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Average User Score: 6.1Sep 9, 2014Fun at first for maybe a few minutes but everything about this game is repetitive. The scenery and graphics are the only positive for me andFun at first for maybe a few minutes but everything about this game is repetitive. The scenery and graphics are the only positive for me and even those aspects don't break any new ground.… Expand
Average User Score: 6.7Jun 5, 2013I REALLY wanted this game to be good because I grew up watching the X-men cartoons and I'm a big fan of ARPGs and MMOs. Unfortunately, after aI REALLY wanted this game to be good because I grew up watching the X-men cartoons and I'm a big fan of ARPGs and MMOs. Unfortunately, after a couple hours, I was extremely disappointed.
Here is how Marvel Heroes works: I run into a room, right click every enemy once (because they all die in 1 hit no matter what they are), pick up my loot, and move on. I know that ARPG games are generally easy at the beginning, but I could play this with my eyes closed. After leveling for a few hours, it didn't get any harder. Bosses are the same except they take more than 1 hit to kill and I might have to use a health kit. No strategy needed, just face tank and right click.
Aside from that, there are tons of little things that just bother me about this game. Gear does not affect your appearance in ANY way and there are hundreds of characters running around that look EXACTLY like me. Throwing wooden crates at an enemy seems to do more damage than shooting them with lightning (wtf?). Many enemies drop "experience orbs" and I just do not understand the purpose of giving players exp in orb form. The Thing's charge ability appears to be broken and he ends up on the other side of enemies instead of charging into them (would make more sense if you saw a video)
Maybe this is one of those games that only gets good towards the end when your character(s) is developed a little more. Sadly, there is not much incentive to play that far for me.
I truly feel sorry for any die-hard Marvel fan that dropped $200 into this game for a founder's pack. It just isn't good.
Average User Score: 8.6Apr 5, 2013There is no denying that Bioshock: Infinite is a very well made game. The story is superb, the voice acting is great, and environments areThere is no denying that Bioshock: Infinite is a very well made game. The story is superb, the voice acting is great, and environments are spectacular. This game does everything possible to immerse you into a wonderful story.
The gameplay however, did not live up to my expectations. The presence of Elizabeth constantly handing you ammo and salts trivialized the otherwise frantic hunt for ammo and the need to try new weapons based on what was available. The enemy types also felt painfully repetitive and the "founder" enemy type with the machine guns felt very over used. Also, there was no need to try out any of the vigors as I progressed. Based on the descriptions, some of the first few vigors in the game (Shock Jockey, Devil's Kiss, and Murder of Crows to be exact) seemed like the best 3 vigors in the game. Same thing with the gear the first four items I found were never replaced because they seemed like the best gear I could have equipped leaving no real sense of progression throughout the campaign other than the occasional weapon upgrade.
The campaign was great but I do feel that some sections were unnecessarily elongated. During the middle of the campaign when you are searching for machines to make weapons and traveling back and forth between dimensions in the same area I did not feel any real sense of purpose and felt like I was aimlessly wandering. Additionally some aspects of the plot, while very interesting, felt overly complicated and it almost requires outside research to understand everything.
After beating the campaign, I felt no real desire to replay it. Most of the fun involved getting to the end and having everything explained to you to tie the story together. After knowing how it ends, playing the campaign again, ever on a harder difficulty, just seems like it wouldn't be as fun.… Expand
Average User Score: 6.5Apr 5, 2013For a newly released MMO, Defiance feels pretty good.
Visuals are above average for an MMO. The landscape is beautiful in some areas andFor a newly released MMO, Defiance feels pretty good.
Visuals are above average for an MMO. The landscape is beautiful in some areas and quite dull in others unfortunately. Some areas of the game just seem to be endless rolling hills.
Story missions are well thought out and often very fun and interesting with cut scenes to put things in context. However, the side missions are quite the opposite. Side missions mostly consist of "go here and click on this" and seem to exist for the sole purpose of putting you into a firefight.
The combat is WAY more involved than most MMOs and actually requires some skill with aiming and good decision making. I was pleasantly surprised with how different encounters can feel from one to the next, even though you may be fighting the same type of enemy. The Co-op mission, I find, are the funnest type of combat.
Progression seems slower than most MMOS but this is because defiance does not have a traditional leveling system. You can add perks to your character through the EGO system, but most of the meaningful upgrades you will find are new weapons and some of them (such as BMGs, detonators, and injectors) are quite interesting.
