Average User Score: 7.3Jul 9, 2014I agree that this is not exactly the best story and, frankly, it's kind of disappointing.
But this is not why I am giving it a poor review (it used to be way higher) - it is because of its implementation. The security measures are insane - requiring its own online uplay client, not asking if it can install, not allowing you to play until you provide a valid, verified email address and last but not least downloading and installing a game and uplay and then immediately patching the game.
The technical implementation of the security is awful and that reflects on the game like everything else. Security instability is affecting the game just like game instability - this is relevant.
Others have complained about this and they have their reviews rated as unhelpful. Feel free to downvote this, too, I want others to know this game is filled to the teeth with DRM, an unnecessary client that requires online account to be created and email verified just to let you play a game you already bought.
I understand Google has my details and serves me ads, because search is free, so is gmail. If I were to pay for it, I would expect a different service. I pay for my product, I don't see why I have to suffer for this.
Also, this is a 2011 game. It's 2014. Boat has sailed, 3 more AC games have been launched. Everyone pirated the game. Why am I still bound to draconian DRM? Does Ubisoft care? No.
Stop buying this game. Stop encouraging these people. It is a mediocre game, with mediocre gameplay, that asks you for money to have the privilege to contribute to Ubisoft's email database and allow therm to remotely kill my game if they want, because my money is apparently scribbled on a piece of wet paper and have no value.
Don't buy.… Expand
Average User Score: 7.0Jun 19, 2014What a shoddy build this is.
Good premise, initially, but it feels like it's been built by a single kid in a couple of nights. Severely unbalanced gameplay is possible if you have unlucky draws, and, while such is the nature of the card game, nothing is done to mitigate this. I have lost as many as 5 matches in a row because the opponent simply drew like God himself.
Several issues plague the game:
* ONE SONG. The battle features a sum total of one song, on a loop. It's a good song, but nobody can eat a tub of icecream. Come on. 5 minutes in, I ended up cutting the music.
* Stupid UI. The game has enabled a path for me to navigate, but it also enabled another, much higher path, unwinnable, frustrating. Guess which one was on screen and which one was off. Yes. Cue the frustration on the second battle of the game.
* No difficulty curve. AI simply gets reversed in the tutorial, so it places cards the obvious wrong way. Then it is set to right side up, in which case it is darned easy to hit a killer opponent and smash into a wall. Wghich brings me to
* No mitigation. For example, game got uninstalled because I hit an opponent that has a small, ~20 card deck, and almost half of it is rotating cards, and half is rare and epic damage cards. So, rotater in center, place-to-damage-opponent card in corners, wait. Rotater-damage-damage combo shaves 5 damage into a 7 health in the first 3-4 cards. That's it, lose, lose, lose. And because of linear progression, there is no way for me to improve my deck significantly.
This is a frustrating mess of a game. Yes, if you get a good roll you're set. In which case, it's too easy. It has revive cards, but if your opponent has a good enough deck, those are a glass of water into a forest fire. AI can fire off a combo that does 3 damage, disables one card and rotates another, which is a ****** win. At the very best, you have 8 slots left, 2 health and nothing on the board. At worst, you have an almost filled and screwed board. And I've seen the computer do this 3 times in a row in the first 5-6 cards. So, nice deck.
Story is weak, with silly characters, no depth and, worse of all, BY FAR, is that you kinda need to read the cheesy dialogue, because it tells you where to head next. Which means that you have to endure the mocking of a schoolgirl repeatedly because the RNG delt you a bad hand. You can skip and be sorry. Seriously, there are games that do this well, like Runespell: Overture. Pres "esc" to skip, even though the dialogue has options. Just keep hitting Esc and your character will lead you to glory. You don't want a story? Fine. Not here though. You can skip by tapping mouse, but that only skips one line, so you hammer it, and when dialogue is done, you've hit a button that pops without warning and fire it AGAIN!
Oh dear. Poor resolution, poor mechanics, unconstrained RNG, cliff-class difficulty curve, no crutch mechanic or difficulty setting, heck, the only thing it has going for it is the price. Which, IMO, is not enough.
If you live on frustration, and unequivocally LOVE card games, heck, it's 4Euro. Or 4$, because why not. Otherwise, there are way, WAY better games out there.… Expand
Average User Score: 5.7May 31, 2014I went looking for a wiki or some help with this game, because it didn't work right to me, heroes were really nonsensical, turning around, seemingly knowing what was beyond walls, and so on. Found nothing, zero help, even developer forum is really thin.
