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Average User Score: 8.6Mar 26, 2013While I have issues with the pacing and logic of the game, it is still a beautiful and immersive experience. It is fun as well asWhile I have issues with the pacing and logic of the game, it is still a beautiful and immersive experience. It is fun as well as thought-provoking. It has moments of intense combat and of great emotional impact. It is visually stunning, even more so on a decent gaming rig. It is by no means flawless, but what does work like the Elizabeth AI, the shooting/vigor mechanics, the Skyline, the atmosphere, the minute details such as Dimwit and Duke, et al. is implemented with such precision that I was simply enthralled.… Expand
Average User Score: 7.6Mar 12, 2013For starters. The game seems just unfinished. The audio is quite flat for 5.1 surround. I honestly had to keep checking my sound systemFor starters. The game seems just unfinished. The audio is quite flat for 5.1 surround. I honestly had to keep checking my sound system display to make sure it was outputting to all the channels. The graphics are, of course, over-the-top for vistas and cutscenes, but for the platforming and combat there is something just off about everything. Kratos moves in such a wooden manner that [evade] is pointless. Likewise, [double jump] is completely broken. Don't expect much reliability, accuracy or timing with that one in a boss battle. Don't expect precision from either if you are being swarmed.
And that leads me to my main issue with the game: the difficulty settings are astronomically skewed. If you initially select Hard, be prepared to do a lot of the same stuff repeatedly until you just happen to luck your way past a fight. Why? Because of the above issues meet an egregiously reprehensible respawn implementation in the game. Apparently, the developers are so in love with their sweeping set pieces that they want us to experience them over and over and over and over ad nauseam et infinitum. Their idea of scaled difficulty is to overwhelm Kratos in a small area with defective defenses against a multitude of leveled-up enemies who cannot be avoided vertically And laterally. Death is quick and often. Restart is also brilliantly without full health and often before a long intro (to an even minor battle) that is not skippable! And some of these "cutscenes" you have to actively trudge through for no reason just to get back to the point of inevitable reset.
I am all for a challenging experience but it has to be well-designed. And it cannot impede progress in the narrative. Easy Level typically means an all-offense approach will get you through. Normal Level requires some avoidance and some defensive tactics. Hard more defense, combos, wise upgrades. Insane hard plus precise timing, stealth, wait-and-see strategy. And all of those are fine if the gameplay mechanics of the release function and do so with balance to the enemy AI. Seriously, Santa Monica should have spent the wasted time of a multiplayer into polishing the interactive campaign portions which actually feel like a bad stiff multiplayer. One of the worst sins of game-making is undue repetitious gameplay in story mode; in multiplayer it is expected. But in this campaign, it causes a player to walk away from the console.
Plus, even if it were working, it is just the same old familiar GOW you've done five games before. And in this latest one, you'll be repeating enough as it is.… Expand
Average User Score: 5.8Mar 15, 2012Ok, I played all three games for the first time in the span of three weeks. ME3 was hardly terrible, but I can see why it seems like a majorOk, I played all three games for the first time in the span of three weeks. ME3 was hardly terrible, but I can see why it seems like a major disappointment to the fanboys since ME2 was such a leap beyond the seriously-flawed ME1? Expectations were ridiculously high. The gameplay was fine, and the looting not tedious and meaningless. I suppose the passive quest selecting took time to get used to. The bosses were adequate. The visuals and audio were trouble-free on my PC version. The gay stuff might have been off-putting to some - sorry, the signs were there in the first two games so it just seemed like a natural á¼¹ÎµÏ… Expand