
Defiance is a Massive-Multiplayer Online Game that takes the form of a shooter. Take World of Warcraft, Rift, Borderlands and Mass Effect 3, then sprinkle in a little bit of Fallout and you've got Defiance. Even though Dfeiance takes queues from each of these games, it truly shines as a unique experience; albeit with some flaws.
Let's start with the positive, Defiance is a Third Person Shooter/RPG Hybrid. The easiest game to compare the style to is Borderlands, but give yourself a third person perspective. The shooting mechanics are solid, with more of a run a gun action, but don't expect this game to be Call of Duty or Gears of War in that respect. Players will also have to take this approach with the RPG concepts of Defiance; you gain experience by leveling up weapons skills from use, completing tasks etc. The game takes concepts from World of Warcraft, Elder Scrolls and Borderlands, but implements them in a unique way. These add to you over power level, or "EGO" level. In addition, you gain skill, or "EGO" points at certain experience thresholds. EGO points allow you to upgrade "perks" or your "EGO Power" (An EGO power is a special power each character gets to select; think of this like the powers a Vault Hunter gets in Borderlands). You can upgrade or equip perks, based on your EGO level.
Defiance also has an intricate loot system, creating random drops like any MMORPG, with colors designating rarity. Defiance has multiple different gun combinations and a system that rivals Borderlands or Diablo 3's shear volume of loot types. Speaking of equipment, Defiance gives the normal cache of weapons, from Assault Rifles, to Shotguns, to Rocket Launchers and add in funny little guns called "Infectors" that create parasites on targets. What sets Defiance apart is the shear level of modification you can do guns: you can modify up 4 four attachments on guns, that can give shotguns sniper scopes, turn rockets into heat seeking missiles or simply give a gun an elemental effect like acid, fire, or warping. Couple this with the fact that you can create up to 5 load-outs, switchable with two button presses, and Defiance allows you to create an MMO experience with how you'd like to play it.
The game world in Defiance is vast, and early on the game gives players access to vehicles with the level of control equivalent to vehicles in Borderlands. You traverse a post-apocalyptic earth with mutants, freakish insecticide creatures and killer cyborgs, just to name a couple of the dangers. Enemy AI isn't too difficult to tackle and scales quite well. While individual enemies don't pose much threat by themselves, they are fairly accurate, and combinations of enemy types creates the necessity for cover and a level of strategy that offsets the lack of intelligence. Battles a typical battle can have you pitted against one for that can stick you to the ground, one foe that will hit you with melee and another for that will jump at you there becomes a frantic thrill to combat; using your EGO power, your combat roll, cover, grenades and weapon becomes an overall fun experience that begs you for more. This is even more apparent with Arkfalls, which are powerful random events that allow players to team up for massive team fights for loot and experience. Arkfalls are like mini-raids from other MMORPGs that typically last about 40 or so minutes; they require players to group up and don't require large parties everyone gets experience and loot for participating. I highly recommend watching one of these on YouTube as I don't think I've has as much coop fun with a game before Defiance.
For all the good, Defiance has its flaws. The most obvious is that on console, the graphic quality isn't the greatest; this is to be expected with a console MMO. Sometimes, targets disappear due to lag, both latency and graphic related. There are still some bugs in the game, which is once again expected with any large scale MMO at launch and will typically be phased out shortly. And the game is rather short for an MMO; the game launched a week ago and some players have already completed the primary quest line.
All-in-all I believe that Defiance is a unique and rewarding experience that creates on of the best coop experiences we've seen on consoles to. It takes the best from multiple games and ties them all into a single, entertaining experience!… Expand
Average User Score: 5.3Mar 21, 2013I decided to write this review because I'm one of the people that got Judgement on release day. Being a huge Gears of war fan I was looking forward to a new title, new weapons and Overrun Mode. And ultimately, I find myself SEVERELY disappointed. I will say the game brings to unique aspects that I did enjoy, but it's glaring flaws outnumber any advancements that game adds. As I mentioned, the game does some things right: The addition of "Declassified" missions is a pretty fun take on the general Gears formula. Some missions require the the area to completed in a certain time span, other require the use of certain weapons for example; in any case, it brings in a new level of "challenge" to the Gears formula, that's much appreciated. These declassified missions are of course optional, but unlock various multiplayer items.
Overrun mode is a solid addition to the Gears of War formula as well. I will say playing as the Locust provides more entertainment than Cog; both Locust and Cog gain "Points" for achieving various objects, healing allies, killing enemies, etc. But ONLY Locust get to use these "Points" for purchasing upgraded Locust minions, such as a Mauler, or Corpser. Cog get nothing, just a competition for who can get the most points. I feel like perhaps the designers could've given the Cog access to upgraded weapons, grenades or powers to spend their "Points" on, but there is nothing. Overrun is is a fun game mode, but it still leaves players with the feeling that the game mode could encompass so much more and not just be a run off of the Gears version of Team Fortress or Return to Castle Wolfenstein: Enemy Territory.
Now on to the bad news: This isn't you traditional Gears of War multiplayer experience. I understand that People Can Fly has made an attempt to mainstream the series, but this is definitely a multipalyer experience that will upset the Gears diehards and really feels like a couple of steps back from Gears of War 3. To begin, players are limited to four game types: Free for All, Team Deathmatch, Domination and Overrun (VIP players get 4 more game types... Just the VIP version of each of these that offer no additional maps, no additional benefits other than double experience). Players also get the aptly named "Survival" mode, which is similar to Overrun, but against computer Locust; this is like "Horde" mode, but limited to 10 waves, and you're stuck in rigid classes.
In any case, back to the standard multiplayer it seems a little rushed and severely numbed down. To begin, you now can select one of up to seven primary weapons to start with (Shotguns are now considered "primary") and you get your Snub Pistol.. Not only that, but you only get two weapons to switch between (with the "Y" button) and your Grenade (which you also can choose between 5 grenades to start with). Being able to select such a variety of weapons and grenades before you spawn severely limits battles over the weapon drops on the maps.
Judgement also removes from multiplayer, some key concepts brought about by the Gears saga (but oddly enough are kept in Campaign). The first is downing opponents and executions. No more human shields, no more stunning visuals of smacking the heads off your foes with the Longshot like Tiger Woods teeing off at the Masters, now you just kill (except in Overrun). No tagging walls with Grenades to step up mines. In fact, there's not even a bullet power bonus from Active Reloads any longer (just fire speed).
Really with all the changes, many of the weapons have become underwhelming. The weakness of the Lancer, the inaccuracy of the Retro Lancer, the weakness of the Hammerburst without the bonus power of an perfect active reload, just don't seem to do enough damage. Also, Sniper Rifles and Torque Bows just don't seem to have the same effect in Judgement as they did in game past. Multiplayer in Judgement has really become a Shotgun circle, with each team sprinting at each other, Gnashering or Sawed off until no one is left. With the other weapons becoming so Underwhelming (well minus the Boomshot, Booshka and the explosives), why would a player want to pick any other weapon? The cover mechanics of Gears feel very gimped when your target is 100ft away and they rush straight at you, eat an entire Lancer clip and manage to one shot you with a Shotgun, or survive 4 shots from a Marzka, but can kill you mid range with four Shotgun shots. The multiplayer experience seems like it was rushed, or was developed by entirely different team than the campaign. Even fun additions, like being able to wield a shield with any primary weapon, are overshadowed by the flaws in game play. The sad part is, the maps are very well designed but aren't really appreciated due to the imbalances in game play.
In summary, this game does have some great additions to the series, but takes so much out of the Gears experience, it feels like a step in the wrong direction after such a great experience with gears of War 3.… Expand