Went on to read (real) reviews and found out that my experience was basically standard. Stupid heroes turn around and walk out the way they came, so you need to hide, let them "hmmmm" then jump them. What is this, Dungeon Mugger? Any attempt to be even close to their incoming route triggered them to fight, so you have to go away, then come back.
To make matters worse, heroes progress in satisfaction needs, so if a path worked it will not do so soon. And since you can only dig as far as I can tell, that means you always have an inefficient, ugly dungeon.
No wonder this game has such a low rating. Combine it with too much unnecessary mechanic (capacity gimmick?), small font, slow startup for non- DK fans and poor reproduction of DK for the fans, and it's hard to see who this is aimed at. Apparently, people smart enough to like complicated puzzles, but simple enough for repeated brainless tasks.
Sigh. Dungeons: The Dull Lord.… Expand
Average User Score: 7.5May 20, 2014I wish this game had no multiplayer. So many poor reviews, simply because MP was lacking.
It is a great SP game, and it gives, IMO great immersion. Games can either go for great mechanics, a great story, excellent graphics, and manage to be good games. There are great games out there, but it doesn't have to be a masterpiece to be a good game.
If you get a Space Marine game, you pay to be the fury of the Emperor, incarnate. The purpose of this game is to make you feel like the Emperor's finest, and it does. It doesn't need the best graphics ever to be a GOOD game. And it is, it is a good game.
It has good sound, good immersion, nice kills and a good overall feel to it.
Now, it had poor controls (way too many buttons for a PC). Jump and smash-land should be same button. Double-tapping keys should have implemented dodging, instead of more buttons. Holding Melee should have been stun, and lo and behold, they fit on a mouse and directional keys instead of having 11 controls (I have an older version of the game, maybe they fixed that).
And these things (controls, checkpoints, etc) keeps it from being a GREAT game. But it is a GOOD game, and I recommend it. I heard people say 50 dollars. I recommend you get it cheaper. Right now it's 20E and I say go get it.… Expand
Average User Score: 8.5Nov 13, 2013First and foremost, this game has amazing graphics. I read user reviews saying that game has poor DX9 use. I wouldn't know. But on a DX11 card, on ultra, it looks amazing, butter-smooth and with nice immersion.
Story was pretty cool, bit weird, but made sense.
So why not 10? Well, it's a technological marvel, but that's it. Wooden choices, zero options of consequence, I mean really. Bird or cage? When you get asked such a question by a game called Bioshock, I expect it to mean something. I expect to save or drown the little sisters, I expect rabid, savage response, moral ambiguity. Niente.
In Bioshock, things were not just creepy, wet and morally gray, but things you did mattered, and that was great. The best compliment I ever heard to Bioshock 1 was the fact that half way through, the player stopped to wonder whether or not the little sisters would take revenge, whether or not the daddies would catch him unawares and maul him and whether or not all those plasmids will do irreparable harm to the player. It made you care.
Not B3. I don't care for Booker DimWitt because he's trying too hard to have a story and that makes him DISTINCT from me. The fact that he butchered Indians makes for a nice explanation, but also makes me think "I'm not him". I don't care for Miss BigEyes, in spite of the game REALLY trying. When she huffs and puffs I don't think "ah, she's one heck of a woman and I should be scared". It doesn't build her as a powerful feminine character. I'm thinking "B*tch you were locked up for 20 years and I got you out a great personal risk. The least you can do is hold on the b*thing until we're out".
So what I wanted to sell her to the gipsies? She can switch dimensions. Poof.
I could rant for a year. Suffice to say, this is one of the least flexible games ever. If you don't use their weapons as you progress, you get stuck in the later levels, a serious design flaw. On easy, I should be able to use what I want. No choice on weapons, no choice on path, no choice on morality, ending, or anything, really. Zero replay value.
8 is the best I can do.… Expand
Average User Score: 8.2Nov 11, 2013I used to be a fan of the franchise. I really did, it was all about mind puzzles, giving out pieces of information, in any order, and then, at the end, Sherlock would explain how they all fit together. This is the ESSENCE of a good book, adventure, game, whatever. You have all the pieces, can you put it together?
Used to be true. Now, every game is worse and worse. All the puzzles are either chess puzzles (f*** hell, people, chess is not the game of the gods) or stupid combinations. Clues are only revealed once other clues have been found, so you are always hunting for one or two. For the most attention to detail person who ever lived, Sherlock sure misses a LOT of clues. When I notice a shovel and a fresh grave, SH should too.
