|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 8.7Feb 19, 2014See the full review @ http://idiotbox.co.uk/toy-soldiers-cold-war-review/
I’m just going to put this out there right now, this is 100% notSee the full review @ http://idiotbox.co.uk/toy-soldiers-cold-war-review/
I’m just going to put this out there right now, this is 100% not what I was expecting it to be. I have a terrible habit of not researching the Games with Gold Games before they’re released, it’s my passive aggressive way of living on the edge I suppose… It’s called Toy Soldiers so naturally I immediately assumed it was going to be like the old school Army Men games with the green plastic soldiers running around shooting the tan coloured soldiers for no other reason than they are a different colour so they must be destroyed.
Good ol’ fashioned family racism at it’s finest…
Getting back to the point, I have never been so happy that my preconceptions were wrong. Toy Soldiers kicks off with the most 80′s motivational guitar **** you could ever possible how to hear. A little while ago I complained that the recent World of Tanks didn’t have enough motivational music but at the time I didn’t really know what I wanted to hear. THIS, this is it! I kid you not I actually sat there just listening to it on loop while I wrote this review. If I could I would make it my ringtone. The point I’m trying to make is that it is balls-out awesome! Toy Soldiers is definitely off to a mighty fine start!
The gameplay itself seems to follow suit with the music and forgoes all the messing around. I kid you not that the tutorial consists of “Press this button to shoot. Good. Now kill as many things as you can!” I can’t really imagine anything more straight forward and immediately satisfying as this! The next lesson is just as in-depth, you are shown how to use the guided missiles and then are simply left to it to blow **** up for a while. The next lesson is actually pretty clever, it starts as another little life lesson about protecting your base and using different turrets but soon becomes a fully fledged warzone as you find yourself balls deep in troops, tanks and all other manner of assorted things trying to ruin your day. The main purpose of the earlier waves are to introduce you to some of the bonuses you can get by maintaining your kill streak. Let me be straight with you. Some of the bonuses are amazing!! Some of these are as simple as airstrikes or artillery bombardments but my personal favourite is the Ramboesque Commando, complete with mullet, massive firepower and shouting habits. A whole lot of fun!!
Pretty much all you need to know about that!
Considering that the first level disguises itself as a part of the tutorial it is without a shadow of a doubt one of the most intense pieces of gameplay I have experienced in a while! At this point I’m not sure if this is a good thing or not, there’s throwing you in at the deep end and then there’s just sheer insanity. As crazy as things got in the first level there is definitely something to be said for on-the-job training because by the time the next mission rolls round everything seems to fall nicely in to place; you have all of the tools and the knowledge you need to start making this game your ****
Sadly there isn’t really much more to be done with the campaign mode and it starts to feel like the same thing over again with slightly different details. With this in mind I figured it was time to explore the other options that Toy Soldiers had to offer. Firstly it only seemed right to take the fight online. Imagine my disappointment when I was greeted with an error message telling me that in order to play online I need to pay for and download the separate DLC packs to compatible. I swiftly called bull**** on that and moved on. Next on the list is survival mode. This is exactly as it sounds, you set yourself up and you hold out for as long as you can against multiple and endless waves of enemies. There is also 3 different difficulties for this mode for those of you that happen to be feeling adventurous/insane. Last but not least you have my personal favourite part of the game; the Minigames. These are a nice little selection of distractions and these range from re-doing some of the tutorial madness to get a better score, to shooting down an army of house flies, to flying a guided missile down a disco hallway.… Expand
Average User Score: 7.5Feb 17, 2014The first impressions of The LEGO Movie Videogame (or LMV as it will be called from here on out) is that it is colourful! Very very colourful!The first impressions of The LEGO Movie Videogame (or LMV as it will be called from here on out) is that it is colourful! Very very colourful! Like rainbow throwing up on a rubix cube colourful! The little pre-menu introduction video takes you on a flying tour of Bricksberg and shows off how vibrant the game is going to be as well as acting as a little introduction to some of the characters, rounded off nicely by the camera knocking poor sweet Emmett off of a building. Kind of sums up everything you need to know about the little yellow protagonist of this story! The game starts as all games do; with a tutorial level. It kicks it off with footage from the movie that ties in nicely with the gameplay, this gave me a good feeling inside as it generally means that the levels, although they are undoubtedly going to be padded out for length, will stay true to the story of the movie. This is always my biggest issue with movie tie-ins, we’re already off to a good start here and the game hasn’t even begun! The tutorial here does as all tutorials do and runs through the basics of the game; only this time you have Will Ferrell, Morgan Freeman & Shakespeare in the mix which sort of makes this the best tutorial ever!! (IMDB seems to suggest that the actors from the film are not in the game but they sound almost 100% exact which is frankly good enough for me!)
