Average User Score: 8.2Jan 11, 2015Very good. It didn't get the attention it deserved in 2014, perhaps because people had yet to see how bad the year was going to be! That said,Very good. It didn't get the attention it deserved in 2014, perhaps because people had yet to see how bad the year was going to be! That said, it has a few design problems. The IdTech5 engine has many nice graphical features, but it has redraw issues, and the game's highest textures are not up to modern standards. VSync does not work, or at least it doesn't on NVidia cards - you'll have to set it to Force On via Nvidia Inspector - and there are some terrible autosave points that completely wipe the fun out of the game. The worst comes in the final boss fight, a two-stage affair which requires a great deal of crate-raiding before proceeding to the next round. Rather than saving when you enter that final round, your save is after the end of stage one, and thus every re-attempt begins with the crates. However, look past the few rough edges and you get a great game.… Expand
Average User Score: 7.1Jan 11, 2015Excellent stealth game, with a charming 60s cartoon aesthetic and great music. If you want game that feels light but also engages yourExcellent stealth game, with a charming 60s cartoon aesthetic and great music. If you want game that feels light but also engages your attention, especially if you like to play games in short bites rather than big meals, this will be great for you. Definitely at its best when played with an XBox controller. I'm giving it a high score because I think it succeeds perfectly at what it set out to do, and it was the best surprise of 2014 for me (in a year when so many big games were disappointments).… Expand
Average User Score: 8.1Oct 7, 2014Some people say there's no replay value to this one. I can see why they say that, but I don't think it's true for me at all. I'll play thisSome people say there's no replay value to this one. I can see why they say that, but I don't think it's true for me at all. I'll play this again just to experience the journey through these beautiful scenes. The graphics system used to create this game really is something special - the closest thing to real life I've seen in a game yet, by some margin. The gameplay is mostly "find the objects, set the order of events" stuff, aside from a couple of more interesting puzzles, but there's a good enough weight of satisfaction and purpose to carry you through to the end. For the £15, you get about 5-6 hours of entertainment.
If this doesn't sound like a 10/10 for you, wait for the price to fall to a level you find acceptable, but make sure you do play it. It's a remarkable achievement, and a great sign of where games are going.… Expand
Average User Score: 7.0Jul 21, 2014WARNING: Many of the game's puzzles rely on the ability to hear and discern pitch, and follow a sound through a forest based on the strengthWARNING: Many of the game's puzzles rely on the ability to hear and discern pitch, and follow a sound through a forest based on the strength of a sound. If you have a listening disability or can't discern off-key and out-of-tune notes, don't buy this game.
A true piece of art, but it's not for everyone. I'll give it a high mark because there's not a lot of this kind of thing I can point to on PC. I'd love to see more games like Flower and Journey, and the ones we do get aren't always successful in their aims. Its aim is to be pretty and atmospheric, and to encourage a kind of investigative approach to satisfying the forest characters' wants. It is not a traditional adventure game, or an RPG. It's not like Dear Esther, so you do more than simply walk, and the gameplay is much more involving than Gone Home, but again that's not saying much.
I'm European, and I spent my childhood in a place where the snows were deep, ice formed on the insides of our windows, and there was a forest nearby in which my friends and I would wander, and I learned about the world among a culture of folktales and the mysterious ancient ruins of buildings in which those stories' characters might have lived. This might have some bearing on why the game particularly touches me.… Expand
Average User Score: 7.5Jul 21, 2014I struggled with this one. I almost stopped playing it, and I'm glad I didn't. Eventually, it throws up some really excellent altered realityI struggled with this one. I almost stopped playing it, and I'm glad I didn't. Eventually, it throws up some really excellent altered reality moments like the best of the previous two Arkham games, and some stealth rooms that are better than any others in the series. There's nice work in the cutscenes, too. But to get there, you must get through the game's early sections in which the game doesn't feel promising at all (including one massive bug that I thought I'd never be able to circumvent, and still remains unpatched). This initial disappointment overshadowed the rest of the game for me, no matter how good it became, and even the good part is a mixed bag.
If you're desperate for more Arkham City, and you're persistent, you'll get some fun out of this. I've never been able to face playing it again, though. Playing Arkham City again and waiting for the forthcoming Arkham Knight might be a better strategy.… Expand
Average User Score: 7.0Jul 20, 2014One of my favourite games. It's (knowingly) built on clichés, and all the more fun for it, but then surprises you by providing someOne of my favourite games. It's (knowingly) built on clichés, and all the more fun for it, but then surprises you by providing some impressively creative twists on its own set-up.
It takes a little time to familiarise yourself with the knack of driving well in this game, but the time trial missions will encourage you to discover the approach required. Once you've cracked that problem, the game is a joy; cornering will become second nature.
