Average User Score: 4.6Sep 29, 2012There are many things that are wrong with WoW's newest expansion. Though there is so much more that is right. Mists of Pandaria represents the culmination of years of experience in making WoW expansions. It is the best of the series without question, or perhaps seems as such following the horrible blunder that was Cataclysm. The art style, questing systems and new continent are everything that the game needed to feel refreshing, while also boosting it's normal "World of Warcraft" style that people either love or hate. While most reviews herein contain reasons such as "network" or "Pandas" followed by obscene ignorance, MoP is everything that any past expansion has given and perhaps more. Gamers today as a whole have lost the ability of distinction, and it is human nature to hate on something that is popular if you are not a part of that group. This is exasperatingly evident with MoP, which brings forth new content, brilliant visuals (ala WoW style), hilarious and entertaining quests and an promise of so much more. The new systems alone provide for bonus addons that give players new things to do while preparing for raids and to do battle; the cross realm system, while very irritating to non-PvP realm characters, is a great idea that was poorly implemented. Getting gold ratings on challenge modes are incredibly hard even for hardcore raiders, and scenarios bring an additional outlet for people to spend time earning justice and new items without needed a tank or healer. In addition, the reformat of normal dungeons to the era of Wrath, while maintaining the difficulty of challenge modes, is a tremendous improvement over the last expansion where dungeons weren't all that popular until the second patch.
Blizzard has promise bi or tri monthly patches containing alternating portions of contents such as raids, dungeons, dailies and story that will further advance the storyline of Mists of Pandaria. As such, huge battles are expected, and there is already more blood in the water than in any expansion thus far. PvP is rampant on PvP realms, and so are a huge amount of issues that should have been handled during beta (such as crz and it's general useless nature other than providing extra players to steal your kills or quest mobs).
Pet battles are strangely addicting, and farming is less than optimal in being entertaining. Still, the game boosts tremendous improvements over the past, learning from mistakes and rewarding multiple different types of crowds. As most raids haven't been released (scheduled for a week or two), the only experiences I could speak of such is from the Beta, of which I found to be very enjoyable and just challenging enough.
Questing is entertaining from the start, minus the somewhat poor cut-scenes made to introduce them. Multiple different objectives, story-lines and "just for fun" tasks bring forth refreshing leveling when focused on at a moderate pace. Pandas, while controversial, bring about a certain feeling of "zen" in their own land, but ultimately cause one to quirk their eyebrows when seeing them in regular towns. Luckily, if Worgen are any indication, they will be a rare race of bestials despite having an "awesome" flare to a certain crowd. To put it bluntly, if one is on the fence about this expansion and you've enjoyed WoW in the past, it is definitely worth the purchase price and a few months of entertainment. Many are getting tired of the whole raiding scene and just getting new gear just to get new gear. Though the amount of content and things to so and do within WoW will give months to do while waiting on other games or just needing to fill time in general out of boredom.… Expand