Average User Score: 8.3Oct 14, 2012TL;DR: The stealth and non-lethal portions of this game are weak when compared to similar games of it's type. The mechanics are not as good asTL;DR: The stealth and non-lethal portions of this game are weak when compared to similar games of it's type. The mechanics are not as good as others of similar style. It manages to break suspension of disbelief multiple times. The mechanics of the game are in the way of the game itself.
I tried very hard to like this game. I put in over 7 hours of play time, so I did indeed give it a fair shake. It contains many of the elements I enjoy. Stealth, no need to kill, cool abilities, and the ability to slow time. Your actions will even affect the later parts of the story, and even the ending. Yet for some odd reason, I was quite bored. Playing the game in stealth & non-lethal limits you to just two weapons (one type of ammo for the crossbow, and unarmed choke holds), which means an entire part of the game is unavailable to you. Yet the game strongly pushes you towards non-lethal by giving you a happier ending, and future areas are easier the less you kill. So on one hand it punishes you for being non-lethal, and on the other hand it pushes you to being lethal. It's not that the story really encourages either, it's that the game mechanics do.
The graphics and controls very much felt like a console game. Many of the controls were very awkward on a computer to start with. For example, to slide you hold shift and w, and at the last second tap c. Sure it's a doable combo, but it's awkward. Sure, the controls can be remapped. But it's just an example of how the entire game is meant for console.
The stealth is not very realistic when compared to other games. It only takes into account cover, and not things like shadows. Enemies don't think to ever look up, so if you go up, the game is too easy.
Once you are spotted, you have very little options for non-lethal. So your best option is to run and hide, and try again, which is very much a "two steps forward one step back" approach. So instead it's best to just sneak around choking people until spotted, and then reload.
Overall the mechanics of the game very much got in the way of the game itself. The UI often times was disruptive.… Expand