As the game progresses you are introduced to a few of the features that are new to LMV. Firstly you have the instruction manuals. You need to collect a certain number of these and take them to a control panel to launch a neat little mini-game. This mini-game throws a Lego set together and you have to select the missing part from a list, the quicker you get right the more coins you earn, simple and effective! The other mini-game you are thrown into was a surprise to say the least. I was going about my business trying to get some construction workers back from their coffee break by fixing some speakers to draw them out of the office (actual mission objectives). As soon as I succeeded in this they came out of the office and I was immediately thrown into a dance party, complete with disco ball and light-up flooring. This played out like every other rhythm game ever designed; you have a bar at the bottom of the screen and different buttons scroll across it. Press the right buttons at the right time and you will successfully throw down some killer shapes.
At the end of every level you are greeted by what will be a very familiar sight to anyone that has played a LEGO game in the past; the round-up screen. This is where the game runs through all of the important stuff like how many coins and instruction manuals you have collected. Finally it also runs through the gargantuan list of characters you have unlocked (and the huge list of them that are still to be unlocked). The list of characters in this game is Insane!! After I completed the first level and was first greeted by this for the first time it was borderline daunting how many there were but when it comes down to it the sheer amount of unlockables and collectables is one of the highlights of games like this!
The levels themselves are one thing however every LEGO game needs to have a hub. Star Wars had the Cantina and Harry Potter had Diagon Alley but they all had one. LMV gets a little greedy in that respect. As you go through the game and move into the different areas of the universe the hub levels change to match, you can also travel between the different hubs as much and as freely as you want. The hub is where you get to mooch around between levels and explore to find all the little hidden nooks and crannies as well as buying the characters you’ve previously unlocked, either by talking to them in the world or taking the lazy option and buying them through the character screen. You can also wander around and help other LEGO citizens that are in trouble in return for coins or instruction manual pages. Alternatively if you’re not feeling social or helpful you can just screw it and follow the green studs to the next mission. The choice is 100% yours!
As you get further into the game you end up falling further into the rabbit hole of craziness that is the LEGO universe as everything starts to become slightly more insane and equally hilarious! Craziness has never, nor shall it ever be, a negative, especially where LEGO is involved!!
See the full review at: http://idiotbox.co.uk/lego-movie-videogame-review/… Expand
Average User Score: 6.7Feb 12, 2014Well I'm going to be honest, this review does not start off in a positive light! World of Tanks does not make a good first impression, I getWell I'm going to be honest, this review does not start off in a positive light! World of Tanks does not make a good first impression, I get and I fully understand that this is a free-to-play game but damn, do you really need to attack me with marketing emails before the game has even begun? That's cold! Quickly getting rid of the email screen you are shown the news feed which is a little confusing at first until you have the slow realisation that what you are looking at is a clever distraction from the fact that the game is downloading in the background. It seemed too good to be true that the game was only 70MB when it was downloaded from the marketplace (after a quick peruse of their Twitter feed it turns out the whole game is 2.7 GB, sigh...) On a personal night let me tell you that this is a terrible and disgustingly frustrating way to start a review, I think I'll just wander away from the keyboard until it's finished. I don’t know, just enjoy the advert below or something in the meantime...
You still with me? Good! 35 minutes later and we're ready to get our review on! Let's kick things off with some training. There is a big ol' list of training videos you can watch that run through the different parts of the game and tell you everything you would ever need to know but quite frankly I am **** out of patience at this point and just want to blow things up, I was always better at on-the-job training anyway! The tutorial covers everything you would expect it to; how to move the turret and how to manoeuvre the tank etc. The little beauty starts shining through when you are confronted with your first obstacle and the very helpful guide says “Tanks don't drive around obstacles, they drive through them”. Environmental destruction is always appreciated and welcomed with open arms. From here you move on to the combat side of things and you are introduced to the general shooting procedures as well as given some tips on flanking your rivals. Finally you are shown how to snipe with your Tank. Yep, you read that right, even in a game that is designed solely around big metal things blowing up other big metal things you are still not safe from the campers of the world. To be fair though it wouldn't really be online gaming without them, we've really only got ourselves to blame. Fully trained and feeling ready for action I figured there was no time like the present to roll out into battle! It's amazing what training can do for your morale, you leave it feeling like the big dog ready to take on the world but as soon as you head blindly in to battle you realise you know absolutely nothing, certainly not enough to keep you alive. I learnt this lesson the hard way, repeatedly! On the bright side I at least managed to take a few Tanks down with me.
