Average User Score: 2.5Jun 24, 2016Short and sweet, no bugs game has some filler quests but not unbearingly a lot. The major problem is combat is exactly the same after 3 gamesShort and sweet, no bugs game has some filler quests but not unbearingly a lot. The major problem is combat is exactly the same after 3 games and frankly its boring as hell. It doesn't help that the Joker once again has a major role in the game which made me feel as if we've been there and done that. There's I think one new minor enemy thrown into combat to mix things up.
Frankly the best part of the game was when you weren't Batman, which is kind of saying something when it's a Batman game.
The game's not bad but it definitely has that been there and done that feel, not only by the Arkham series but other generic open world games as well.… Expand
Average User Score: 5.9Nov 30, 2014Eh, singleplayer MMO.
1. Load times suck, if you don't have an SSD you're going to feel some pain. I would even suggest to not even buyEh, singleplayer MMO.
1. Load times suck, if you don't have an SSD you're going to feel some pain. I would even suggest to not even buy it, unless you have an SSD. Hub loading times can take up to 2 minutes at a time.
2. Story and characters are terrible. A lot of times I feel the best characters are the ones you can't even have in your party. Cullen has a pretty interesting story and Leiliana is pretty awesome but you can't even use them.
3. UI, this UI is worse than Skyrim for a PC. Never thought I'd ever see Skyrim's UI trump another games.
4. Side quests have zero story. Its just fetch these said items and return to me. Or kill these 5 enemies and return to me. Or explore these five areas and return to me. Literally there are no compelling reasons to do a side quest if you're interested in lore, it's just a grind.
5. Main quest is at most 10 hours long but is locked behind level and resource requirements to drag out the game.
6. AI is just dumb and there's no options for control like DA:O
7. There's not much role-playing? There's not a lot of options for good/bad consequences other than extremely tacked on judgements by the PC.
To me the game feels like initially it was an MMO and after the disaster that was Simcity they scrapped the idea, reused assets and released the game. Last Bioware game I day one after glowing reviews.
Game looks pretty and I liked the character creator. The main quest also isn't too shabby, albeit a bit corny but with lack of compelling sidequests and characters its just boring when you're grinding the game out to advance the main story.… Expand
Average User Score: 7.4May 23, 2014Unbelievably stupid and unbelievably fun. The game parodies not only itself but other video games. The game's essentially Saints Row 3 withUnbelievably stupid and unbelievably fun. The game parodies not only itself but other video games. The game's essentially Saints Row 3 with super powers which is both a good and a bad thing. The good, the game's on a juvenile stupid level of humor and gives nods to references a lot. The super powers feel great and are easy to control and dish out punishment. The best thing about the game though is just how unpredictable it is, going into any story mission you literally have no idea what is about to happen.
The bad well, a lot of assets feel borrowed from Saints Row 3, the radio stations; save for the Mix station are total **** There's no Adult Swim station, miss you John :*(. The game literally would be better off marketed as an expansion pack than a full blown sequel, so much is reused that its' hard to justify spending $40 for a game if it doesn't feel like a full blown $40 game. Another problem is the developers used messed up ways to stretch out the game. One of the major examples are, "Clusters." Clusters allow your PC to develop their super powers and level them up, this wouldn't be a major problem unless there weren't 1,250 spread out over the whole city. Literally starting out you'll go mission to mission picking up every stupid cluster; going, "OOOH PIECE O' CANDY! OOOOH PIECE O' CANDY!" which pretty much defeats the whole purpose of "super," speed or "super," jump. After a while you literally go OCD, such as I, and just pick as many clusters up as you can before the next mission just so it won't ruin the flow of the game.