Driving itself is not D:SF's special factor. Our protagonist is in a hospital bed, with his soul untethered from both his body and our reality, existing somewhere between worlds. I know this sounds like the stupidest thing in the world, but D:SF rolls in its own stupidity with the glee of a pig in its own manure, and believe it or not you're going to love it for that. This means you can hop from your car to any other car in the world, shocking that car's passengers with a sudden detour into reckless drving. This makes objectives tactical. You could win a race through skill, or you could possess vehicles in the oncoming traffic and send them into head-on collisions with your opponents, or use the police to do your bidding. This ability also gives you the freedom to instantly select any mission on the map from an eagle's eye view, or indeed pick a vehicle for some between-mission sandbox fun. This ability improves in various ways in response to your progression, so you always feel the pull dragging you deeper into the game.
It introduces some huge surprises towards the end, which I won't spoil, that you have (and will never) see in another driving game.… Expand
Average User Score: 7.3Jul 20, 2014A great platformer and, like Rayman Legends, another one that achieves the feeling of being a living cartoon. You guide your Luchador (a manA great platformer and, like Rayman Legends, another one that achieves the feeling of being a living cartoon. You guide your Luchador (a man at first, but you quickly get the option to swap your protagonist for a female Luchadora) on a quest to rescue the president's daughter. It's one huge interconnected map of 2.5D environments, branching via the doors at right angles to the plane of play.
It's got a delightful aesthetic, and I can't think of any other game that looks quite like it. There's a lot of humour, and it's a cheerful and colourful game whose very darkest moments are several shades lighter than Scooby Doo.
I should warn you that it's quite challenging. Customers who are used to easy games, or struggle with accurate timing, could have trouble here. Then again, maybe Guacamelee will train you and turn you into a seasoned platforming expert!
If I had to choose between recommending this or Rayman Legends (the two best platform games of 2013) then without question I would pick Rayman Legends, but you should certainly play Guacamelee too.… Expand
Average User Score: 8.4Jul 20, 2014My favourite game of 2013, by far. I'm happy to give it a 10 because it's such a pure gaming experience, and beautifully crafted. It's aMy favourite game of 2013, by far. I'm happy to give it a 10 because it's such a pure gaming experience, and beautifully crafted. It's a thrilling example of a platform game, elevated by its artistic quality to the position of a living cartoon. There's a wonderful interaction between music and visual effects which means you'll rarely be in doubt how to handle a tricky jump even when you're hurtling towards it for the first time, since you'll feel the moment in the rhythm of the music. (Incidentally, this could be a problem for deaf gamers: best to try the demo first if you have hearing difficulties.)
There's the welcome option of female characters, and not just one but several to unlock. Rayman and the other characters didn't appeal to me much, so I used Barbara and her sisters exclusively. You're never short of choices if a particular level is causing you a problem, with lots of "hallways" of missions, daily challenges, and remastered versions of all the levels from Rayman Origins.
As if it needs saying: if you don't have an XBox controller, buy an XBox controller! This game, and many others, really benefit from it. You might not even realise how many great games you're subconsciously avoiding.… Expand
Average User Score: 7.9Jul 19, 2014This game is ridiculous, absurd and farcical. It is glorious.
Problems? Oh yeah, a ton. It's a Konami PC port after all. No resolutionThis game is ridiculous, absurd and farcical. It is glorious.
Problems? Oh yeah, a ton. It's a Konami PC port after all. No resolution settings above 1080p. No Quit (but we all know how to Alt + F4, right?). Occasional camera frustrations. Large amounts of action that happen in cutscenes, instead of by player agency. (Also: yes, it's designed for an XBox controller, but that's not a "problem"; if you're a PC gamer in 2014 still insisting on kb/m even though it's obviously unsuited to most games out there, YOU'RE the problem.)
It makes up for that with its kitschy, swivel-eyed disregard for anything approaching good taste or class. It would be comforting to think that Kojima Productions know how silly their games are, but the MGS series suggests otherwise, and maybe that's for the best. I doubt this level of campness could be achieved unless the makers looked upon their wacky story with anything level than the utmost solemnity. It is toe-curlingly theatrical, and never anything less than 100% entertaining.… Expand
Average User Score: 8.4Jul 18, 2014This game is excellent. However, you do have to muscle through the early stages, which might make you doubt your purchase. Keep at it, becauseThis game is excellent. However, you do have to muscle through the early stages, which might make you doubt your purchase. Keep at it, because the game quickly turns a corner into greatness.
As with many PC games, you'll see complaints about some ugly graphics that were outdated even in the year of the game's release, and they're not wrong. The sky boxes are almost fascinatingly ugly, with extremely low resolution and low colour textures smeared across the heavens like the dawn of Minecraft. Some models show clear signs of being animated by some kind of b-team, and make jerky movements like mannequins. However, as with so many games, your brain quickly accepts this initially odd world and works around it.
What matters is the game itself, and it's a treat for stealth fans, especially if you buy the Director's Cut with the extra missions. It also handles shooting well, and the upgrades to Adam's cybernetic form are good bait to ensure that you willingly stay in character and work as a good-guy detective. There are opportunities to think creatively and feel like you did the right thing, with a little extra planning and effort.
At first I thought I'd just be following along with Adam's story, thinking it would be impossible to empathise with his rather unpleasant surface facets, but by the end I'd become a lot more invested in the outcome. It stayed with me for a long time afterwards, and I'll look forward to a sequel. Otherwise, I'll happily play DE:HR again one day.… Expand