Average User Score: 6.9May 12, 2015So much potential, so much wasted.
* Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. Inexplicably can only do 62 FPS onSo much potential, so much wasted.
* Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. Inexplicably can only do 62 FPS on a 79 series AMD when facing a wall. It is smooth and decent, but I can't help but feel like it wasn't optimized correctly. I should be able to render a rock at 62+ FPS if I can render 1000 rocks at 50. Maybe.
* Gameplay: Encourages experimentation, punishes you for the useless combos. Encourages you to experiment combinations, makes you lose progress if you switch sigils. Encourages you to try-and-die, with limited, non-regenerating shield boosts, kills your loot if you die. No quicksave or quickload. Very linear levels. VERY. Making me painfully slow doesn't make the level bigger. Can't jump. Designs levels so you can see ahead, but have to go around for 20 minutes (not ACTUALLY 20 minutes). Weirdly spaced checkpoints. No difficulty settings.
This is how you do Early Access wrong. You listen to (or are) 15 year olds (inside) who believe games are challenges. Nobody cares if you beat Battlemage, dude. Nobody. There is no point in not letting me save. I'm tired. I'm done. Keep me in your game for more than I want at your own peril. Reset my progress at your own peril. Put checkpoints before cutscenes at your own peril.
There was a discussion on Early Access with someone suggesting that people with 2 year old child simply cannot play long sessions. Developer responded that checkpoints work fine, you don't lose your loot. As if loot was the *** point. Repeating fights, that's the point. Dying replenishes your shield, checkpoints don't, so it encourages you to jump off a cliff.
And don't get me started on enemies that take control from you, flying and dodging enemies, cheap enemies that spawn behind you, and enemies that spawn other enemies, SO YOU NEVER HAVE CONTROL OVER DIFFICULTY.
Eurogamer review has it right: These have all been tried, and abandoned, long ago. You're innovating the wrong way.
Also, the crafting system is nice, but the UI is weird, the walls of text unnecessary, look at Magicka for clues. 250 components? Why? We all play Fire, because by the time I get anything cool I already like the levels I have, plus, Fire has solid damage.
* Story: Manually shoved exposition, not very captivating story that seems eerily similar to may others, including Spellforce, bugs in dialogues make the story painful even if it WERE interesting. Pausing the game pauses MY voice, but not the other guy's, so, if you escape to check on something and resume everyone talks at the same time. Combine this with trigger for dialogue different from triggers for animations and you have people who have long gone still talking, and then me replying to ... a bit of tree? Also, you can skip the intro (good) but, because the game does almost entirely in-game exposition, there is no skipping. A**holes pop out of the air and the follow you around like Assassin Creed beggars, doing exposition you don't want to hear, giving you bits of info you don't want to pay attention to because there's stuff on screen.
* UI: Text is small. Seriously small, people, come on, letters in a game should not be half the size of those in a browser, and should not be blue on black. Also, how hard is it to make the on-screen prompts and help actually reflect the bindings? It kept blathering on about [TAB] even though I never used it, because I'm not a WASD player. No matter. Also, if you bind the spells to M2 and M1 instead of M1 and M2, then it's REALLY confusing.
There's quite a bit of stuff wrong with the game. It has good things in it, in fact, most things are good with it. But for some reason it feels like a good team is lead by an idiot. Technically well made, good idea, and then shot in the knee by checkpoints and the refusal of the developer to let you sneak on an enemy. Maybe they were afraid they'd get another Skyrim.
If you are the developer, and read this, let me make this clear. You would never get Skyrim. Skyrim lets you save, switch weapons, roam around in a decent map, and WILL allow you to kill a talking NPC just to shut it up.
Also, Skyrim wasn't very good, it's the mods that make it what it is.
So, overall, I'm opting for a 6. Above average, before I get stuck replaying a checkpoint 1000 times and I feel like giving it -4.