I know my cons of the game are much longer than pros, but where the game shines, it shines. Its' ridiculously over the top and as cheesy as a video game can be. It never takes itself seriously and caters to my A.D.D. It gets to the action and gets to it immediately. The game's developers took some obvious paths to stretch out the gameplay; clusters and homie side quests, but all in all its' a great thrill ride. The humor, gameplay and characters all add up to a fun game and to me that's all that matters. I wouldn't pay $40 for the game, I paid $13 for the game+the season pack DLC and feel I got my money's worth. Between the base game+dlc it took 23 hours to beat.… Expand
Average User Score: 8.5Apr 24, 2014One of the few games I'll ever give a 10. The planes are perfectly balanced and so are the modes. The game offers Bomb, Ball, FFA and TDM.One of the few games I'll ever give a 10. The planes are perfectly balanced and so are the modes. The game offers Bomb, Ball, FFA and TDM. Ball is essentially soccer/football and Bomb is essentially a destroy the base type of mode. The game is best played online and I wouldn't suggest it solo. Graphics are basic 2d sprites and gameplay is fairly simple to pick up but hard to master. The game's got nice variety with maps and planes. If there's one fault I can give the game is that its' pretty much best played online. I paid $15 for the game and have logged 560 hours.… Expand
Average User Score: 8.5Apr 24, 2014The good, the game has probably the best atmosphere I've ever experienced in a game. Certain parts of the game just ooze ambiance and you canThe good, the game has probably the best atmosphere I've ever experienced in a game. Certain parts of the game just ooze ambiance and you can tell that the people at Irrational gave total thought into every single set piece that was placed. The game has probably the best environment I've ever seen in a game and its' pretty much the sole reason the game gets a 6. The atmosphere is top notch and you literally can't help but not be awed by the sight of Columbia. The bad, well it has this great atmosphere in a floating city but for most of the game you're exploring confined spaces. In all 8 hours I played in only a ten second span, did I feel like I was in a floating city. This was when the PC had to traverse a ledge to get to another point in the area. Another problem, the game uses checkpoints to save your game. The game prizes itself on exploration to flesh out the world through audio and visual diaries, such as Bioshock 1 and 2 yet at times I noted myself having thirty minutes between saves due to me exploring. I found myself rushing exploring just because I had to go to work or school. Another problem, there's not much variation in enemies or is there much of a challenge. The most challenging enemy called a, "Handyman," is only encountered around six or seven times and its' the only time you'll ever encounter a challenge. The gameplay is distinctly average, which is a shame. The game shares problem with third person shooters, in that it they telegraph where fighting will occur. The vigors also feel like direct rip offs from Bioshock 1 & 2 yet are harder to aim. The games story is decent, but the foreshadowing is literally jammed down your throat. and not only that but its' confusing as hell towards the end and makes no sense. I paid $7.50 for the game and it took ~8 hours. Overall the game's decent but don't expect the second coming of first person shooters.… Expand
Average User Score: 5.8Dec 30, 2013Microtransactions don't ruin the game, but the mechanics in place that encourage F2P buyers to purchase gold do. After level 20, there'sMicrotransactions don't ruin the game, but the mechanics in place that encourage F2P buyers to purchase gold do. After level 20, there's really no new mechanics to find and battling enemies consists of hitting the same buttons over and over again with little thought involved. Another problem I have is towards the end of the game the game heavily relies on fetch quests which feel as if they're nothing more than filler, the last two or so hours consist of just repetitive filler quests with hammy dialogue that isn't entertaining.
Don't get me wrong the game starts out pretty neat and the battles are entertaining. The filler missions though are unacceptable and compounded with the lack of late game mechanics the game's hard to recommend.… Expand
Average User Score: 8.2Jan 11, 2013Bought the game for the story was pretty disappointed, I called the ending and story half way through and the game only lasts 4-6 hours.Bought the game for the story was pretty disappointed, I called the ending and story half way through and the game only lasts 4-6 hours. Gameplay mechanics are average, there's nothing really to comment on about them as they're really just average, you enter a room then you clear it. Gun variety sucks, and the only useful guns are Assault rifles. AI is stupid, often times your partners will just run in your line of fire or shoot people from out of cover and die. Level design is your typical TPS fare, you see cover you know there's an encounter soon. The game is overall underwhelming the story while different, isn't all that great and the game does nothing to set itself apart from it's peers other than story.… Expand
Average User Score: 8.4Oct 2, 2012Fun game, have logged ~20 hours into it and for $10 it's pretty solid.
