Average User Score: 7.0Nov 13, 2014I rate this 8/10 as long as you don't pay too much for it. At only about eleven hours long, you need to budget a little.
Unbelievably harshly criticised this game isn't anything like as bad as pro-reviews are saying.
This is IGN's review.
" Between its lack of personality or distinctive, original features of any kind, and completely non-existent multiplayer community, the only memorable aspect is its annoying and frustrating difficulty spikes."
Complete rubbish. It has originality because there just aren't any FPS sci-fied up games like this about. (No comment on multiplayer other than there might be if they gave it a fair review.) The difficulty spikes are a myth. I played through on hard, out of 1 - challenging, 2 - hard, 3 - brutal. I finished only minutes ago, and I never got stuck on a difficulty spike. I was very worried about getting this game because of this comment, but I loved the demo, and risked buying it. I am glad I did. Sometimes I had to repeat bits, but I didn't care coz I was having such a good time. The weapons and the bad guys are sci-fi spot on. Often I passed checkpoints first time.
It's fairly straight forward. Pick up guns, run over ammo to collect, and shoot the baddies. The plot plays out with the story, so you just have to get from A-B in one piece. The only time it got tricky was with the boss fights, but I got most of them quite quickly beaten. The last boss may be my favourite all time boss. It was just so cool. The last level was like it was lifted straight out of the closing twenty-five mins of an action sci-fi movie.
The graphics literally sparkle but you don't need a massive rig to run it. Something like a gen 1 i3 3GHz, and a GTX 650, and you're away with it maxed. I added x32 AA in the Nvidia Control Panel so it looked tidy.
My only criticism is you start every level with a minimum of ammo. Even though you just maybe walked through a door from the last level, you loose heaps of ammo.… Expand
Average User Score: 5.7Nov 13, 2014The best advice I can give if you are going to play this RE6 is start with the Leon missions. Play the missions in the order they appear, Chris second, and so on. I thought you chose one character and played the whole game with that person and skill set. I chose Ada, and it was incredibly difficult with hardly any ammo. Sheer desperation made me mention how hard it was in a forum, and I was told start with Leon.
The game is cram packed full of cut-scenes. These can be long or short. The short ones are on average about every two minutes. It constantly pulls control away from the player. It might just be that a the ground rocks, but then you lose control the camera sways, the character wobbles. Then you have to press your control keys again to get it going again. There are parts of the game where it happens less, then there parts when it's non-stop. There are even times when it takes camera angle control from you and expects you to carry on.
Over-all though the controls are bad. It is a constant wrangle to maintain control. When you get to a ledge, you can't just jump up it. You have to wait for it to say 'space', then you can press space and jump up. Nearly everything is controlled in this way throughout. Endless, endless pressing keys.
That brings you onto the quick-time-event. Non-stop weird button mashing that has nothing to do with normal control. It's Ok to an extent, but even the most patient person gets annoyed. You're thinking, "what is that for".
Then onto how difficult it can be. There is one part I recall. 3rd Chris chapter, you have to run across a load of boats and moorings. You have to make it in time. Checkpoints make you repeat it until you get it right. I can not tell you how bad that whole event was. I was screaming. (Not the only time I was screaming in this game either.)
5/10 is generous, but I don't quite think it's a 4/10. It's strong points are that sometimes the combat is great. The sets can be OK, but mostly they are dim lit. The cathedral chapter in the Leon campaign is just epic. If only they had made the whole game like that.
The bosses are just unbelievable annoying. The Leon boss just keeps coming back, and I was sick of the sight of it, and sick of shooting it. Completely stupid method to kill it. I had to search online to find out how. What they have done though is build up the difficulty in each campaign as you get closer to the last. It doesn't feel like built up action. It feels like catastrophic insulting garbage from the developers, and you want blood as compensation. They try to make it a huge experience but falls flat on it's face by kicking you in the teeth non-stop.
Falling over is something that happens a lot with your character. Endless boom, flat on your back. It's noisy a lot. In fact they should have called it - 'Boom, flat on your back'. I honestly don't know if I can finish it. I have given it a good go. RE5 I sold unfinished as well.… Expand
Average User Score: 7.3Oct 29, 2014I played Dredd vs Death years ago when it was first released in about 2003/2004. Sometimes I think of re-buying it for the nostalgia because I liked it. I couldn't understand the low reviews it earned at the time it was released.
I was a fan of the comics when I was a child so it was perfect for me, to finally hold a law-giver. The game itself was OK. I mean the shooting was spot on. Now 2014 I can't really recall the story as such, but it was mostly about getting the four dark judges, i.e. Judge Death and his allies. Plenty of perps to apprehend shoot out on the way.
I even recently played the demo again and it was fine. Old looking but fine.
The only issue I had with the game is that Death can't be shot according to the comic series. In the first comic book encounter with Death, Psi (psychic) Judge Anderson trapped death inside her psychic mind. (Judge Death was a visible soul that could interact with the human world.) It was pre-arranged between her and the Judges, she would trap him and then be sprayed with Boing. Boing was a rubber substance that surrounded a person and allowed them to bounce around inside it.
