Average User Score: 7.3Sep 15, 2011This game is absolutely horrible. Imagine Doom with only two weapons, a small variety of enemies and completely linear maps. There is littleThis game is absolutely horrible. Imagine Doom with only two weapons, a small variety of enemies and completely linear maps. There is little in way of player decision or choice save for what you upgrade: and even that is rather meh, because all the upgrades are simply plonked onto the same two weapons and are powered by the same two ammo types. Plotwise? In truth, I wish there wasn't a plot, because what little plot there was was laughable and presented poorly. I thought the Max Payne noir-esque aesthetic interesting, but the comic art was not very well drawn, and contrasted jarringly and greatly with the in-game aesthetic, which was brighter and more colourful.
To be fair, I found the in-game aesthetic to be rather nice. A lot of detail went into the environments of the early maps: look up and you'll see wires dangling all over the place, with massive blimps crossing the skies above said wires and neonsigns. But that was pretty much it: it just looked nice, but did little more. The game simply didn't engage the player on a level, which was a great shame because the game, as a cyberpunk FPS, had potential.
All in all, I'll say it's a game that you should only get if you're a big fan of Doom, Unreal or other old-school shooters; and even then only when it's on discount.… Expand