Average User Score: 3.6Jun 22, 2012I've been playing SMNC since the Invitational (closed beta) period, and contrary to what people may say, it's quite a good game. Balance is constantly being adjusted based on community feedback and Uber's own data and observations. New content is added weekly, ranging from community-inspired content to things no one has thought of. The game's humor is a spot-on parody of major sportscasting, with a sprinkling of dystopian society. The characters are amusing, the arenas offer something for everyone, and it's generally an enjoyable experience. Matchmaking gets the worst bashing out of anything, but it's in the works. Recently, some changes were made that, in my experience, drastically improved the quality of games.
A few warnings: It's a hybrid of third person shooting and the gametype established by DotA. You can shoot, yes, but only shoot and you're on the road to defeat. Strategic thinking and cooperation are far more important than in other games. This isn't Monday Night Combat 2, either. It takes elements used in the first and revises them. Lastly, don't let anyone tell you it's pay to win in any way, because the only way to get an advantage over your opponents is to play. Over all, give it a shot if you'd like a change of pace, but if you're going to bash it, think things out and make sure you're giving an honest analysis instead of bashing a genre that just doesn't work for you.… Expand
Average User Score: 7.7Dec 17, 2011Many of the poor critic ratings, I believe, were written back when Achron was still under primary development. I'd compare it to tasting a cake that's not done cooking yet - of course it's not going to appeal to many people. However, now that there've been several patches and fixes, I find that most of the critic reviews won't hold against actual experience.
The time travel mechanic is interesting. Somewhat tricky to use, but how you use it depends on how good you want to be at the game. If you go back in time (something Achron does differently from other games) and simply want to undo moves, well that's easy enough, but can only make up for so many mistakes. It's not hard to learn basic time manipulation, only to master its intricacies. The pathfinding has been significantly (and I mean tremendously) improved since release and when most of the critic reviews were made. Back then, yeah, you couldn't walk around a building without microing your units every step. Not as much of a problem now, and it just gets better with each patch (which comes once a month or so, to change balance aspects and whatnot).
The AI isn't stellar. How it could be in a game like this is beyond me. However, it is enough to give players a challenge if they haven't mastered the RTS properties of macromanagement. The graphics look dated, but aren't important. They give the game a distinct feel, and convey all of the necessary information without hogging your system resources.
Speaking of which, the Resequence engine is going to take a lot of system resources. Keeping track of several minutes of a match all at once is challenging. You'll need a dual-core system for sure, so make sure you meet the spes before you buy. Try the demo as a stress test.
Achron's community is small, but great. Everyone is considerate and thoughtful, and the community contributes a lot to the balancing of Achron. The forums are great for discussing perceived problems and possible solutions, and everyone's really into the game at all skill levels.
Over all, I strongly recommend the game to anyone with a taste for time travel AND RTS games. Pure RTS fans may feel like the time mechanic is too complicated, and should play other games instead. Fans of time travel alone may not adjust well to the RTS aspects, but should certainly watch games and theorize! Fans of both would most likely love the game.… Expand