Average User Score: 6.9Oct 31, 2012Before I begin, just want to state that I have NOT finished the game. Have spent a good chunk of last night and this morning playing the game,Before I begin, just want to state that I have NOT finished the game. Have spent a good chunk of last night and this morning playing the game, and wanted to share my views thus far. First off, the game is utterly beautiful. The landscapes, cities, character models... all are exquisitely detailed and captivating. You may find yourself just standing still and taking it all in. But lets face it, that has always been a major part of the AC universe. The storyline is grand and sweeping, and I was shocked to start not only as Desmond or Connor, but as a new character. If you are curious how much time this game is going to take.... it took me one hour of play just to get to the opening credits after going through the prologue. Four more hours until I got my first glimpse of Connor.
Now, the downside of what I have noticed so far. The controls are greatly improved, but are still lacking in many ways. Part of is my slavish insistence to use the old controls, hard to break that RT + A free run habit. Once you do, the paths are pretty smooth and Connor is not as Clunky as his predecessors, though unfortunately a lot less likable than the affable Ezio. I have not yet noticed a difference in Combat. It doesn't feel all that smooth, but it could be that it was intentionally this way for the young Connor and the older character played at the start. Hoping this improves as the game goes on.
My biggest frustration this far has been with the AI and some of the button mashing sequences. The AI has seemingly been ramped up(again it could be due to the character progression) and can be ridiculously frustrating. It seems, at times, for being such a master Assassin that stealth isn't an option. The guards in the early Boston missions are hyper-alert and spot you no matter what you do. It seems the hiding spots are sparse and because of the open map plan you typically get spotted before being able to use them. One mission I completed while at level 3 notoriety because after 5 attempts I couldn't get to the mission markers without being spotted and chased by hordes of baddies. While I enjoy the combat sequences, I also enjoy the stealth aspect just as much, and it is aggravating having to replay missions over and over again because you can't disappear into the crowd as easily as previous titles. I like a challenge as much as the next guy, but lets face it, there is such thing as TOO MUCH.
Other frustrations come from in-game sequences such as lock-picking and on rails fight sequences. To pick a lock, you have to rotate LS to a certain point and hold it, then rotate RS to a point and hold it, and then Mash RT repeatedly. If you let up on the sticks at all, you have to start back at square 1. Almost threw my controller 3 minutes into the game. I am not a fan of "Button Mashing Sequences" (Press A then Y then X repeatedly, etc). These flash so quickly up onto the screen that you tend to miss the direction. You can figure out the pattern, but it is frustrating to be sure. The missions themselves are passable, but they seemingly set you up to fail the sub-challenges. I enjoy trying to get full sync on the missions, and there are times on this game where that feels impossible. On one mission, for example, you aren't supposed to kill any guards, but you have to collect a map from inside a tent. One guard stands directly in front of the tent and patrols a 3 foot path across the entry. If there is a way to distract him and send him away, the game didn't tell me. After multiple replays (again, the guards have an uncanny ability to spot you(and in this stage you are playing as a supposed "master"), I had no choice but to assassinate the guard, failing 2/3 sub-challenges on the mission. I had NO desire to go back and replay. On another mission you are supposed to make a river rescue without touching the water... Connor immediately jumped straight into the water after the cut scene.
I have voiced my concerns, but don't feel like I am saying the game is inherently bad. It has some frustrating aspects to be sure. The thing is, the game is still fun and exciting. I still enjoy traversing the environment and the story. I am looking forward to seeing what happens next. Time will tell as to how I ultimately feel about this game. Right now I am enjoying it, but have had some very frustrating moments. I love the challenge of games, but to me it isn't fun having to replay missions over and over again. If it continues, it may turn out that this title ends up collecting dust on my shelf as I move on to BO II or other titles coming out. So far it is worth the investment... but I would caution buyers that you need to be patient with it. If you are not willing to work your way through the lengthy intro to get to the main character... this game may not be for you.
*Note- I had this nicely spaced out and paragraphed... MetaCritic forces it into a Wall of Text. FAIL.… Expand