Average User Score: 7.3Jun 6, 2013I'm not sure what people were expecting with this game, but a lot of reviews seem to be missing the point. Strike Suit Zero is primarily an action game. In fact I'd go as far as to say the gameplay is effectively what you'd get if an indie team were to make a Devil May Cry game where Dante is replaced with a spaceship. Kill as much as you can, as fast as you can. That is essentially the goal of every mission, leading to a very arcadey feeling experience. This is in no way a realistic space game, arguably having more in common with side scrolling shoot 'em ups than slower paced games in the space genre such as the X-Wing or Wing Commander series.
If you are in the mood for some fast paced gameplay and feel like giving Strike Suit Zero a try, you'll be treated to a decently challenging game with excellent visuals and soundtrack. Graphically the game looks excellent whilst it is being played with the action never affecting the performance. The only slight issue I could complain about is that models and textures do look rather low-res when you stop and stare at them. Fortunately you'll rarely get to do this as the action keeps coming, leaving you to admire the execution of the design rather than the technical aspects of the texturing. Something that is particularly worth mentioning is the ship designs by Junji Okubo, an artist with an increasingly impressive résumé, boasting a career of experience working on both anime and video games with a strong base in the mecha genre. The soundtrack is also above par for what I'd expect, particularly from an indie production. This certainly left my eyes and ears sufficiently entertained by the setting, creating an unusually immersive experience for what most people would shrug off as a mindless action game. The plot leaves a little to be desired but is clearly not the main focus of the game. Frankly there isn't much plot, but what little there is kept me interested enough to want to see what happens next.
However... This is where the main negative comes in. The game is extremely repetitive. Remember Those great visuals and soundtrack I just mentioned? Well you'd better get used to them. By the fourth mission (out of 12) you'll have already seen or heard most of it. This would be a problem if SSZ were a higher budget game created by a larger team, but under the circumstances I think the repetitive nature of this game is something that should be forgiven. Born Ready Games only have one game under their belt, this one, and a relatively small team which has been funded largely through kickstarter.
One major negative that I found was that the beginning missions were paced rather poorly for my tastes. Despite the name of the game you only obtain the strike suit after completing a few missions, effectively leaving out several important game mechanics for a significant chunk of a first time playthrough. This is fixed when you replay missions, being able to select and fighter available to you but I still found that it made the first 3-4 missions a bit of a chore. I found my enjoyment to increase exponentially after obtaining the strike suit and getting used to the devil-trigger like power up system having access to the suit provides. In fact a lot of the replayability comes from returning to missions to try and up the rank you received, with your average ranking across all missions even having a small effect on the ending of the game.
Another low point for other people has been the difficulty level, with other people citing bad A.I and frustrating escort missions. I can see how this might be a problem, but I never suffered from it.. Generally I breezed through the missions on the first pass without even using the checkpoint system, however this is very much from the perspective of a core gamer. Despite the fact I had no problems with it, if you were thinking about purchasing SSZ the issues with the "frustrating" difficulty could be something to bear in mind if that is a deal breaker for you personally.
Overall I'd say Strike Suit Zero is easily worth a look if you are interested in a simple space shooter game with a ridiculous amount of action but not much else. If you are unsure or put off by the issues other reviewers have mentioned then it might be best waiting for it to go on sale, making a fairly cheap game even cheaper still. I can only give this game an 8 based mainly upon the technical aspects, which despite being generally excellent tend to be very repetitive. However if I were to rate the game based on the amount of fun that I had while playing it, I'd bump it up to a 9. For the 6-8 hours it took me to complete the main campaign with scores to my satisfaction I can't say I was bored or frustrated more than a couple of times, something that in my experience has happened much more frequently in most games (including many AAA releases).… Expand