There are a few bugs and some polishing that needs to be done. Although in many ways Defiance does feel like a completed game, I still think it was rushed out a bit to release before the TV show did. I feel confident that future patches will resolve some of the minor bugs soon because Trion has always been a very hard working developer.… Expand
Average User Score: 8.1Sep 6, 2012My experience with Guild Wars 2 has been exceptional. There are some minor flaws but the good qualities far outweigh the bad in Guild Wars 2.My experience with Guild Wars 2 has been exceptional. There are some minor flaws but the good qualities far outweigh the bad in Guild Wars 2. I'll start with the flaws: 1. I have come across one or two skill challenges and events are broken. 2. The way in which quests and events are presented does encourage players to work together towards something but I feel like it almost discourages social player interaction because in many cases, nothing needs to be said to accomplish a goal. 3. Many of the utility skills seem useless to me for PVP or PVE. However, this could just be due to my lack of experience with my profession or the game in general. 4. Lack of tutorial. This is actually a plus for me because I like figuring things out, but I can see how this would frustrate some people.
The good points in Guild Wars 2 result in a much longer list for me, so I will just stick to the major points: 1. Doing arbitrary redundant tasks (such as traveling back to a city to free up inventory space) are nearly eliminated. 2. With the character creation options, armor dyes, utility skills, trait points, transmutation, and weapon selection - character customization is on par, if not better, than any MMO out there. I have yet to see another Charr Necromancer that looks like me, so finding one that does look like me and has the same weapons/traits/skills seems highly unlikely. 3. Questing/exploration structure is very well thought out and dynamic events prevent the boredom from setting in. 4. Compared to other MMOs and similar games, the launch of GW2 went VERY smooth. There are minimal bugs and plenty of content at launch 5. Doing lower level content is still challenging and rewarding. To my knowledge, this is the first MMO to accomplish this and it opens up a staggering amount of additional content to play through. 6. Any race/profession combo is allowed 7. Players are encouraged to work together. You get good rewards for participating in an event, you get exp for reviving another player, exp and rewards are given to all players that participate, and resource nodes cannot be "stolen" by another player. 8. Graphics are really good. I have a very nice gaming computer and I still can get 95-100% use out of both my GPUs on high settings. Not many games on PC do that for me. 9. PVP is well balanced at launch! Making everybody level 80 for PvP is a brilliant idea too.… Expand
Average User Score: 6.6Feb 7, 2012There are many thing to like about KOA:R. (I am currently playing on PC with a single RADEON 6850 GPU). The story is complex but veryThere are many thing to like about KOA:R. (I am currently playing on PC with a single RADEON 6850 GPU). The story is complex but very meaningful if you take the time to talk to the NPCs. Side quests are numerous and the world is open and very vast. There is much to explore and rewards for your exploration seem to await around every corner. The combat is in a class of its own and puts any other current RPG to shame. I really enjoy the art style as well, KOA:R doesn't try to look realistic, instead it focuses on looking cool (which is where Todd McFarlane is at his best). To be fair, there are some cons as well. It takes too many clicks of the mouse/keyboard to get into the menu you want and back out again and so switching a piece of armor or a weapon is more time consuming than it should be.The voice acting and character animation is brilliant but the lip syncing is far less than perfect. The NPC character models, even on PC high-settings leave something to be desired; however, the main character (you) and the monsters usually look great.
Flaws aside, I gave this game a 10 because the experience of playing it is brilliant and it feels different from any other game in the genre.… Expand
Average User Score: 8.5Oct 14, 2011This game has my vote for GoTY (pending Skyrim doesn't steal it).
I played through the campaign twice through and had a very differentThis game has my vote for GoTY (pending Skyrim doesn't steal it).
I played through the campaign twice through and had a very different experience on the second. The themes are adult, the game doesn't hold your hand and tell you where to go, choices are important and combat is intuitive - the games just plays how you want to play it. This is the perfect game for the intelligent gamer.I felt like I was creating my very own experience and it was marvelous.… Expand
Average User Score: 5.2Oct 14, 2011My review is based on the condition of RAGE in its playable patched state after 10/8. I was upset that the game was broken in the first fewMy review is based on the condition of RAGE in its playable patched state after 10/8. I was upset that the game was broken in the first few days, but the patch resolved any technical issues I was having.
I am using a RADEON 6850 with the high definition textures enable and RAGE simply looks brilliant . I have never seen graphics this good in an FPS and I am a proud owner of both the CRYSIS games. The action sequences in RAGE are very well paced and incredible fun. You have a variety of choices for dispatching enemies and a wide variety of enemies to dispatch. Playing through the shooting sections is some of the most fun I've ever had in the FPS genre.
The shooting sequences are so good and I wish there were more of them. Instead, RAGE attempts to have "characters" and "story" and "side-missions" - none of these things have any place in an ID game. Doom, Doom III, Quake - these are ID's most famous and ground breaking titles and they all follow the same formula: Ground breaking graphics, cool weapons and linear progression from level to level. I'm a big fan of games that let you explore and experiment, but it just doesn't fit with an ID game.
Loved the shooting sequences, was not impressed by anything in between - 8… Expand