The graphics are simple and easy to understand, the UI is well laidFun game, have logged ~20 hours into it and for $10 it's pretty solid.
The graphics are simple and easy to understand, the UI is well laid out and lays all need to know information at your disposal, game's got some difficulty and the game's skill/luck system is pretty balanced.
The problems are there's just a lack of content for random encounters. After a few replays you start to see patterns in encounters and know what path to pick even before you read the whole thing. Some encounters just seem predetermined for you to fail or lack any substantial rewards to risk your crew and ship over. It just gets a tad old.
Another problem is un-lockable ships aren't the easiest to unlock and it'd be nice for the developers to include maybe an extra ship or two at the beginning to allow new people for more flexible game play initially. If you've got $10 and enjoy tactical game play with some luck involved, you won't be disappointed.… Expand
Average User Score: 6.8Feb 3, 2012Perseverance, that's what it took to complete this game. Let's start off with the good, nice open world with zombies and combat is fun albeitPerseverance, that's what it took to complete this game. Let's start off with the good, nice open world with zombies and combat is fun albeit repetitive. The bad, the game has numerous bugs, awful character development, boring quests, awful leveling structure and a checkpoint system. Lets start with the bugs, which are still pretty bad even after half a year of release. The game has issues with sound, such as loud crackling and popping noises every once in a while. It progressively gets worse and worse until you reach the sewers where I had to throw my headphones off the audio was so loud. After that it sort of tapers off, but the sewers are a good ~10 hours in the game. The game's character development, as an RPG you'd think they'd invest some time into explaining characters. Nah, you're just there and the only information is the bio at the beginning, they introduce characters but they're cliche and you can't wait until they die. The quests are stupid and repetitive, Dead Island has two types of quests and doesn't even try to hide it. Fetch and escort, that's it. You may have one or two go here, fetch item and protect guy, but that's as interesting as the quests get. One of the problem with quests is there's no reason to do them. The enemies follow a strict level scaling and you never get the feeling that you've ever leveled up. Often times games introduce new abilities to offset this mechanic so it appears you get stronger compared to your opponent but you actually don't, Dead Island does none of this. Once I realized this towards the end of Act 2, I just stockpiled on decent weapons and avoided enemies and quests because I knew the faster I leveled the more obsolete my weapons would become. The checkpoint system is awful because of two reasons, it means I can't leave the game whenever I want; but the real problem with the checkpoint system is it's bugged. The checkpoint system leaves you in unexplained places upon your return. It happens from my count at least a third of my checkpoints left me in weird areas, two of the most noticeable were in Act 2 I left the game, when I returned the game placed my in the Jungle, which is Act 3. So I drove around for an hour trying to figure how to leave and finally just reloaded my last checkpoint which put me back in Act 2. Another checkpoint problem was I left the game and the quest had be going to some control panel to unlock doors, guess what the checkpoint did? It put me right in front of the control panels with the doors unlocked. There's plenty of WTF moments in Dead Island, and while I was able to beat the game by 50% of the main plot progress it was beating me down. The game's shortcomings all slowly start to beat you down until you no longer want to play. You'll spend more time screaming at the screen because of bug's than the actually difficulty. Game took ~16 hours for me to beat but towards 50% I was just rushing through everything just for the sake of completion and not fun.… Expand
Average User Score: 7.7Jan 5, 2012Game starts off good but quickly get's very repetitive with similar missions structures and constantly ransacking similar stations. Game isGame starts off good but quickly get's very repetitive with similar missions structures and constantly ransacking similar stations. Game is easily a 7 or so until you reach the final quarter of the game when you reach the core with different enemies and it just gets annoying. I found the game extremely easy but found it annoying that my Beam build was given the shaft on the last enemies and was forced to switch. Annoying and once I switched to an alternate weapon the game was ridiculous easily and the last quarter consisted of me raiding enemy outposts and pressing the fire button repeatedly. The last quarter of the game really just showed me how little there was to the game and really brought out the repetitive nature of it. Decent game but don't go playing full price until they add some content to the later levels.… Expand