Average User Score: 6.3Feb 18, 2013This review contains spoilers, click expand to view. By now you probably know that Dead Space 3 isn't a survival horror game like its predecessors, but rather a third person action shooter. This isn't necessarily a bad thing if it's done well, unfortunately in Dead Space 3 it is a complete failure. Most of the combat (and there is a lot of it) follows this pattern:
-Isaac enters a small, cramped room.
-Room gets locked down.
-Wave of necromorphs spews out of vents.
-Another wave of necromorphs.
-Room opens up.
-Move on to next room, repeat.
The strategic dismemberment that was so enjoyable in the first Dead Space game is completely gone. Each of these waves has so many enemies charging at you so fast, that you will repeatedly end up backed into a corner while you mindlessly empty clip after clip into an undifferentiated mass of arms and legs and tentacles. Impalement is also of little use, since there is no time to stop shooting at the dozens of enemies who are mobbing you, and if your telekinesis picks up the wrong object from the gigantic pile of limbs and items, then you're as good as dead.
Not all the combat is atrocious. The end boss is one of the most epic I've ever seen, and there's another memorable boss fight around the middle. Unfortunately most of the boss fights will be against the Snow Beast, who seems to have no shortage of respawning tentacles. Perhaps the combat is more enjoyable in co-op, since the game was clearly not designed around solo gameplay, but I don't know. Both of the co-op partners I found in message boards have flaked out. That's another thing that is extremely frustrating about this game; if it was designed to be played by two people on two separate consoles, why does it include no tools for finding a co-op partner?
The game has other flaws, such as generic, one-dimensional characters; formulaic dialogue; a clunky weapon-crafting system; and an in-your-face microtransaction system. The game also froze my XBOX 360 a few times. As extremely annoying as these things are, they are small potatoes compared to the epically bad and frustrating combat I've already mentioned. I could overlook these other flaws if I actually enjoyed playing the game, but the bottom line is that the combat is so pointlessly long and repetitive that it ultimately turns Dead Space 3 into a game that is just simply not fun to play.… Expand
Average User Score: 5.7Mar 15, 2012This review contains spoilers, click expand to view. There is probably nothing I can say that hasn't already been said. Up to a very specific point, the game is beautiful, poetic, and engaging. Games that produce a swell of emotions in the player are rare, and the Mass Effect series does this better than anyone else. When you come across familiar characters, you feel a joy akin to running into an old friend. When they die, you feel a genuine sense of loss. The music is perfect, the combat is tight, and the visuals evoke a sense of scale that truly befits the often-used but rarely deserved adjective "EPIC".
But like I said, this is only up to a very specific point, and that point is when Shepard enters the beam of light and is transported to the Citadel. The plot holes introduced in the last 10 minutes of the series are so numerous, the inconsistencies and contradictions so prevalent, the choices so limited, and the 16 "different" endings so homogeneous, that it bears little resemblance to anything that led the player to this point.
The outrage that has been generated by this game's ending is like nothing before, and the massive discrepancy that exist between the player and critic reviews is very telling. I'm sorry, but I cannot recommend this game.… Expand
Average User Score: 7.8May 26, 2011If you love GTA, then chances are you will not like this game. LA Noire consists mostly of carefully driving yourself from oneIf you love GTA, then chances are you will not like this game. LA Noire consists mostly of carefully driving yourself from one heavily-scripted, semi-interactive cutscene to the next, and if you don't want to drive you don't even have to do that, you can let your partner do it. The sandbox aspect could be entirely removed from the game and you'd still have the same game. While interacting with the world, you can't jump, you can't run (you can do a brisk trot, but that's it), you can't climb things, hell it won't even let you pull out your gun. This is an extremely restrictive game that completely departs from what we've come to expect from Rockstar.… Expand