Average User Score: 8.8Apr 2, 2015Ok, let's cut straight to the chase here. Bloodborne should be a 10 out of 10 game it's that good but From have made a major mis-step with theOk, let's cut straight to the chase here. Bloodborne should be a 10 out of 10 game it's that good but From have made a major mis-step with the long loading screens.
On the surface of it Bloodborne plays much like all the other Souls games but there's a freshness about it. The game has more attitude and style. Everything that wasn't essential has been done away with and everything else has been refined. Items now scale with your stats like weapons so they remain relevant throughout. Bows are out, so no just buying loads of arrows and taking enemies out from range.
Bloodborne focuses more on stealth and close combat. Parrying is now done with a gun instead of a shield and there is a wider margin for error. Back stabs now require enemies to first be stunned with a charged attack making them more difficult in normal combat but easier if you sneak up from behind.
The game world is more cohesive and believable than DS 2 and more reminiscent of the first Dark Souls game with many shortcuts folding back in on themselves rather than branching out in straight lines. There is less variety in the locations as well but the environments look great and they never become stale. Whether or not Yharnham is best game world FromSoft have created is probably to early to say from just one play through.
I'd say wait for a patch to fix the long loading screens before you play but I can only review what's in front of me so I must deduct one point. It's a problem all of the developers own making as they constantly force you to revisit the central hub between warping (presumably to discourage grinding) but that design decision in itself doubles the number of load screens compounding an already serious problem.… Expand
Average User Score: 6.7Feb 22, 2015As your probably aware the run up to this games release was proceeded by a lot of debate over whether or not the short running time was worthAs your probably aware the run up to this games release was proceeded by a lot of debate over whether or not the short running time was worth the full asking price. To answer that question simply it's a 'no' but really it's the wrong question.
Developer Ready at Dawn responded by saying it was the quality of the game that mattered not the length. And the game is high in quality that is true but again that's still missing the point.
The question people should really be asking is, is the game any good? And as you've no doubt already seen my score your already going to know my answer to that.
Graphically the game is high in quality both technically and artistically, it looks great no doubt about it. But that's about all I've got good to say for this so called 'game'. For the record it took me around about seven hours to finish on normal difficulty but I was so bored I was glad it was short.
I'd guess more than half of that time was spent watching cut scenes. Literally entire chapters would pass without me ever having control over my character. And when you are in control it's strictly on the games own terms. If the game doesn't want you to run fast or draw your weapon it will pull the rug from under you by removing your control. Ready at Dawn don't want you to go crazy and shoot up their nonreactive game world. They would much rather you walk around sluggishly and slightly rotate pointless objects.
There is a couple of interesting weapons which threaten to be fun before there taken away from you the moment you get them but the gun combat itself is never anything more than average. Head shots feel strangely unsatisfying and enemies die almost as easily if you shoot them in the hand or foot. There is no puzzles, platforming is the same as in Uncharted (i.e. not real platforming) and anything more complex is just dumbed right down to a quick time event (i.e. press button on screen watch something happen not real game play).
Ridiculously boring cut scenes that drag on forever and mind numbingly dull item finding for the trophies kills dead any replayability The Order 1886 might of had. Oh did I mention the cut scenes are all unskippable? ...they are.
The Order 1886 plays very much like The Last of Us or Uncharted 3 which is what Sony probably had in mind. But even by the low standards set by those games this is a step backwards. A complete lack of depths or development. Literally nothing to the game play to engage the player.… Expand
Average User Score: 9.0Oct 28, 2014To me the original Bayonetta was/is a flawed master piece. Although it had a lot of serious issues the core fighting mechanic of dodging anTo me the original Bayonetta was/is a flawed master piece. Although it had a lot of serious issues the core fighting mechanic of dodging an enemy attack at just the right moment and then unleashing a counter combo of your own was so satisfying many of the games flaws could be forgiven. Bayonetta 2 is a carbon copy of that game, yet somehow worse.
Being able to see what your doing was always a big problem. With so many enemies in such cramped areas and so much happening on screen at once, reading enemy attacks can be difficult. I find myself constantly wresting with the drunken camera which now sits much closer to your avatar making awareness of your surroundings even tougher.
Controlling Bayonetta herself is fun but sections where you are forced into a giant mech suit are frustratingly sluggish with combos and witch time seemingly disabled, the gameplay is reduced to tedious button mashing. On the subject of witch time (dodge an enemy attack at just the right moment to trigger a slow motion sequence allowing you time to perform extravagant combos) the game seems all to happy to brake it's own rules, with some witch time being much longer or shorter than others with no reason or rhyme.
