Average User Score: 5.8Sep 22, 2015Wow. This game is utterly disgusting. I bought it because a friend of mine, who is a huge Destiny day one fanboy, told me they fixedWow. This game is utterly disgusting. I bought it because a friend of mine, who is a huge Destiny day one fanboy, told me they fixed everything and made it better. I originally sold it because it's repetitive, boring, and bland. Guess what? $60 more and it's still boring, repetitive and bland. Don't trust these idiot critic reviews. Has anyone even heard of half of their sites or sources? I sure haven't. More marketing hype? I'm certain.
The Taken King offers very little in the lines of "new". It's more like "repetitive overused recycling" of other maps and areas, with one new area that contains few missions. The story is so boring that I found myself falling asleep after the first hour, got to level 40 in a matter of days, then found myself at the same eternal grind fest to get better armor. There is still no raid matchmaking, horrible game balancing, a pvp that supposedly balances classes and weapons (yeah right, it really doesn't and favors those who put in more time and cash to get over the paywalls). Nothing that was wrong with this game before was fixed.
You can blame Activision for this atrocity, but I blame Bungie through and through. I will never buy another Bungie game in my life after this. Let's stop calling this game a disappointment and start calling it what it really is, an infectious cancer blighted by video game designers' greed and power, focused on abuse of a fanbase that took a decade to cultivate. Let us all pray to whatever higher power that video game companies don't all try to "copycat" using the business model that Bungie did with this game. I fear that would be the end of my video gaming days. Just my ¢.02… Expand
Average User Score: 5.5Oct 11, 2014+1 for the effort, one month later:
I have two characters over level 20 now, where even Bungie claims "The game doesn't even begin until+1 for the effort, one month later:
I have two characters over level 20 now, where even Bungie claims "The game doesn't even begin until level 20", and let me tell you, before level 20 is all you get. Poor story, a few strikes, and some multiplayer. After that, the game "beginning" is an uninteresting grind fest the likes of which will make you want to take the disc and put it in the nearest microwave. The customization in this game is bland, the weapons are bland, the armor is bland... The whole thing is just... Bland! I never entered this franchise with hype, in fact.. I entered with skepticism once I discovered the massive portion of the budget that went on marketing. What the hell was Bungie doing? There must have been some BIG changes when they merged into Activision's platform, because this game is nothing short of a joke. It brings to mind another incomplete game, released as more of a tech demo than game: Rage. Remember that joke of a game? Yeah, well think similar, only they briefly expanded it. A month later, they release a raid, The Vault of Glass. The difficulty requires you to grind outrageously, there is no matchmaking for it, and it is insanely difficult. Dark Souls difficult. If this game was aiming for "most sadistic game of the year", it definitely would hit the mark dead-on. The add-in content for this game, released weeks after has been nothing short of a slap in the face on top of the $60 hole in the pocketbook. So, Bungie, if your aim with your new identity, or lack thereof, is to enrage gamers and create the most controversial game of the decade, congratulations, you've succeed. As for this game, I could never recommend it to someone who I know. It will take your money, it will take your time, and when you're passed out drunk after playing it for hours, it will take a sharpie and draw all over your face just for kicks. Run away. Fast.… Expand
Average User Score: 8.1Jun 25, 2014A long, drawn out mess of glitches, stress, and broken promises, Grand Theft Auto V is just not what could be considered "industry standard"A long, drawn out mess of glitches, stress, and broken promises, Grand Theft Auto V is just not what could be considered "industry standard" in modern gaming. Rockstar seems to have rushed to the point that they released a game with no content, and are having to play "catch-up" in order to avoid chasing off most fans. How this game manages such high ratings is far beyond me!
I will admit, I was a sucker that went out (having loved all the GTA games I've played) and purchased the whole collector's edition deal. I was thoroughly satisfied with my purchase, and enjoyed playing single player in eager anticipation of "Grand Theft Auto: Online", the big deal multiplayer for this game that wasn't even released with the game, but weeks after. I figured that it would not be a problem, they must have taken their time. I'll enjoy the single player story, which is the only reason I am even giving this game a 3 and not a 1. The story is phenomenal. I laughed, got frustrated (but in a good way), and enjoyed seeing these three characters slowly work their way together to be the syndicate crime trio they ended as.
