Average User Score: 8.5Nov 14, 2013I am a sucker for Ratchet & Clank. Humor, crazy weapons, weapon leveling, bolt and raritanium looting, and more! I can't help but be thrilledI am a sucker for Ratchet & Clank. Humor, crazy weapons, weapon leveling, bolt and raritanium looting, and more! I can't help but be thrilled about R&C returning to their core mechanics. I just wish the game was longer I am looking forward to the next installment on the PS4. Don't make us wait Insomniac!… Expand
Average User Score: 6.6Jul 11, 2012This game has really struck a chord with me. I set the game to hard and kicked off with as little supplies as possible. I wanted to grind myThis game has really struck a chord with me. I set the game to hard and kicked off with as little supplies as possible. I wanted to grind my way to glory! I certainly have not been disappointed. The developers have done a great job at guiding the player into the experience they have crafted without overwhelming hand holding. I love a game that makes me feel like i'm discovering something. As an example, I attempted my first battle without a sword. I quickly realized that I was ill-prepared. A short jaunt down the trail, some dialog with the locals, and I found myself prepared for basic battle. The game provided me tutorials on what I discovered. The game did not tell me when, where, and what I needed to do the whole way. It was a fine blend of discovery and tutorial.
The strategic battle is my favorite part of the game so far. The move scheme, sub-turns, skills, and the unconditional escape make the battles very satisfying and scales very nicely. As you character evolves you are able to strategically handle more and more enemies. In recent years I've become more of an action-RPG fan. But, this game has captivated me. The combat is very satisfying.
Standard functions like healers and stores are available for staying healthy and buying new junk. The side quests provide that additional challenge to pick up some additional experience, pearls, gold, and equipment. I did find the idea of a "savant" who is used to upgrade attributes in exchange for pearls to be a new one for me. I like the idea. But, it does provide for a bit of a sigh when i have to travel back to a town to find one. The nice part about it though is that you don't have to wait to "level up" in order to update your attributes or spend your attribute points when you level up. You can hoard pearls and wait around to see how your character needs to develop in response to the baddies that are blocking your path to fame and fortune. The storyline is pretty standard so far. But, I have not had a chance to fully experience it. However, I am not entirely focused on the the story since the battles and building up my character are my focus right now. I have yet to experience utilizing material slots, equipment comparison, picking up additional members of my group of my character.
My only criticism is that due to the orientation of the screen during battle it is often easy to move in the wrong direction.… Expand