Whereas the game allowed Death to be killed if I recall correct. I mean all the dark Judges probably shouldn't be able to be killed, but I remember shooting them, I am sure. Thus I knock a point off for that, and another point because I can't truly recall the story, so I can't mark it. Still the game was solid enough, and I liked it lots.… Expand
Average User Score: 6.4Oct 28, 2014The graphics astound on full settings. They rock, mindboggling, superb, cool beyond belief. (The graphics max with maximum 8xAA which is all the game has, with the GTX970 4GB. However it still aliases like a beast, and needs more AA.) The story is OK so I don't understand the complaint at that. The action is solid and the guns and shooting good. However the praise for the game ends there.
The problems start even in the training. It is narrated/guided by a woman with no respect for the genre of game type. She clearly has a sarcastic attitude to sci-fi tech in games. Then to my total astonishment she has a voice part through the game.
Secondly main issue, the checkpoints. Everyone complains about checkpoints at some point, however Crytek have taken the crown for insulting checkpoints with this. Crysis 2 had some very hard checkpoints to get past. Crysis 3 doubled that at least. You have to clear an entire mission part to reach a new checkpoint. It can involve killing maybe 35 enemies, hacking turrets, collecting loads of ammo, scanning over and over, you can imagine. Brutal and barbaric are the only words for this game.
Another issue was having the Scar equipped early on with distant enemies. A full clip sometimes to drop an enemy is chronic, when you haven't found a high precision rifle yet. It intesified the hard checkpoints.
Noise levels are horrific in the second half of the game. It has constant and I mean constant loud banging of explosions and rattling rifle fire though nearly half the game. I found it exhausting.
It's also impossible to identify which weapon you have selected in cloak mode. You have to de-cloak to find out especially in a darker environment. The HUD shows the one you can change to. What is that?
Michael Sykes (Phsyco) is back, but they have drastically and unrecognisably changed his face and voice. However occasionally his old voice returns. Sheeez honestly what is the word for disbelief over this.
I have marked it 6/10 and I thoroughly understand people's intolerance with Crysis 3.… Expand
Average User Score: 8.6Oct 27, 2014I have the original version with all the DLC. I think the DLC is a waste of money but the base game rocks.
The graphics are astounding and a serious improvement over 2033. Many objects and settings look photo-realistic. The weather is incredible as it rains on the visor. Very often I simply could not believe my eyes with the graphics, they really are staggering. The GTX 970 4GB runs it smooth with 4xAA, but occasionally needs reducing to 3xAA.
The game runs smoother in a way compared with 2033. The checkpoints come more often helping the player through. (There were a couple of very difficult checkpoints though, and I got upset with it as you do.) The combat is easier from the perspective you can kill with one bullet, which makes complete sense.
The story is immersive as are the graphics and sets. The game takes on a 'really there' persona. The story itself is quite 'deep'. Some may not like it but I did lots. There were strange aspects to the game and I was occasionally thinking, this has a touch of Half-Life about it. Looking at some of the pro reviews on Metacritic I saw another Half-Life comparison made.
The downside of the game for me was I got lost quite a few times. When you have the mask on and filter time matters, panic sets in. I ended up too many times having to consult youtube and walkthroughs. Those hard checkpoints stuck hard in my memory, and I despair at the checkpoint system anyway. As long as developers are going to be having a laugh at us, I will mark down their products. Also I will never pay full price. I bought for about £6. (Additionally, far too much dialogue in the early parts of the game.)… Expand
Average User Score: 8.1Oct 5, 2014At 9.4/10 this is the highest rating I gave a game yet.
Starting with what lost that half-point and prevented my first ever 10/10.
The vending machines - Marcus Munitions: there was the same lines of chat repeated over and over. Having Marcus dialogue talking of when you're next for murder was not funny. Murder is not funny.
Handsome Jack said some really disgusting stuff. It was meant to set us up to know who we were dealing with, and reminders during the game were necessary. It was too much for me though.
Other than this the game rocked. Rocked! Fun by the trainload and lots and lots of badasses to shoot. Everyone mentions the graphics and they are brilliant. Using the cartoon style gave the artist(s) more artistic licence to produce stuff that might have looked out of place in another engine. Also the artistry was of the highest quality so sets looked excellent.
It is another inventory full again, run to a shop game. Choosing which weapon to use was quite easy though so nothing really slows it down. From the start this game is beautifully intense and a few minutes into the game the action starts. It flows from then on at a fast pace as character upgrades and new weapons keep it flying. Shooting causes all kinds of things to happen. Numbers of damage fly off the enemy but not in any annoying way. Explosions cause rubble to dissipate everywhere. Good modern graphics cards that run good PhysX make this great. It showcases your PC perfectly.
I loved Borderlands 2 GOTY, and I wasn't sure I would even like it. It was my first Bordelands game, but I have since purchased Borderlands GOTY.… Expand
Average User Score: 6.7Sep 11, 2014Steam had it free so I picked it up.