Now I wasn't joking earlier when I said Bayonetta 2 was a carbon copy of it's original. From the story to the characters, the soundtrack, items, weapons and menus it just all feels far too familiar. Gone is the fun little arcade shooting mini game 'Angel Attack' for some reason. Platinum instead have gone down the more is more route. As in more enemy types. As your funneled down the games narrow and linear pathways a slightly different enemy design will be thrown at you one after another.
The graphics have only slightly improved, nothing to write home about. Probably on par with an average 360 or PS3 game. There is one new character, however he is extremely annoying. A boy who turns into a squirrel named Loki his soul inclusion in the game seems to be telling you to hurry up and generally discouraging you from any sort of exploration which is odd as the game does have quite a few hidden areas, oh well (shrugs shoulders). The back drops feel similar and by the final few chapters your literally back in the first game.
Bayonetta 2 does include an online co-op mode. Unfortunately adding more carnage on screen only makes it completely impossible to see what's going on and the way the mode is set up with you competing against your co-op partner to see who can deal the most damage just didn't to it for me.
And now we come to the biggest problem I have with this game. Namely the incessant interruptions from the appallingly bad cut scenes. Every 2 seconds control is taken from the player. I don't mind cinematics in games if there good have them. Have them at the beginning or end of a level not in the middle. I'm serious you can't walk 3 steps without being subjected to the the most tedious, long winded waffle I have ever heard in my life. Yeah you can skip them. Four button presses, 4! And there's often 2 cutscenes in a row so double that to eight. You spend more time skipping cutscenes than anything else. It's a game, don't they realise people want to play it not watch it. The story is this your the good guy there's the bad guys... beat them up.… Expand
Average User Score: 8.2Apr 14, 2014Dark Souls 2 is just like Dark Souls except bigger. Certain aspects like covenants and humanity have been simplified to make them easier toDark Souls 2 is just like Dark Souls except bigger. Certain aspects like covenants and humanity have been simplified to make them easier to understand and the game is generally more user friendly in it's design choices yet it still retains it's brutal difficulty and air of mystique.
The graphics are slightly compromised on ageing hardware but thankfully From Software made the right decision to sacrifice detail for frame rate to ensure the game handles smoothly even if the lighting isn't perfect, boo hoo (sarcasm).
Dark Souls 2 is not a perfect game, I could write a list as long as my arm about it's flaws (which are many but most relatively minor). Hell, it's not even a fair game. But that's sort of the point. It's the challenge and satisfaction of overcoming seemingly impossible odds to win. Even the cheapest of victories will have you punching the air in celebration.
What it is though is an epic adventure which took me 80 hours to complete and I still don't feel as if I've scratched the surface. It's the best action RPG I've ever played. And although it may never win 200 game of the year awards it just might be the best game ever (so far).… Expand
Average User Score: 8.5Feb 26, 2014Bravely Default has a turn based combat system of great depth. There's probably a little bit too much level grinding in it but it isBravely Default has a turn based combat system of great depth. There's probably a little bit too much level grinding in it but it is satisfying when you feel your attacks becoming more powerful and your able to steam roll enemies which had previously been problematic.
Then random battles are there for a reason. So you can experiment with different job classes and tactics and to try out new equipment and magic. But there isn't enough content to go round and the ground hog day final chapters are extremely repetitive as you repeat yourself over and over and over and over again.
Characters are so-so and the story is not worth mentioning. The street-pass features are pointless. Great presentation, graphics and music.
Overall a highly polished turn based RPG with derivative story and not enough content for it's deep combat system.… Expand
Average User Score: 8.0Jan 23, 2014A shallow but but fun combat system that can't quite measure up to the best in the genre. Killer is dead has loads of style to go with it'sA shallow but but fun combat system that can't quite measure up to the best in the genre. Killer is dead has loads of style to go with it's surreal settings and crazy characters but is let down badly by it's technical flaws.
Loading times feel long and the sub standard graphics are made worse with an inexcusable amount of screen tearing. The camera and art style can obstruct your view also.
As for the gigolo mode? What do you say to someone who walks in on you playing that? Very embarrassing. Sexy police bikinis, anyone?… Expand
Average User Score: 9.0Jan 15, 2014All the vibrant fun of the best Mario games but none of the frustrations. Having said that there is something else missing, a challenge.All the vibrant fun of the best Mario games but none of the frustrations. Having said that there is something else missing, a challenge. Nintendo has walked the thin line between pleasing existing fans and attracting new fans who may be put off by a higher difficulty level. The problem isn't that the game is too easy but that there is rarely any risk or reward in anything that you do.
Coins used to be collected to gain extra lives, now it's just for fun. Yes you still get extra lives but what's the point when you get infinite continues?
A big thing is made of hitting the top of the flag pole but you can cheat by storing a cat suit until the end of the level and then just climbing to the top.