It's a good stepping stone for the studio's next game. Let's hope they learn something from this one and stop with the childish notion that difficulty settings are for wimps, that quicksave will make it too easy, and that cooties are real.… Expand
Average User Score: 3.1Nov 29, 2014I really liked the game, but I am forced to admit most people are right. It's surprisingly good for shovelware, but not good enough to meritI really liked the game, but I am forced to admit most people are right. It's surprisingly good for shovelware, but not good enough to merit attention. Unless you are a die hard fan, no.
* Graphics: I had no issues with it, though I'm driving an absolute beast. I'm in the water cooled territory, they all work well. However, I can immediately tell it's a console port, because of the bad textures and lack of definition. No textures were redone for PC. Also, the geometry is VERY poor, to the point where the black cartoony outline pops in and out. FFS, Brian's eyes are octogons. You could have put some work there, even the cutscenes are poor. If you played the Simpsons game, or the Futurama game, you know what to expect.
* Controls: POOR. No rebinding of critical controls. I use arrow keyes and mouse, and they bound use/reload/hack to "R" and don't allow rebinding. Also, Mouse2 is aim and there is no rebinding. Several controls are "fixed" and that is a bad, bad, bad idea. Controls are obviously copied from a WASD setup, wit little understanding of ergonomics. Seriously poor. Unless you can play with weird controls, run.
* Story: Story is good, I liked it, it's an extended multiverse episode of the game, but cooler.
* Sound: Sound is horrific. They wanted to use original voice, but couldn't afford the actors, so sound samples were taken from the shows, meaning that they are at vastly different quality, some are studio recorded (cutscenes) while others, like in-game quips and voices are lifted from different episodes. It is immediately obvious when you start a new game, and the cutscene and the show opening logo have VAST differences. Also, because they were taken from shows, they are quite thinly related to what is going on.
Basically, this is a very, very generic console game, generically ported to PC, with poor controls. It does quite the fan service, with quotes from the show and cut-and-paste scenes reenacted in the game, some of which are funny. Beyond that, however, it's horrible.
I recommend you watch a playthrough. You get all the dialogue and references, but you don't have to deal with the controls or the performance people have been complaining about (no issues here). If this was a game without a show behind it, it would never have left the trashcan, but because it is a FG game, I guess it's worth a look if you are a fan.
Also, warning: It may get difficult at times. It looks casual, but difficulty spikes severely at random and there are bosses and situations you won't pass without a Google search.
It's funny, though. It's funny, self-deprecating, runs well, and it has sufficient variety between the levels to be interesting and fresh. Gunplay is OK, nothing fancy, but it works. Hey, the sniper is more fun than Bioshock Infinite, and the silenced pistol Brian has is fun as well. This lifts it to about a 4.
Steam wants $40 for it. More like $4. If it ever goes on sale, why not. Though frankly, watching it on Youtube is a better experience.… Expand
Average User Score: 7.3Jul 9, 2014I agree that this is not exactly the best story and, frankly, it's kind of disappointing.
But this is not why I am giving it a poor reviewI agree that this is not exactly the best story and, frankly, it's kind of disappointing.
But this is not why I am giving it a poor review (it used to be way higher) - it is because of its implementation. The security measures are insane - requiring its own online uplay client, not asking if it can install, not allowing you to play until you provide a valid, verified email address and last but not least downloading and installing a game and uplay and then immediately patching the game.
The technical implementation of the security is awful and that reflects on the game like everything else. Security instability is affecting the game just like game instability - this is relevant.
Others have complained about this and they have their reviews rated as unhelpful. Feel free to downvote this, too, I want others to know this game is filled to the teeth with DRM, an unnecessary client that requires online account to be created and email verified just to let you play a game you already bought.
I understand Google has my details and serves me ads, because search is free, so is gmail. If I were to pay for it, I would expect a different service. I pay for my product, I don't see why I have to suffer for this.
Also, this is a 2011 game. It's 2014. Boat has sailed, 3 more AC games have been launched. Everyone pirated the game. Why am I still bound to draconian DRM? Does Ubisoft care? No.