I wasn't expecting much, but it it's a fine WW2 shooter. The sniper missions are interspersed with parts of machine gun action, so it feels like a single player one man hero.
I prefer first person perspective for many reasons. The weakness of third person shows up in this. That's running and turning is tricky. Zooming in changes rotation speed. Those kind of mechanical functions that feel a little off. However when you zoom on an enemy it goes into first person, and the mix gives it that something else.
I simply can't rate it low when I got it free. I had plenty of great moments in my first time through, and will re-run it sometime. Maybe when I have a more powerful GPU, I will re-play. On max settings this looks good and is thirsty for graphics hardware: even a GTX660 will struggle under 25fps. Maybe if I can work out how to run DX10, or 9, instead of DX11, I may squeeze a few more frames out.
I don't know what it is about sniper shooting that I like so much. Maybe it's getting the enemies down without being too close to the heat. Whatever it is, you get your stealth and slow-mo shots in this game. For me, I never got bored of that, and wished it was longer.… Expand
Average User Score: 8.2Sep 8, 2014It's an interesting angle that it's East European, and not Americanised, which makes a change. Stunning graphics in places, and they say it requires a powerful graphics card. I'd say any mid-ranged and modern card would make a good go of it.
The atmosphere that everyone talks about yes that is there and it's fab. I like the stuff like wood-burning fires powering trolleys on metro lines. It draws the player into the despair and savagery of the post-apocalyptic scenario. Buildings are smashed, people live underground, and they are hunted by men and beasts.
I have played it six times now and will buy the Redux version when it is on sale again. It's that good to me, and I have seen others say the same in Steam forums. If you buy Metro 2033 in a Steam sale you have little to complain about. You will get your money value easy.
I had problems with the game though on my first playing:
There are five difficulty levels. I chose the middle one as I always do. I did not realise I had chosen the tough setting, because I didn't understand what the ranger modes were. The result was I found it blisteringly difficult.
The game cutscenes when you reach a certain point. Infuriatingly you may not have explored the whole area you were in. You may have a choice of two ways to go to explore. You go one way bam cutscene. You may have left good weapons behind, or ammo.… Expand
Average User Score: 7.3Aug 10, 2014It feels like I have been dropped into the 2000AD comic series. It's like being right there.
I seriously love the way this game looks. The city graphics are second to none for me, but I haven't played all the most modern games. Combat is great, if a bit tough at times. Although slightly short it has become one of my favourite gaming experiences. I played the demo a few times. I have played though on hard difficulty twice. My second play through took 12 hours including DLC levels. My first play through took longer partly because I was gawping at all the graphics.
Combat with robots is extreme sublime.
Really though I feel I am there in the comics, like they came to life, and I am in it. Incredible feeling. Awesome engine and concept. A good i5 and GTX650 Ti will keep frames rates above 25fps with settings maxed. It will be well over 25fps, but this type of hardware will keep it smooth in the most heated battles.
Make the shotgun your first upgrade. It is a game changer.
Take the railgun and RPG upgrades as soon as you can, as again they are game changers. (Other weapons may be just as effective, but I found these worked excellent. Other weapon types I did not even try.)
These weapons are the game winners for me. I took them and all the combat gear upgrades.
Minor bad point:
One or two of the checkpoints are a bit far apart.
My fight with the first boss nearly stopped me playing, but youtube showed me I had to use different weapons.
One particular secret I can not work out. I could look it up online.
Shame it is slightly short, even with the free DLC. I just haven't had enough for such a superb concept game.… Expand
Average User Score: 8.3Jul 4, 2014First time I tried this game I was in despair. It was so hard. I didn't have the grasp of how to hack. I died so many times, I was screaming at the difficulty of it. Little did I realise I was playing it on the hardest setting.
It helps lots if you have played DS1 first. Partly because the story is hard to follow otherwise, even though there is a re-cap video involved in the main menu. More importantly you need the experience of the first game to know what to do in situations. DS2 was my first foray into the series and the telekinesis opening panels was unfamiliar. Whereas if I had played DS1 first, it would be second nature. I was constantly referring to youtube coz I was getting stuck every, and I mean everywhere.
Basically if it's your first DS game, it's tough. The puzzles, are tricky, again, youtube all the time.
Purely on it's own merit I rate DS2 about 87%. it is as astonishing game, piece of work, whatever you want to call it. The survival horror element is pinned down perfectly, and exactly what I was looking for. It trumped DS1 easily as twice as good. DS1 was old and clunky, and felt like trying to work in a vat of treacle, compared to this.
My first play through, I think I didn't save a node for stores unlocking. I found myself facing six foes with only seven shots. It was diabolically hard, without the experience of the first game.
Plus I had an awful bug that made it crash in chapter thirteen, and the game ended there for me. I had to get help from EA to get that sorted. As it happened Ch. 13 is the my favourite level of the game.
Overall brilliant looking given the modest rig it will run on. Epic concept.… Expand