The shining example that Wargaming know what their games want is the fact that there is technically no wait times between battles. Once you have been blown up you are not forced to sit there all useless and defeated; you are given 2 options. You can either stick around and watch your remaining team members carry on the battle or you can declare a polite 'screw this crap' to that match and head back to the garage to select a new Tank to charge in to battle with. The only downside of the second option is that you have to wait for the original match to finish before you can select that particular Tank again. This is a very very small price to pay for the ability to jump straight back in to the action whenever you're ready.
When you're not out to war blowing up strangers from across the globe you will be spending the majority of your time in your garage; this is your central hub for everything warfare. Here you can spend all of your hard earned cash and XP on brand new Tanks, new types of ammo & new equipment as well as having the ability to customise any Tanks you currently own. This brings me neatly onto my single biggest problem with, not just this game, but these types of games in general; the microtransactions, I **** hate microtransactions!! There are a few particular upgrades and pieces of equipment that give you the power to dominate everyone else and, as you would expect, they are super expensive! The hardcore gamer in me loves **** like this because it gives you good incentive to play more so you can save up and buy them and have a smug satisfaction whenever you rise victorious. What pisses me off is the fact that someone can come along, use real money to buy virtual money and then use that virtual money to buy their way to victory! I think I just need to accept that microtransactions are now a widely used thing and move on with my life (as much as I may not want to!)
See the full review here: http://idiotbox.co.uk/world-of-tanks-review/… Expand
Average User Score: 8.4Jan 18, 2014The game kicks off by giving you a history lesson from the overtly and borderline offensively English Lara Croft talking about old relics andThe game kicks off by giving you a history lesson from the overtly and borderline offensively English Lara Croft talking about old relics and typical Tomb Raider type things, this is where you find out about the “Mirror of Smoke” which she has been hunting. This introduction sets you up nicely thinking that you are going to start off trying to find a cool relic with mystical powers; I **** you not as soon as she has finished describing it she starts the very next sentence with “I finally found it!”. What the hell!! Don’t set me up for an adventure and then snatch it away from me, not cool guys!! Along this process of pictures and sound (I refuse to call it a cut scene but I’ll get into that more later) you are introduced to a warlord named Vasco, he snatches the Mirror of Smoke and unleashes all manner of literal hell as an ancient battle that was frozen in time breaks out around the group. It is then you are also introduced to Totec, the other protagonist of this little adventure. I hope this isn’t just me but his voice bugged the hell out of me, not because it was annoying but because it sounds so familiar, it really pissed me off that I couldn’t figure out!
Now it’s your time to take control as your thrown into the action and told to use some of Lara’s bombs to solve a simple little puzzle, I’m not too proud to admit that I failed at this as I didn’t pay attention to the instructions and I ended up just jumping around the room until I pulled my head out of my arse and figured out what needed to be done. Remember in the description when it said that the visuals were shown through an “isometric view”? Well, welcome to the real world son! Isometric view is the technical term for birds eye view which essentially means that you spend the gameplay looking down on Lara and Totec like some form of, well, bird I suppose! I don’t normally go for that sort of thing but in this case it actually works out quite nicely and the angles don’t get in the way which is always my biggest gripe with fixed camera angles. The gameplay itself is actually pretty good, its a simple case of move the right analogue stick to aim and pull the right trigger to unleash the sweet kiss of death from the trademark pistols. They may have taken Lara Croft and stripped literally everything Tomb Raider from her but at least they had the dignity to leave her with infinite ammo in the pistols!
