Average User Score: 8.5Apr 10, 2013This review contains spoilers, click expand to view. I usually keep silent, but I can't with this. I'm a game love and a programmer, so I always appreciate the gameplay and also the game construction. Graphics and story aside. I would barely call this a "modern" game in a time when player personal experience is key.
First play, I was easily able to get through the came on difficult level. There was such scene control for User Interface that it was more like playing a movie than a game. Modern games should be more than just a game you play once. I've heard the halflife argument and I'm a huge fan of Halflife, but this is what halflife had this doesn't: Replay-abililty! Even when Halflife was done, I would replay "fight" sequences on halflife over and over, trying different tactics. I think the game creators of bioshock INF. knew this, which is why the game seems for force you onward, not giving you a chance to replay your favorite fight sequence, because you won't have one.
I also played the game through twice, chose all different options in the game, and it had no effect on gameplay. Terrible choice to put the game in a racially charged environment, asking the player to make a racial choice, then that choice has no effect. In a world that publicly pelts interracial couples, which side you are on makes a difference. It's insulting to have the game start with such a powerful personal choice that makes no difference! Take this as a foreshadow for the whole game whether you make careful choices or sleep you way through, the game give no greater reward. So don't bother searching you soul here, just click a choice, forget it and move onward.
This is also reflective of the 'quantum' concept as well. They use the premise that all realities exist and therefor changing one reality can have no effect because in another reality it will happen, which is why no matter what you do doesn't stop the main character. And what was the game designers solution: change reality. What? Stopping baptism in one life doesn't stop it in another, as so stated by the game itself!
They set up the potential that they could create a game with choices that made a difference on gameplay, yet in the end, all players end in the same place, which would feed to their quantum concept that you can't change the outcome because all outcomes exist. It almost feels like the story writers and game designers weren't working together. Like the maps and characters were make here, and the story somewhere else, so when they were put together, the story is vast and wide, and the gameplay narrow.
They created a beautiful world with a super-charged environment, and all they had to do was create a few alter-characters that would talk to you if you made this choice or that, and that little effort would have made the game worth playing again, and choices worth making. Instead, they chose a homogenized experience in a polarized world.
It's like a mediocre high budget film. You'll love it for the effects, find holes in the story, and in the end best waiting until you have a slow weekend and it comes out on video to see. Ultimately, I recommend that people wait till the cost comes down, and then play it once, have fun, and expect to not want to play it again.… Expand