Average User Score: 9.2Sep 9, 2012Now I never give a game a perfect score... But I simply cannot give Ocarina of Time anything lower then a 10. This game is on a level of its own. Perhaps the best game to come out on a Nintendo System, this game raised the bar for 3D gaming and still stands at the top. When OoT came out I immediately begged my parents for this game. Nintendo power raved about this game, and every person I knew with a Nintendo 64 owned it. Once I got a hold of this game I sat in front of my television for weeks until I beat everything this bad boy offered. 13+ years later and I still re-beat this game at least once a year. Any person willing to call themselves a gamer HAS to play this game. From a designer perspective this game was about 10 years ahead of its time in terms of quality gameplay. For those of us old enough to remember video games prior to current and last gen consoles, we all remember the classic side scrollers and there leap to 3D. Unfortunately, most of those series died with the jump to 3-D. Zelda, on the other hand, took that leap and then some with Ocarina of Time. The game is just that good.
For those of you who never played a Zelda game before, the Zelda series is composed of Action/Adventure games that put the gamer in a fantasy world known as Hyrule. The gamer always plays as the protagonist, Link, and is almost always sent on a task of rescuing the Princess Zelda from the clutches of the Dark Lord Ganon. Ocarina of Time is no different. The entire story in a nut shell is the "fairy boy" Link is sent on a quest to save Hyrule from the clutches of Ganon. During your adventure you must dwell thru 8-9 dungeons, slay massive bosses, and save Princess Zelda. You can expect a great story and about 30 hours of gameplay for your first playthrough. Obvious, those of you wishing to 100% the game will probably need to spend well over 30 hours to complete the entire game without the use of a guide. Moving forward, the gameplay is the "bread and butter" of the series. In Ocarina of Time you can expect to tackle hundreds of puzzles, slay tons monsters, obtain dozens of items, and complete many minigames during your adventure. The combat system really shines in this game with the use of "Z-Targeting." Z-targeting basically allows the players to lock onto a monster or item with a simple tap of the Z button. This allows the player to stay focused on the enemy they want to be fighting (this was also one of the first games to introduce such a feature). The general idea of Ocarina of Time is to find and complete 8 dungeons before confronting Ganon in a final battle. These dungeons are big and packed with puzzles that test the players skill and knowledge. Each dungeon requires the player to find a certain item and boss key before battling the dungeon's final boss. On top of these dungeons, OoT has a massive overworld where the player can interact with citizens of Hyrule, play minigames, hunt for heart pieces and treasure, or just explore the terrain. As I mentioned before this was a massive game for its time. Most players will spend 30-50 hours completing this game.
Finally, the Zelda series is probably most known for its music. OoT continues not to disappoint us and delivers dozens of memorial tunes. From the overworld theme to the magical songs you unlock to help Link in his quest, the music leaves no disappointment. Even 14 years after this game came out, these songs still sound beautiful. Lets just say this game alone made the sales of Ocarina musical instruments soar. There is no words to describe how much I love this game. I'm a typical gamer that enjoys the big shooters that most people play today (CoD, Halo, Gears of War, etc...) Even though I have literally days-weeks of playing time on those games, I still do not consider them anywhere near Zelda; Especially Ocarina of Time. As I said before, I still go back to beat this game at least once a year. The game has aged extremely well and is still a blast to play. Although the graphics and technology may be old, Ocarina of Time still remains the highest scored game by critics world wide. Do yourselves a favor and buy this game for N64, Gamecube, Wii-Virtual Console, or 3DS. Its well worth the $10-30.
Graphics 10/10 (for its time)
Re-playability 10/10… Expand
Average User Score: 8.4Aug 21, 2012A game that is actually worth the $60 price tag! Fall of Cybertron lives up as a solid sequel to the first good Transformer game. Although I have not completed the entire campaign yet, from what I've experienced the single player campaign is full of action. My only complaint is Fall of Cybertron does not offer 3 player co-op like its predecessor, however the campaign is still action packed and tells a good story.
Now a solid campaign is great, but we all know the re-playability depends on the multiplayer. Fall of Cybertron offers players a survival mode entitled "Escalation" and a player verse player multiplayer mode. Gamers who played through War for Cybertron will find both of these modes familiar and just as action packed. The multiplayer is set up for the player to chose their play style. Basically, you are given 4 classes to chose from and customize your own Autobot/Decepticon. Players can customize their weapons, weapon perks, abilities, and appearance. As you rank up more weapons and perks are unlocked to farther beef up your transformer. This is the first game (in a long time) where I felt the multiplayer maps were very well designed. They fit the gameplay perfectly, meaning some maps are huge and open; giving the advantage to the scientist and infiltrator classes. Other maps are very close corridor which give the edge to the destroyer and titans. Finally, Escalation mode returns with a few changes. First, players now take the role of a specific class with each class having its own unique ability. Second, High Moon has added traps and and a random "mystery box" to most rooms. These boxes basically generate a random gun that players can buy to use (very similar to CoD Zombie's mode). In all Transformers Fall of Cybertron officially goes down as the second good Transformers game. You do not need to be a fan of the cartoon, movies, or action figures to enjoy this game. Its a great third person shooter that really offers a lot of fun.… Expand
Average User Score: 7.9Jan 10, 2012This is my final review of Skyward Sword after beating 100% of the game.
I have a very lengthy review that sums up the entire story and all elements of the game. However it is far to long to explain in 5000 words. Here are the most important things to know about the story: Skyward Sword occurs before all other released Zelda games. It is essentially the prequel to Ocarina of Time. Zelda is not a princess, but a childhood friend of Link's. The game explains what the Legend of Zelda is! Yes, this game actually explains where the Legend of Zelda originated from. Skyward Sword also tells the back story of the Master Sword and where Gannon originates from. Although Gannon makes no appearance in this game, you learn he is actually the Evil Will of Demise. Long story short is Demise is the main antagonist in this game and when he is defeated, he curses all decedents of Link and Zelda. Basically saying they will always be fighting his demonic will, as his will can never die. Please note, this was a very very rough breakdown of the story. Skyward Sword's story is very deep. There are many cut scenes and text boxes to read through (no voice acting, but I actually prefer Zelda games to be this way). Fans of the Zelda series will appreciate the amount of references to other Zelda games. Once again, this game will explain many things about the origins of many Zelda characters and items. If you've played Ocarina of Time, then the story alone makes this game a must have. Story 10/10.
Moving onto gameplay, Skyward Sword takes full advantage of Wii Motion plus. This means 1:1 sword movements between Link's Sword and your Wii-mote. Your right hand is Link's sword. The entire game is revolved around this and players can expect enemies and puzzles to take advantage of these controls. Enemies will block your attacks unless you attack their weaknesses. Meaning enemies will leave an angle open and you have to attack it. Otherwise, you can swing all day is never land a hit. Now these controls make for a very engaging and satisfying experience. The only drawback from this is sometimes the controls feel over sensitive. Every once in a while Link will do something you don't want him to do. Also, do not fear that you have to stand up and fling your Wii mote around. The controls do not require you to make full sword swing motions, and only require a small flick with your wrist. In all, the controls offer a very innovating and add a new experience to the Zelda series. Gameplay: 10/10
Finally, you can expect Skyward Sword to offer 30-50 hours of content. The main story will take at least 20-30 hours to beat on its own. Add in side quests, mini games, and other activities and you can add on another 20-30 hours. In my first playthrough I got everything in the game (completed all quests, got every item, found all Goddess cubes/chests, upgraded every item, etc) in just under 50 hours. Its also worth noting that once you beat Skyward Sword you are given the option to save over your file and play Hero Mode. Hero mode is basically a more challenging version of the game. All enemies do double damage and enemies never drop hearts unless you have the heart medal. The player is given the option to skip some cut scenes, and a few other perks are given to the player (eg: the Skyward Strike attack is at master sword level as soon as you obtain the Goddess Sword). ITS IMPORTANT TO NOTE THAT ONCE YOU CHOOSE TO OVER RIDE YOUR SAVE FOR HERO MODE THAT YOU'LL LOOSE YOUR NORMAL GAME SAVE!!!! This means if you choose to go hero mode, everything on your save will be lost in favor of the hero mode save. To avoid this, make sure you copy your file before going into Hero mode. Skyward Sword will keep you busy for months to come. 10/10 re-playability.
Some TL DR stuff:
- 10/10 game, MUST HAVE for Wii owners
- 7 temples
-30-50 hours of gameplay (60-100 hours if you complete Hero mode)
- 1:1 sword control
- Amazing Story
*Please note I did not mention anything about the areas you will explore. It would take pages to go through all 3 areas, plus the clouds. The only thing to know is Skyward Sword is designed to include "temple elements" throughout the mainland. This means you'll have to constantly solve puzzles and defeat bad guys to gain access to new lands.… Expand
Average User Score: 7.4Nov 24, 2011Minecrap final version review: DO NOT BUY THIS GAME! The final version of this game is nothing but the original game with added "survival mode." The Survival element gets boring after a few days of playing. The combat is boring and repetitive. The few amounts of weapons and armor are all the same, they just have a different color. The AI... they suck. Get close to them, you loose health. You just spam attack from a distance and kill them. You block them in a hole, they can't get out. Then you have the NPCs.... THEY DO NOTHING! You can't talk to them, can't trade items with them, you can't do anything with them! The dungeons? All the same. Filled with the same boring AI inside them. The only enjoyable element of this game is building structures alone or with friends.... WHICH YOU CAN DO FOR FREE ON MINECRAFT CLASSIC! DO NOT BUY THIS GAME! Its not worth 30 bucks, its no better then any other free java game on the web.… Expand
Average User Score: 7.4Nov 22, 2011This game is terrible!
DICE game us the same crap once again. The campaign is awful, don't kid yourselves. This game is designed for destructible environments, yet the campaign is on a staged path and is poorly done. You feel nothing for the characters and the story isn't good enough to keep people interested in completing the 5 hour campaign. Moving onto multiplayer.... UNLIMITED mortar ruins the game, its so stupid. When the game came out this wasn't a problem. However, now every has one or a maxed out gun. So dumb. I went back to BF2 after 10 hours of playtime. Everyone and their grandma camps the jet spawn or fails to use team work. Then you have good old EA forcing players to sign up for their bull crap social network services. They want your contact and personal info, even though you want nothing to do with them. 0/10.… Expand
Average User Score: 3.3Nov 10, 2011This review contains spoilers, click expand to view. This is an actual review of the game. So far I've put about 12 hours into the game, and I will say I'm fairly happy with what I've experienced. I'm going to break down the game in 2 categories and rate each one: campaign and multiplayer.
MW3 takes place right where MW2 left off, Soap is "dying" on the ground and Price is frantically trying to get help. With the help of Nikolai you escape capture and save Soap's life. The campaign then is splits between different perspectives around the globe as "WW3" is happening. Without spoiling the story, I'll just say the game is action packed and very satisfying. However, certain elements hurt the game including unlimited respawning enemies and the game playing itself through some of the more chaotic moments. Its a Call of Duty campaign, and is very enjoyable. I give the campaign an 8/10
+ Action that keeps you on the edge of your seat
- Unlimited spawning enemies
Its no mistake, Modern Warfare 3 is dominated by its multiplayer. Many guns return from previous titles along with a few new ones. This time around there is no more "kill streaks." Instead, Infinity Ward has added "point streaks" to reward players of all play styles. The Assault package kill streak functions as the old kill streaks in previous games (when you die, your kill streak is reset to 0). These kill streaks are primary designed to help the player gather kills. The Support package kill streak does not reset upon death. Kills, capturing objectives, and destroying objects all go towards these kill streaks. These kill streak rewards are designed to help the players team. Finally there is the Specialist Kill Streak which rewards players additional perks after so many kills. Like the Assault package, these perks reset when you die. The core Call of Duty experience remains with a fast paced arena shooter. There are more customization options for each gun then ever before, and they come in the form of "weapon proficiencies." Basically, every gun is now assigned a level. Once you level it up more attachments, camo, and red dot markers can be added. This works great as players are rewarded for using a certain more often. New game modes include Kill Confirmed, which is basically collect the dog tags your enemies drop or recover your allies dog tags before the enemy gets them. In all the multiplayer is top notch and very enjoyable. Lastly, players can join up together for 2 player Survival mode. This mode functions similar to zombies, but this time your facing off against another army. Players work together and earn cash which can be spent on guns, kill streak support, and other options. All the 16 multiplayer maps can be used in Survival mode. In all MW3 is by far one of the best multiplayers available, and I give it a 10/10.
+ Balanced game play
+ Weapon Proficiencies + Point Streaks
+ Survival Mode
+ 16 maps on disc
Overall I give MW3 a 9/10.… Expand