Early levels are particularly easy and most can be 100% completed on a first attempt. The difficulty does get ramped up towards the end but it takes a long time in coming. The games longevity relies less on replayability and more on the sheer amount of worlds and levels it has. On three occasions I thought I was on the last world only to find there was more. At the time of writing this I have clocked well over 20 hours of play time and still have a few more stamps and green stars to collect.
So yes it's a bit easy, at no point did I find my heart beating faster. But I still enjoyed every second of it. It's one of those games that when your not playing it your thinking about playing it. It's a game full of charm and subtle comic moments. Mario camps it up beautifully by meowing while mincing around in an adorable yellow cat onesie. The graphics look great in HD and the fantastic soundtrack combine to make a great overall package.… Expand
Average User Score: 8.4Jan 5, 2014This game is clearly reusing the Little Big Planet game engine, which if you've played you will know has horribly floaty physics and stodgyThis game is clearly reusing the Little Big Planet game engine, which if you've played you will know has horribly floaty physics and stodgy controls which makes for a very unsatisfying platforming experience. To some extent LBP got away with this because that game gave the players an almost unlimited amount of creativity in the level editor. Puppeteer has no level editor and so I have to judge it on it's own merits which are few.
Now the thing that attracted me to this game was the highly original concept of the game being presented as a an interactive puppet show. Presentation wise everything is fine, music, art style, well the graphics aren't the best there a bit dark and gloomy but still alright. However the last time I checked it was the gameplay that was the most important thing and it's just not good enough.
It plays just like a series of Little Big Planet levels except with horrendously long interruptions from cut scenes and the games narrator who never shuts up. Boss fights all play out the same and finish with a lazy quick time event. Power ups are none existent, you instead collect heads which are supposed to have powers but you can only use them at a specific part of the level and confusingly the game always seems to give you the wrong head.
The script is supposed to be funny but I don't think I cracked a smile once. The characters in this game never shut up even when your trying to concentrate on what your doing they just go on and on giving you more information about the story which you stopped caring about a long time ago.… Expand
Average User Score: 8.9Jan 2, 2014This review contains spoilers, click expand to view. A very solid workman like entry in the Zelda series. A Link Between Worlds does nothing to irritate the player. It won't bore you with endless talking or interrupt your fun with monotonous cutscenes. Nor will it frustrate you with gimmicky control schemes. ALBW just let's you get on and play. Sensible design choices are made throughout, controls are tight and responsive. Being able to turn into a 2D drawing is an inspired gameplay mechanic which adds new dimensions to the games puzzles and exploration.
In theory it's the perfect Zelda game but there's no mistaking the undeniable stench of over familiarity. Dungeons feel indistinct. The art style is needlessly childish and in a post Dark Souls gaming landscape the low difficulty and lack of punishment means boss fights lack drama.… Expand
Average User Score: 2.4Nov 17, 2013Hello and welcome to Recycled Random Death Simulator 2013. The single player and multiplayer in this game are two completely differentHello and welcome to Recycled Random Death Simulator 2013. The single player and multiplayer in this game are two completely different kettle's of fish so I will do a brief mini review of both.
It was a good idea to make video games like brain dead Hollywood action blockbuster movies wasn't it. And what is the best way to enjoy an action movie? For me it's watching the same section of movie over and over again because the lead protagonist keeps dying until I go mental and start smashing my house up. Veteran mode (hardest difficulty) exposes CoD's single player for the semi interactive cinematic that it is. No skill, no challenge no depths, no room for exploration or experimentation just do what your told when your told or die. Walk a few steps in the wrong direction ...die. Shoot someone you weren't supposed to ...die. Stick your head out of cover in the wrong place ...die.
Boring incoherent story and bland generic characters. Every level is a remix from a previous CoD game. No British characters, just all American because that's what sells. 1/10
Well basically it's more of the same. Some interesting new game modes like Crank and Infected which are quite good. Squads and Extinction see you team up with other players to fight AI enemies. The AI is impressive but it's not the same as fighting other human players, thankfully though you can easily ignore these new modes and just focus on the main multiplayer which as usual has plenty of weapons and perks to unlock by leveling up. The maps are decent but there aren't many of them, of course that's because Activision want to charge you for more maps later on with all the usual overpriced DLC. 7/10
Ghosts see's a little improvement in terms of graphics and presentation but it's so slight most probably wouldn't even notice. It's also probably the best multiplayer the series has ever had but again it's such small improvements it's basically irrelevant. If you've played any CoD since 4 then your not getting much different here. Sadly Special Ops which they ruined in MW3 with a pointless leveling up system has now been done away with completely.
In the end it comes down to how tired you are of the same but good multiplayer. With this being the seventh game in as many years it's unlikely most will find this to be a worthwhile or enriching experience. 4/10… Expand