Average User Score: 5.1Mar 10, 2012Honestly it's a fantastic game til the final 20 mins. The ending of this trilogy doesn't end with Shephard's combat or wit, but with a long cutscene that renders all previous decisions you made in the trilogy moot. The End is what bothers most of the gamers. It's out of character for Shephard, is confusing and is always "bad" regardless of how well you play the game. Basically skip side quests and such you get the Worst Ending, do the most you get a Bad Ending.
Gameplay wise it plays similar to ME2. Combat is essentially the same, with the addition of slightly better melee capabilities. They aren't really that good even if you spec for doing melee, simply too many enemies are far to dangerous to get close to. In addition, muliplayer, despite Bioware's assurances, is REQUIRED to improve your ability to get a Not-As-Bad Ending. This may put off some who will feel that a single player rpg shouldn't be reliant on multiplayer. This time around there are no character driven side quests unfortunately. In ME2 the point was to gain loyalty, yet here there could have been SOME reason to help someone do something. Overall, the game feels rushed and is a very unsatisfying end to what was otherwise an outstanding trilogy. 5/10… Expand
Average User Score: 5.8Mar 2, 2012Some of the negative reviews are quite frankly outright lies. Most likely fanboys of That Other Game. Anyways, this is the MMO we gamers have been waiting for. The graphics are quite good, far better than WoW without hindering performance. The voice acting is top notch, so I actually stop to listen to the quest, unlike other games where I ignore the wall of text and just click "accept". Story is the key, bread and butter, whatever you want to call it for SWTOR. Every class as a storyline consisting of a prologue and 3 chapters, starting at level 1 and ending at 50. Each planet has a main storyline with many having a Bonus Series for when you gain higher levels. These Bonus Series are not rehashing existing areas or quests, but takes you to new areas on the planet you visited at a previous time. Once you get your ship, you have optional Space Missions (with dailies) you can do if you want a change of pace from questing. The companions are more than just "pets" as they can fill various roles and each have their own personalities (with quest lines). Example of this is we lost our healer to a disconnect during a flashpoint, but we used a healer companion and finished the flashpoint (instance). Boss fights are more than just "don't stand in the fire, Tank n Spank". One flashpoint actually doesn't have bosses (cept 1 at the end). The game is rich in lore for those that played Knights of the Old Republic, but for those that didn't you still can enjoy all the lore regardless. Explorer types can be rewarded by finding datacrons scattered on every planet, each granting a permanent bonus. Whenever you find a key location, datacron or kill a new beast for the 1st time you unlock a codex entry granting you xp and a lore entry.
PvP'ers will be happy with the warzones as they offer experience, credits and bonus depending on how you perform. Do better in PvP you get more rewards at the end of the match. Plus PvP items can be acquired as early as 20 and can be vendored if you no longer want them. No more outgrown items gathering dust in your banks! A lot of the gear is customazable, so that the days of wearing some ugly item just because of the stats are gone. As you level up just put in higher modifications and the armor/damage of the items scales up. Yes this also includes lightsaber and blaster bolt colors as well.
Crafting does not require you stand in front of a table making X bracers for an hour to skill up. Simply send out companions on crew skill tasks to gather mats or craft for you while you continue... whatever you want to continue. You can gather in the field if you run across mats, but it's a nice option that if you are missing a specific mat, you can simply send a crewman out and (after a time delay) you get your mats.
A fantastic game that you must play to believe. One of the rare times that a game has actually lived up to the hype.… Expand