As this is technically a platform it means that there is a scoring system for each level and so the levels there is glittery **** strewn Lara Croft GOL 6all over the place; sometimes they appear when you break an item or kill an enemy, sometimes there just there for the sake of being there. They aren’t actually mentioned during the game and it is never actually explained what they are but subject to video game law; anything that glistens is important and therefore must be collected immediately! Pretty quickly into the game you are given a chance to play around and experiment with some of the techniques your going to be using a lot through the game, whether they be using the grappling hook to get across large gaps of using your magical golden spear as a stepping stone to reach higher places. Oh and also, you get given a magical golden spear which in all honesty is pretty damned cool! The next mandatory item in the play book of the platform game is collectables; there are a few different collectable in the Guardian of Light world and they are actually serve a purpose as you use them to upgrade your powers and weapons and stuff like that.
The storyline itself is a fairly basic one and it’s decent enough but what they have done very well is to break up the gameplay in 2 ways. Firstly, on every level you are given a couple of level specific challenges that allow you to unlock extra relics and power ups. They have also scattered Challenge Tombs in each level, these challenge tombs involve using the skills that you’ve learned along the way and if you get it right not only do you get to survive but you also get a few extra goodies, ya lucky thing you!… Expand
Average User Score: 7.9Jan 2, 2014Sleeping Dogs was a real surprise hit for me; it’s a big, beautiful, invited open world that really does draw you in from the moment itSleeping Dogs was a real surprise hit for me; it’s a big, beautiful, invited open world that really does draw you in from the moment it begins. You start off on a rainy Hong Kong night as you are taking part in a drug deal that (as introductions like this so often do) goes horribly and violently wrong, you are almost immediately thrown head first into the action in what acts as a nice fluid tutorial mission that has Sleeping Dogs 2you sprinting through a fish market/harbour type place jumping over and across different obstacles and generally trying to parkour your way away from the pursuing police force. This gives you a really good chance to work on your timing which is a crucial part of the gameplay mechanics and whereas getting it wrong here won’t necessarily do anything but make you look like a dick, getting it wrong once you are released into the wild later on can and will swiftly become the death of you! After the chase and the first real (and quite frankly impressive looking) cutscene you are put back in control on Shen and thrown into what is to be expected of a game like this; the mandatory introduction mission. This mission has your old friend Jackie Ma taking you on a tour of the town, introducing you to some of the key characters in the game and giving you a chance to practice some of the key features of the game as well. Everything from the combat, to the way missions are rated, the shopping experiences and some of the side missions you can expect along the way.Sleeping Dogs 4
The combat system in Sleeping Dogs is something that has had a lot of time and care put into. It is beautifully simple to learn but devilishly tricky to master. You’re first introduction to the in-game fisticuffs come when you and Jackie and ambushed by a group of rival gang members and it gives you the chance to try out some of the more basic combo attacks as well as the heavy and light combinations. This is all seems pretty cool but then you are introduced to the grapple mechanic which is a nice touch, you are able to grab some of the weaker enemies, drag them around the room, toss them around and then eventually you are shown how to perform Sleeping Dogs 10environmental kills which, if I’m being honest, are awesome!! The first environmental kill you get to perform involves throwing someone onto a counter and slamming the metal shutters down onto them with full force. Beautifully violent indeed!! Now being able to punch people repeatedly is all well and good but it’s only going to get you so far; you’re also going to need to stay alive; this is where the countering and blocking system comes into play. Very much like the attacking system this is nice and simple at first but is tricky to master, especially later in the game when you start fighting larger groups of people.
The mission ranking system is handled very nicely as well, as you are in a constant conflict by Sleeping Dogs 6trying to climb the ranks of the Triads and still being a cop you have 2 different ratings for each mission; The Triad rating and the Cop rating. The Triad rating meter is fuelled by violence and by finding creative and destructive ways of defeating enemies whereas the cop rating starts off as a full meter and, as you can imagine, starts to empty as you do morally questionable things. Basically if you want a good overall rating on missions you can still be a raging punch machine but you can’t act like a reckless sociopath while you do it. This adds a very nice dynamic to the gameplay and makes you actually think about what you’re doing instead of acting like the Asian Hulk all the time.
Sleeping Dogs 8When you find yourself free from the confines of the storyline or you just fancy a break there is plenty to keep you distracted throughout Hong Kong; the main event being the Favour system. When you look at your map you can see it is covered by these little yellow icons, each of these is a favour that somebody needs doing, these range from silly little things like delivering something to someone or giving someone a ride all the way through to damned near gang warfare and with each favour you do for someone not only do you earn a little money for someone you also work towards filling you Face Meter. Think of the face meter as a universal karmic reward system; the higher your rating goes, the more cool you get to unlock. The favours aren’t the only distraction to be had however, if you just fancy taking in the sights or going on a little adventure that’s absolutely fine as Sleeping Dogs 5well as there is an incredibly huge amount of things that Hong Kong has to offer. Some of these things range from: gambling, putting money on a fight, going to get a “massage”, going to stretch your vocal muscles at a Karaoke bar, going shopping for a new car or some new clothes or hunting out some of the many, many collectables. What you do is completely up to you, no one is going to judge!
