Average User Score: 5.7Mar 10, 2012This review contains spoilers, click expand to view. I've always been a Bioware fan. I loved KOTOR, Jade Empire, Dragon Age Origins and the first two Mass Effect games. I consumed them. They shaped me into the gamer I am today. In fact ME2 was the first full retail game I've ever gotten every achievement on. And even with my hesitation after Dragon Age: Awakenings and 2 (which I enjoyed...but didn't particularly care for), I eagerly preordered my CE 360 version of Mass Effect 3. My reasons for going on and on about is this is because I'm trying to stress I've always loved Bioware because I could always count on them on delivering a solid, enjoyable story that while I may not like...I could always respect. What happened Bioware? Let me explain. First off, I can only imagine the technical and programming finesse it would require to fully interpret EVERY player decision one has made in the prior two ME games. I get it, it would be logistically horrific. So I honestly expected some dumbing down. I expected some character interactions between my crew members to be slightly "off" due to some normalization for the public. But what surprised me was how greatly a shift in "spirit" this game seemed to be. While in the past two games, the illusion of choice was always well managed, making you the player feel like you were Shepard. You had the choices, even if they were in reality a carefully constructed plan. In 3, it feels like its just been stripped down a little. Renegade and paragon choices dont quite seem to have as much the significant impact as prior two games did. And if you personally had wanted to follow a particular path in ME2 that you were hoping to lead into ME3? Well good luck with that. What happened to your ME2 crew? Granted I understand that Shepard voluntarily surrendered, but am I to really believe that pretty much all your crew just said, "Later!" without fighting for him/her? Another thing in regards to this that particularly chafes me is how they handled love interests. Liara, Ashley/Kaidan and then Tali/Garrus all get some screen time and have some resolution. Sucks for you if you chose Jack, Miranda, Thane or Jacob. While Thane DOES have a particularly nice resolution that is touching; Jack, Miranda and Jacob are pretty much SOL. Still, despite all that, I enjoyed the game. In fact I've been up till 5AM every morning the past week until this morning (8AM) to finish. And I loved it. Until the last 8 or so minutes. Every illusion of choice that Bioware gave to the players to make me love this series was ultimately thrown against the wall and beaten with a stick. Three ambiguous outcomes? Really? If the point of the past two games was making a Shepard of OUR choice...to be able to choose how we wanted our galaxy to rise(or fall)...don't you think the players would have liked to have more input then what you gave us? The equivalent of close your eyes and pick a door? I loved ME. I loved ME2 more. I played every class, both Shepard and FemShep. And now? I dont know if I even want to try ME3 with my other saves beyond the first one. What's the point if all our actions in the end amount to nothing? To be fair. There were things I did like. Mordin's resolution on Tuchanka was amazing and masterfully crafted. As the first "big" surprise of the game for me, it got my blood pumping thinking about what the rest of the game had in store for me. Thane's resolution on the citadel was also to me very well crafted. I loved exploring some more of the personalities of the various races inhabiting the ME realm. I enjoyed seeing how some of my actions in previous games came to fruition in ME3. Bioware. I still believe in you. I will still give you my money if you want it. But know that you are breaking the very things that I loved about you. My faith in your abilities as storytellers.
TLDR: If this was just a random RPG, I would be happy. I'd give it a seven or eight. But this is Mass Effect. It's big budget and well made. But I've run into a few technical glitches and the plot just doesn't seem as strong as the first two. And the ending sucked any nerd happiness I had right out of me. I don't mind a sad ending. I was kind of expecting a sad ending. Not a bad one.… Expand
Average User Score: 8.0Mar 1, 2012Surprisingly fun. As a fan of RPG's foremost and shooters second, the demo caught my eye with it's squad loyalty system. And while it's not exactly the most complex thing around, it is enjoyable enough that it carried me through the story. Which I enjoyed much more then any call of duty or battlefield game I've played recently.… Expand