Moving on to the not-so-great, multiplayer in this game is so many DLC packs behind where they originally promised that it is utterly sickening. I can count five times that the infamous "Heist Update" was mentioned, and yet it is still "not quite ready for release" according to Rockstar's official statements at the release of one of the many filler packs (consisting mostly of clothes, weapons, and sometimes the same bland cars you've seen before), the "I'm Not A Hipster Pack". I cannot speak for readers of this review, but I have grown very tired of stale downloadable content that just screams copy-paste-recolor, and that is all I feel they have done with GTA Online. From one horrible decision to the next, with ever-so-slight fixes in the game that are few and far-between, GTA Online fails to compete to even the simplicity of GTA IV's online mode, in which glitches do not run rampant, and money is not an issue that is constantly being worked on (and microtransacted). I cannot say that I feel I got my money's worth with this game. The story was great, but when you were promised something so much more, it is upsetting. Rockstar, you have created a monster of a poor game in a very modern and new gaming generation, and I fear that it will harm you severely, with many players flocking to next-gen consoles. I understand a release for GTA V on the new generation consoles is coming soon, but you have to ask yourself: "Would I spend even more money on this game, just to get the same broken promises?" I know I certainly am having second thoughts. What would you do, Rockstar?… Expand
Average User Score: 6.2Nov 18, 2013Not what I was expecting. Blacklight: Retribution looked like an amazing free-to-play game on the PS4 launch, and I was very eager to get it,Not what I was expecting. Blacklight: Retribution looked like an amazing free-to-play game on the PS4 launch, and I was very eager to get it, being a long-time fan of multiplayer FPS games. My first day with this game was decent. I messed around for a bit with the training modes, as the servers were so messed up that I could not connect to a game. The AI are probably the dumbest things I have ever seen, until they can see you, at which point your face is greeted with a hail of bullets that shred you into nothingness. Eventually, after getting bored, I tried to find a game once more on my second day. I successfully found one, and played for a couple of hours, racking up points and XP despite being killed by opponents with better gear and equipment, and then afterwards, when I went to go look for new equipment to buy with the hard-earned in-game points, I learned something. You cannot permanently unlock a single thing with in-game "GP"! I thought it was a sick joke, and looked everywhere for proof otherwise! To my astonishment, I was greeted with screens asking me to pay for in game "Premium Currency", otherwise I could only drop a couple thousand hard-earned "GP" to "rent" the gun and equipment for a maximum of one week. Do not be fooled people, this is a straight, 100% PAY-TO-WIN, BETA game. It's similar in purchasing to League of Legends, where they rotate a "Hero" character that is free to play, but you have no access to their abilities or such, and everything is consumable. Even the in-game "depot" shop is similar to League of Legends. I know it's an odd comparison, but it is literally the same pay-to-win mechanic, so do not come and play this game expecting it to be free, it really isn't, and I think Zombie Studios should feel guilty about releasing this poor of a beta to the world, and admit that they lied about this game being free. Companies like this are the worst of the worst as far as money-grubbing goes.… Expand
Average User Score: 5.4Nov 14, 2012Criterion strikes again, butchering a long-dead hit series with even more of a fluke of a game. I'm going to be a bit personal in thisCriterion strikes again, butchering a long-dead hit series with even more of a fluke of a game. I'm going to be a bit personal in this review, first off. The developers at Criterion must not be capable of any form of higher thought process, because if they were, they would have stopped making Need for Speed, and let it die a noble death long before the crap that was NFS: The Run. In short, Need for Speed has become Burnout, because someone at EA was an idiot and cut the Burnout series, then entitled Criterion to get their grubby hands on Need for Speed. Crashing is a good thing, driving isn't, customization is non-existant, police chases are cliche and lame, at best. There is no thrill to this game, nor is there to any recent Need for Speed games. Undercover was the last of them, folks, the very last decent Need for Speed game. As others have stated, you CANNOT customize anything, save for your paint, which is reset whenever you drive in for a tune-up. The "blacklist" is nothing but a boring checklist now, if that. There is no story, no characters, no cars to upgrade to, per se. All there is in this game is more of Criterion's trademark crap, heated to serve. I refuse to even bother going into detail about this game, as there is no detail, what you see is what you get. I was one of few lucky enough to just have played a rental, but if you are considering buying this game, HEED THIS WARNING: This is NOT like the original NFS:MW, and you will be wasting your time any money if you think that it will be anything remotely enjoyable, as Most Wanted 1 was. Criterion, you continue to make a grown man cry with your redundant failure to make games. EA should have let you die out with the Burnout series, and saved Need for Speed the agony that it has received with you at the helm.… Expand
Average User Score: 6.8Nov 14, 2012The same, redundant gameplay, but in Revolutionary America! For the sake of organization, I will break my review into two parts, one for eachThe same, redundant gameplay, but in Revolutionary America! For the sake of organization, I will break my review into two parts, one for each disc, respectively.
Multiplayer: There is nothing very eye-catching in the multiplayer, in my honest opinion. The multiplayer of the game is essentially the same glitched, buggy experience from Revelations, mixed with the end of Brotherhood's, but with a twist. X is now the button to stun as well as kill, making an ever-so-slight change for the better in the mechanics. Smoke bomb makes its infamous return in the game, but with available counters in the forms of Animus Shield, Wipe, and even well-timed knives. However, unlocking items is more expensive than ever, in effort to keep you playing longer. Getting points takes an ungodly long time in game, even after winning many games. In the end, you will still be run down by a pursuer for a typical 150 points, you will still experience glitches, lag, and many other aspects that the Ubisoft devs refused to acknowledge. But hey, you can always just throw down some real cash for "Erudito Credits" and get a completely unfair edge far ahead of everyone else, all while sacrificing any value of playing the game. The multiplayer is worth maybe one and a half marks to me, at most, due to Ubisoft's blatant disregard to the problems so many cried out about after Revelations..
Story: The story takes place in Revolutionary America, where you begin not as Connor himself, but his father. After setting sail for the American settlements, you get to play through a very long and tedious introduction to the story, filled with puzzling scenarios and making no effort at telling you where to go. If you can make it through the confusion of the introduction, new fighting system, and change of scenery from the usual Mediterranean streets, you get a special surprise! What is it? More of the mindless repetitive tasks that Assassin's Creed is famous for. Go here, do this, kill this person, free those people, etc, etc. Perhaps the games should be called "Errand Boy's Creed", because the time you spend actually influencing anything in the story is very slim to none. I personally was skeptical upon seeing AC step into the Revolutionary War, because it makes you wonder.. "What the hell? What's next, the assassins started the Civil War? Did they cause the World Wars as well?" Nevertheless, the transition was seemingly smooth, for the most part. Every now and again, I can't help but feel like I'm right back in the middle of Revelations, though. The game isn't very gripping for the era it tries to relive, for whatever reason. In short, the story is very repetitive, daunting, and slow, mostly even cinematic I would say. The story earns another one and a half stars for its lack of a gripping, engaging story that makes you actually WANT to stick with it until the end.
Better luck next time, Ubisoft. And a word of advice, consider what the people buying your game want beforehand, instead of realizing and trying to correct long after the damage has been done.… Expand