Stop buying this game. Stop encouraging these people. It is a mediocre game, with mediocre gameplay, that asks you for money to have the privilege to contribute to Ubisoft's email database and allow therm to remotely kill my game if they want, because my money is apparently scribbled on a piece of wet paper and have no value.
Don't buy.… Expand
Average User Score: 7.4Jun 19, 2014What a shoddy build this is.
Good premise, initially, but it feels like it's been built by a single kid in a couple of nights. SeverelyWhat a shoddy build this is.
Good premise, initially, but it feels like it's been built by a single kid in a couple of nights. Severely unbalanced gameplay is possible if you have unlucky draws, and, while such is the nature of the card game, nothing is done to mitigate this. I have lost as many as 5 matches in a row because the opponent simply drew like God himself.
Several issues plague the game:
* ONE SONG. The battle features a sum total of one song, on a loop. It's a good song, but nobody can eat a tub of icecream. Come on. 5 minutes in, I ended up cutting the music.
* Stupid UI. The game has enabled a path for me to navigate, but it also enabled another, much higher path, unwinnable, frustrating. Guess which one was on screen and which one was off. Yes. Cue the frustration on the second battle of the game.
* No difficulty curve. AI simply gets reversed in the tutorial, so it places cards the obvious wrong way. Then it is set to right side up, in which case it is darned easy to hit a killer opponent and smash into a wall. Wghich brings me to
* No mitigation. For example, game got uninstalled because I hit an opponent that has a small, ~20 card deck, and almost half of it is rotating cards, and half is rare and epic damage cards. So, rotater in center, place-to-damage-opponent card in corners, wait. Rotater-damage-damage combo shaves 5 damage into a 7 health in the first 3-4 cards. That's it, lose, lose, lose. And because of linear progression, there is no way for me to improve my deck significantly.
This is a frustrating mess of a game. Yes, if you get a good roll you're set. In which case, it's too easy. It has revive cards, but if your opponent has a good enough deck, those are a glass of water into a forest fire. AI can fire off a combo that does 3 damage, disables one card and rotates another, which is a ****** win. At the very best, you have 8 slots left, 2 health and nothing on the board. At worst, you have an almost filled and screwed board. And I've seen the computer do this 3 times in a row in the first 5-6 cards. So, nice deck.
Story is weak, with silly characters, no depth and, worse of all, BY FAR, is that you kinda need to read the cheesy dialogue, because it tells you where to head next. Which means that you have to endure the mocking of a schoolgirl repeatedly because the RNG delt you a bad hand. You can skip and be sorry. Seriously, there are games that do this well, like Runespell: Overture. Pres "esc" to skip, even though the dialogue has options. Just keep hitting Esc and your character will lead you to glory. You don't want a story? Fine. Not here though. You can skip by tapping mouse, but that only skips one line, so you hammer it, and when dialogue is done, you've hit a button that pops without warning and fire it AGAIN!
Oh dear. Poor resolution, poor mechanics, unconstrained RNG, cliff-class difficulty curve, no crutch mechanic or difficulty setting, heck, the only thing it has going for it is the price. Which, IMO, is not enough.
If you live on frustration, and unequivocally LOVE card games, heck, it's 4Euro. Or 4$, because why not. Otherwise, there are way, WAY better games out there.… Expand
Average User Score: 5.7May 31, 2014I went looking for a wiki or some help with this game, because it didn't work right to me, heroes were really nonsensical, turning around,I went looking for a wiki or some help with this game, because it didn't work right to me, heroes were really nonsensical, turning around, seemingly knowing what was beyond walls, and so on. Found nothing, zero help, even developer forum is really thin.
Went on to read (real) reviews and found out that my experience was basically standard. Stupid heroes turn around and walk out the way they came, so you need to hide, let them "hmmmm" then jump them. What is this, Dungeon Mugger? Any attempt to be even close to their incoming route triggered them to fight, so you have to go away, then come back.