Full review: http://idiotbox.co.uk/sleeping-dogs-review/… Expand
Average User Score: 7.0Jan 1, 2014As soon as you start the game and reach the main menu you are greeted by what I can only describe as the funkiest country/blues riff I haveAs soon as you start the game and reach the main menu you are greeted by what I can only describe as the funkiest country/blues riff I have heard for a while. Personally for me this is a very good start and admittedly I probably spent far too long sat there listening to it. Anyway, enough with the menus, lets talk gameplay! I started the main single player game and was immediately thrown into the shoes of our alcoholic, robot killing, redneck protagonist, brilliant named P. Walter Tugnut (which is so much fun to say!). You then have the mandatory tutorial to work through, this I understand but unfortunately in an attempt to make the game accessible to all level of gamers this came off as borderline insulting with how easy it was, thankfully it doesn’t last for long and as soon as you finish you are immediately thrown straight into the fray big time. You are left to put your newly learnt skills to the test when waves of robots start coming for you; it’s definitely a nice little taste of what’s to come and it really does make it clear as to why the game is called what it is…
Shoot Many Robots 03With the corpses of what feels like a thousand robots in your wake you are then introduced to the main hub of the game, your home between levels, your R.V. (or Roving Robot Murder Machine as the game calls it). This consists of two menus to go between; The toilet, this is where you can update and buy weapons and clothing to kill things in more flamboyant (and fabulous) fashion, and the main map, this is where you can choose to either move to the next level or revisit previous ones, the map is broken down into 3 different areas which reflect the difficulties. You start in “Robot Country” which is the normal difficulty, “Mega Chatarra” is the hard and “Mt.Rossum” is the insane difficulty. You unlock stars at the end of every level and you need to earn a certain amount of stars to unlock new levels so obviously you’re stuck in Robot Country for a while (Plus the first level is called “Happy Nut Road” which honestly just makes me smile!)
Full Review: http://idiotbox.co.uk/shoot-many-robots-review/… Expand
Average User Score: 8.4Jan 1, 2014I love TellTale Games; I mean I really love them! After playing and subsequently being emotionally violated by The Walking Dead Games I amI love TellTale Games; I mean I really love them! After playing and subsequently being emotionally violated by The Walking Dead Games I am convinced that they can do absolutely no wrong! That being said, I aim to be a professional so I am going into this review trying to be impartial as I possibly can be.
As soon as the game starts you are greeted by a very comical and simplistic design of the menu that has a very simple, quite childish nit of music in the background. This does a really good job of not only giving off the comic/fairy tale vibe they are going for but you mix it with the dark and gloomy colors and it actually becomes pretty damned creepy. We’re off to a very good start here! Before you start the Wolf Among Us 3game you are given the chance to look over the titles of the upcoming episodes that are going to be released at a later date, each one gives you a little hint of what’s to come. For now though only episode 1 is available so I guess that’s the most logical place to begin. As soon as the game begins you are hit full on by the vivid colours or New York at night as Bigby makes his way in a cab to a callout he’s received. As you enter the run down building you are faced with the thing that makes TellTale Games so special, their multiple choice discussions. To make things even better, you’re first discussion is with a Mr Toad, which is just brilliant. Long story short I ended up with a pissed off amphibian and a ruckus upstairs that needed to be investigated, happy days! The ruckus that needed to be investigated was Woody (The Woodcutter) beating up an unknown woman. You stop him, you speak, you argue and you are immediately thrown into your first combat situation. The combat Wolf Among Us 6scenarios are essentially just QuickTime events where you have an onscreen prompt to either attack or dodge (for anyone who doesn’t know what a QuickTime event is…). The beauty of this is that it is done very very well! Some QT events can tend to feel a little clunky and forced but TT Games have managed to incorporate it into the story and it feels nice and fluid without pulling you out of the story at all. From here on you are thrown pretty much head first into a dark and gritty tale of murder, tough decisions and fairy tale lore.
Full review on: