Average User Score: 1.5Aug 14, 2012This game had an exceptional amount of potential, and persues an old, but enjoyable genre of space exploration and empire building games whichThis game had an exceptional amount of potential, and persues an old, but enjoyable genre of space exploration and empire building games which sadly has fallen by the wayside in recent years. After the debacle of SotS2's launch, I did not think a company would be willing to launch a 4X game in a pre-alpha state to paying customers for at least a few years. Make no mistake, Legends of Pegasus is beautiful, but awful. It is ridden with a number of elementary bugs, such as the Y key not being bound to the letter 'Y' in text boxes. The skirmish AI does not function, literally, as in it does not attempt to expand, or build ships. You cannot set more than one AI in a game. The campaign is dodgily built and relies on lazy scripted enemy spawns to give the nonexistant AI something to do.
Enemy ships for example, appear next to your ships via strategic moves, and make no attempt to maneuver in tactical combat, merely approach, all-stop and fire their guns until they die. They universally attack the closest vessel or target regardless of threat or durability, and do not attempt to pursue fleeing ships that are critically damaged if they can simply switch targets to a closer enemy. Whole tech trees don't function at all. Expanded habitats hold zero people.
Mining ships have placeholder names...
The list goes on. Novacore claims they can fix the game in a few days of patches, but anyone who understands programming knows that code this rotten will take months to repair, if it can be repaired at all. This game has potential, but I stress that prospective buyers wait at least 6 months before checking the state of the game, because I do not believe Novacore (As this is their first game) has the capital or the clout to survive a launch this terrible.… Expand