To make matters worse, heroes progress in satisfaction needs, so if a path worked it will not do so soon. And since you can only dig as far as I can tell, that means you always have an inefficient, ugly dungeon.
No wonder this game has such a low rating. Combine it with too much unnecessary mechanic (capacity gimmick?), small font, slow startup for non- DK fans and poor reproduction of DK for the fans, and it's hard to see who this is aimed at. Apparently, people smart enough to like complicated puzzles, but simple enough for repeated brainless tasks.
Sigh. Dungeons: The Dull Lord.… Expand
Average User Score: 7.5May 20, 2014I wish this game had no multiplayer. So many poor reviews, simply because MP was lacking.
It is a great SP game, and it gives, IMO greatI wish this game had no multiplayer. So many poor reviews, simply because MP was lacking.
It is a great SP game, and it gives, IMO great immersion. Games can either go for great mechanics, a great story, excellent graphics, and manage to be good games. There are great games out there, but it doesn't have to be a masterpiece to be a good game.
If you get a Space Marine game, you pay to be the fury of the Emperor, incarnate. The purpose of this game is to make you feel like the Emperor's finest, and it does. It doesn't need the best graphics ever to be a GOOD game. And it is, it is a good game.
It has good sound, good immersion, nice kills and a good overall feel to it.
Now, it had poor controls (way too many buttons for a PC). Jump and smash-land should be same button. Double-tapping keys should have implemented dodging, instead of more buttons. Holding Melee should have been stun, and lo and behold, they fit on a mouse and directional keys instead of having 11 controls (I have an older version of the game, maybe they fixed that).
And these things (controls, checkpoints, etc) keeps it from being a GREAT game. But it is a GOOD game, and I recommend it. I heard people say 50 dollars. I recommend you get it cheaper. Right now it's 20E and I say go get it.… Expand
Average User Score: 8.5Nov 13, 2013First and foremost, this game has amazing graphics. I read user reviews saying that game has poor DX9 use. I wouldn't know. But on a DX11First and foremost, this game has amazing graphics. I read user reviews saying that game has poor DX9 use. I wouldn't know. But on a DX11 card, on ultra, it looks amazing, butter-smooth and with nice immersion.
Story was pretty cool, bit weird, but made sense.
So why not 10? Well, it's a technological marvel, but that's it. Wooden choices, zero options of consequence, I mean really. Bird or cage? When you get asked such a question by a game called Bioshock, I expect it to mean something. I expect to save or drown the little sisters, I expect rabid, savage response, moral ambiguity. Niente.
In Bioshock, things were not just creepy, wet and morally gray, but things you did mattered, and that was great. The best compliment I ever heard to Bioshock 1 was the fact that half way through, the player stopped to wonder whether or not the little sisters would take revenge, whether or not the daddies would catch him unawares and maul him and whether or not all those plasmids will do irreparable harm to the player. It made you care.
Not B3. I don't care for Booker DimWitt because he's trying too hard to have a story and that makes him DISTINCT from me. The fact that he butchered Indians makes for a nice explanation, but also makes me think "I'm not him". I don't care for Miss BigEyes, in spite of the game REALLY trying. When she huffs and puffs I don't think "ah, she's one heck of a woman and I should be scared". It doesn't build her as a powerful feminine character. I'm thinking "B*tch you were locked up for 20 years and I got you out a great personal risk. The least you can do is hold on the b*thing until we're out".
So what I wanted to sell her to the gipsies? She can switch dimensions. Poof.
I could rant for a year. Suffice to say, this is one of the least flexible games ever. If you don't use their weapons as you progress, you get stuck in the later levels, a serious design flaw. On easy, I should be able to use what I want. No choice on weapons, no choice on path, no choice on morality, ending, or anything, really. Zero replay value.
