Average User Score: 8.6Apr 11, 2012Very good game for those who like to explore, fight a bit, find junk, and make your own story. There are several plots available to spur youVery good game for those who like to explore, fight a bit, find junk, and make your own story. There are several plots available to spur you on if you're at a loss for what to do next. I liked this better than Fallout 3. The mechanics are very similar, but somewhat more polished. It has the tongue-in-cheek approach to writing and design that is common to Fallout franchise games. (I'd love to play a deadly serious, realistic apocalyptic FPS/RPG sometime.)
Fallout 3: 188 hrs. Skyrim: 300 hrs. New Vegas: 120 hrs. so far. God, what am I doing with my life?… Expand
Average User Score: 5.5Mar 7, 2012I bought this on release because I liked Mass Effect 2. The game is broken in that if you use custom keybindings, you are no longer able toI bought this on release because I liked Mass Effect 2. The game is broken in that if you use custom keybindings, you are no longer able to scan planets for minerals/artifacts. This is a huge QA failure. I am unable to progress without a severe handicap. There are other serious problems with this game, too. The graphics have taken a step back from ME2 technically, though they have added improved graphical filters. The game world is static, full of people who don't react to your presence and objects that you can't manipulate. For example, you visit the Citadel, which is supposed to be a bustling population center, but you can only interact with three or four characters there--I mean the others don't look at you, tell you they took an arrow in the knee, or even move, aside from simple idle animations. Incidentally, this is the same level design from ME2, minus interacting with citizens, stores, lifts, etc. On the Normandy, there are lots of crew members, but they do not acknowledge you. It all feels lifeless. The Normandy is the same as the one in ME2, except you can't talk with crew members or interact with many objects on the ship. For example, the only toilet that flushes is the one in the Captain's room. The ship is just utterly dead, which is too bad because walking around the ship was my favorite part. The combat is pretty much the same. It's not very strong, but combat is the last reason anyone would buy a Mass Effect game. The story looks to be serviceable, albeit generic. The writers had elementary problems with exposition that was fairly amateurish, "As you know, Shepard..." Anyway, my main gripe is key bindings. I am not sure why companies refuse to pay attention to inputs. It is truly mystifying. Is is so unfair that I can't get my money back for this. It is broken and I feel cheated.… Expand
Average User Score: 8.3Mar 6, 2012This might be what passes for decent gaming for people who use consoles/controllers, but it is excruciating on a PC, a waste of money even onThis might be what passes for decent gaming for people who use consoles/controllers, but it is excruciating on a PC, a waste of money even on sale. I just uninstalled it, exclaiming, "Oh for Christ's sake!" Even with the patch, the controls are not fully implemented for PC, so Mouse 4 and Mouse 5 are unassignable for some actions.
This game is fond of removing camera control from the player to show set pieces and other animations. This is disorienting in third person (why is this third person?). The FOV is around 65 degrees, designed for a TV, and it can't be changed. This may make some people nauseated, especially with the weird revolutions of the third person camera. Movement itself is extremely clunky. There is no crouching or jumping. You cannot hop over a coffee table or low couch.
This is quite literally a shooter on rails--you can illuminate the paths to objectives, save stations (there is no traditional or quick saving), and "stores" where you buy guns. These are all on the exact same paths.
Most of the monsters and other NPCs do not actually inhabit the game world, but are triggered to spawn as you travel a pre-defined path through corridors. The monsters will spawn through otherwise inaccessible doors right behind you or from ceiling panels above. Since monsters do not inhabit the game world, tactical approaches are futile. Clearing a room, for instance, nets you nothing because monsters can spawn wherever they are scripted to appear. All the combat I saw was extremely close quarters, necessitating a bullet time system where you press a button and then shoot monsters in slow motion.
The environments were rendered well for the againg consoles it was designed for, but they do not evince any actual place. It feels more like you are thrust into an interminable series of gerbil tubes, albeit ones rigged with monster boxes.
All in all, this game gives you very little freedom to play how you want to play. It is kind of like Disneyland's Haunted House ride, where you are escorted along to see a show, but you aren't really a participant. You are an observer with the illusion of participation, but the illusion is weak.… Expand
Average User Score: 8.1Mar 24, 2011When I first bought Shattered Horizon, it was awesome looking, but limited. I would have given it a seven or eight. I liked the idea of itWhen I first bought Shattered Horizon, it was awesome looking, but limited. I would have given it a seven or eight. I liked the idea of it more than actually playing it, so I didn't play that much.
Since then, Newmark has continued to add features and refine it. Originally, each astronaut had an assault rifle, grenade launcher, and ice pick. Then they added sniper rifle, SMG, MG, and shotgun. That was great, but I still got my butt kicked every single time. The other multiplayer players were a lot better than me. Playing was more fun, but kind of humiliating.
One day, I noticed they had added bots to multiplayer servers. These were bots I could actually kill. I could go to an unpopulated bot server and actually play at my level. Recently, late March 2011, they just added single player versus bots for all gametypes. This is great because now I can practice on my own without repetitive death syndrome (RDS) kicking in.
FPS in three dimensions is kind of a new thing. It takes getting used to. The ability to groom with single player is great. The only reason I have not given this a ten is because full keymapping is not yet implemented. That is to say that I cannot map certain actions to certain punctuation keys like semi-colon or apostrophe. If you have a more standard preference like WASD, this will not be a problem. However, all mine center around comma and period as left and right strafe, low on the keyboard. Low on the keyboard because I am a Tyrannosaurus Rex and I have tiny arms, you know.
The game is very sharp-looking. The amount of music is limited, but quite amazing and perfect for the game. I think the theme is very memorable. The levels are okay. I'm not a big fan of the idea of the moon having exploded, but that's a decent enough excuse for gobs of asteroids and twisted space stations orbiting Earth.
The rendering of Earth is beautiful and underscores our insignificance in the grand scheme of things. Looking down on our "big blue marble," we are filled with wonder and the desire for peace for all mankind. It was our nobler qualities that brought us up here to receive this gravely important understanding. But then a command is barked in your ear, and you are reminded of your objective as the enemy closes in.… Expand