And finally, the franchise has been going slowly towards shock and horror. Starting with the Silver Earring, a great game, it has descended into dark pits and snakes in cadavers (Awakened), to point and click games where you have to look at mutilated faces (Jack the Ripper) to f*** horror in this game. Torn flesh, degraded, gashed skin, torture victims, dead meat, anything to stand out.
Well, this is a review, so let's review:
a) Games went from talking to people (investigating) and looking for clues to search and discover games you can get in Flash form anywhere, free.
b) Games went from fun puzzles to boxed puzzles, from ingenious to tedious. There is no puzzle solving involved in the bishop problem. it's either a canned response (if you memorized it) or tedious trial and error.
c) Games went from high society, high stakes murders where Sherlock would investigate to unimportant events in tasteless graphic detail, shock value alone and nothing else. Dialogue is gone, nobody lies or covers, nobody even tries to be difficult unless the "plot" (I use the term loosely) requires them.
d) Graphics are slightly better, but controls still suck big time, Sherlock "runs" on double click but doesn't just skip to the next scene, like DOTT did 25 years ago. And all other SCUMM games.
e) Story is mediocre at best. It would be mediocre if it were a puzzle game, but it's not, is it? This is Sherlock Holmes himself, the master of deduction, attention to detail, a visionary. High expectation creates deep disappointment.
So there you have it. The height of not caring even a little bit about making a GOOD game, just pumping out another SH game. And FFS, leave the horror to the horror genre. Sherlock Holmes is the hero of the intelligent. Stop trying to make him appeal to 12 year olds.
This game is incredibly cheap.
Who the hell makes a combination box with the combination STAMPED ON IT, the only obstacle being how to move the pieces around, but only 2 at a time. Why, a bank, of course, they keep money in them.
The level of stupid in this game is staggering, and it is aimed, assumingly, at intelligent people.
There is no way this game is, in 2012, up to par in
* graphics with any other fresh game
* story with any other Sherlock game
* taste with any other Sherlock game
* sound works with any other decent game. You can barely hear the soup guy because of the street.
* more ingenious with puzzles than Flash games. Combo lock? Bishop problem? Queen problem? Did you just open a book on recreational mathematics and started copying?… Expand
Average User Score: 2.1Jun 23, 2013If you are going to slap C&C badge on a game, you'd better have the basics.
What happened was obvious. They ran out of ideas for the franchise and decided to cash in on 20 years of history for 5 more dollars.
Remember Dawn of War versus Dawn of War 2? Well, that, except this has no better graphics. They thought that if Relic had so much success, they wait.… Expand
Average User Score: 7.8Jun 23, 2013DOWNGRADED from a 9 to a 2 after Blizzard remotely killed my game. Updater stalls, installer stalls, everything stalls forever and I'm locked out. I don't WANT the next version, my old version works fine, buzz off.
That's it. I'm buying the next SC2 installment through Reloaded.… Expand
Average User Score: 5.6Jun 23, 2013I would forgive it anything if a car drove like that. That isn't drifting, that's strafing. Sound is poor, I can hear the engine winding down when downshifting. I hear the engine go down to 3000 RPM when the rev shows 5000.
This game is what the imagination of a 7 year old thinks of car racing. I've watched gameplay online so I could focus on the game without being distracted. I recommend it. It's just a kid on the sidewalk going vrrrrrrrooooo!
Cars don't strafe. Cars are not parallel to the road, not even racing cars, because the wight causes roll. Cars have weight distribution, they go up when accelerating, down on braking, sideways on curves. Cars have tires with temperature. Cars have inertia, and you don't see the hood moving like Counter Strike moving the weapon. In fact, that's the whole thing about driving, subtle and precise motion. Jerk the controls and you're in the river.
Cut a zero from the speedometer and rename it Bumper cars 2.… Expand
Average User Score: 6.8Jun 23, 2013Like many other reviewers, I agree that the game has potential, but it is poorly implemented and executed. No tutorial to shake a stick at, no gradual introduction, nothing. Opens a screen with 4 million controls and only a hint and away we go.
As a result, I wander around, looking for friends. You find powerful friends, you're set. You don't, it's hard and sweaty.
Ship design is a chore. No templates. Lets you design a ship then refuses to accept it. Components are red but doesn't tell you why.
Game is slow enough to be boring, but no slow enough to give you excellent tactics (a la TBS). Base design took 30 minutes to understand. Resources are limited, meaning you can just let loose and have fun.
Basically, this game expects me to already know exactly what to do, but offers no insight to get me started.
It could be a great game, but it's not. I see absolutely no reason to take this game up when SoaSE is out.… Expand