8 is the best I can do.… Expand
Average User Score: 8.1Nov 11, 2013I used to be a fan of the franchise. I really did, it was all about mind puzzles, giving out pieces of information, in any order, and then, atI used to be a fan of the franchise. I really did, it was all about mind puzzles, giving out pieces of information, in any order, and then, at the end, Sherlock would explain how they all fit together. This is the ESSENCE of a good book, adventure, game, whatever. You have all the pieces, can you put it together?
Used to be true. Now, every game is worse and worse. All the puzzles are either chess puzzles (f*** hell, people, chess is not the game of the gods) or stupid combinations. Clues are only revealed once other clues have been found, so you are always hunting for one or two. For the most attention to detail person who ever lived, Sherlock sure misses a LOT of clues. When I notice a shovel and a fresh grave, SH should too.
And finally, the franchise has been going slowly towards shock and horror. Starting with the Silver Earring, a great game, it has descended into dark pits and snakes in cadavers (Awakened), to point and click games where you have to look at mutilated faces (Jack the Ripper) to f*** horror in this game. Torn flesh, degraded, gashed skin, torture victims, dead meat, anything to stand out.
Well, this is a review, so let's review:
a) Games went from talking to people (investigating) and looking for clues to search and discover games you can get in Flash form anywhere, free.
b) Games went from fun puzzles to boxed puzzles, from ingenious to tedious. There is no puzzle solving involved in the bishop problem. it's either a canned response (if you memorized it) or tedious trial and error.
c) Games went from high society, high stakes murders where Sherlock would investigate to unimportant events in tasteless graphic detail, shock value alone and nothing else. Dialogue is gone, nobody lies or covers, nobody even tries to be difficult unless the "plot" (I use the term loosely) requires them.
d) Graphics are slightly better, but controls still suck big time, Sherlock "runs" on double click but doesn't just skip to the next scene, like DOTT did 25 years ago. And all other SCUMM games.
e) Story is mediocre at best. It would be mediocre if it were a puzzle game, but it's not, is it? This is Sherlock Holmes himself, the master of deduction, attention to detail, a visionary. High expectation creates deep disappointment.
So there you have it. The height of not caring even a little bit about making a GOOD game, just pumping out another SH game. And FFS, leave the horror to the horror genre. Sherlock Holmes is the hero of the intelligent. Stop trying to make him appeal to 12 year olds.
This game is incredibly cheap.
Who the hell makes a combination box with the combination STAMPED ON IT, the only obstacle being how to move the pieces around, but only 2 at a time. Why, a bank, of course, they keep money in them.
The level of stupid in this game is staggering, and it is aimed, assumingly, at intelligent people.
There is no way this game is, in 2012, up to par in
* graphics with any other fresh game
* story with any other Sherlock game
* taste with any other Sherlock game
* sound works with any other decent game. You can barely hear the soup guy because of the street.
* more ingenious with puzzles than Flash games. Combo lock? Bishop problem? Queen problem? Did you just open a book on recreational mathematics and started copying?… Expand
Average User Score: 2.0Jun 23, 2013If you are going to slap C&C badge on a game, you'd better have the basics.
What happened was obvious. They ran out of ideas for theIf you are going to slap C&C badge on a game, you'd better have the basics.
What happened was obvious. They ran out of ideas for the franchise and decided to cash in on 20 years of history for 5 more dollars.
Remember Dawn of War versus Dawn of War 2? Well, that, except this has no better graphics. They thought that if Relic had so much success, they wait.… Expand
Average User Score: 7.9Jun 23, 2013DOWNGRADED from a 9 to a 2 after Blizzard remotely killed my game. Updater stalls, installer stalls, everything stalls forever and I'm lockedDOWNGRADED from a 9 to a 2 after Blizzard remotely killed my game. Updater stalls, installer stalls, everything stalls forever and I'm locked out. I don't WANT the next version, my old version works fine, buzz off.
That's it. I'm buying the next SC2 installment through Reloaded.… Expand