Average User Score: 8.1Jul 3, 2012I was kind of looking forward to playing this game. But now that I have finished it on the hardest difficulty setting, I can say that this isI was kind of looking forward to playing this game. But now that I have finished it on the hardest difficulty setting, I can say that this is the worst game of 2012 so far. Extremely disappointing would be an under statement.
The game is essentially one big escort mission. Your two buddies constantly get killed. I do not think that I died on my own accord at all through the entire two playthroughs. It was always one or both of my buddies getting killed, forcing me to try and rescue them, and getting me killed in the process. When you design a game where your buddies gets hurts, make sure that you can control them so that you can hold them back from harms way. You can't have the buddies rushing forward all the time to get hurt. And make sure that when you are saving them, that you are invincible during that procedure. Also when you rescue your buddy, the camera spins around so much that you become disoriented and gets you killed.
For a game that makes you die so often, and so swiftly, make sure that the loading times are short. The loading time for this game is atrocious, even when it is installed on the xbox 360 hdd. I've spent more time watching the loading screen than playing the actual game.
Do not have unskippable cut scenes. Why do people still make games that forces you to watch stupid cutscenes. I've seen it once, and I don't want to see it again. And do not put forced save points before a cutscene. This is what happens. I die. Watch loading screen. Watch cutscene. I die. Repeat. This is poor game design.
Why does it take a whole clip to take down a baddie, when all it takes is one bullet from a baddie to kill you? The unbalanced nature makes your bullets pretty much useless. Especially when they are in such a short supply. If you are going to make a game that requires lots of bullets to kill a baddie, give us more bullets. If you only provide small amounts of ammo, make it so that the enemies die in one shot. This isn't a 3rd person shooter, it's a 3rd person hider because you spend most of your time hiding behind cover waiting for your buddies to take our the enemies. And why have a cover where your enemies can shoot you? It makes the cover system useless. There are also lots of 'traps' where it looks like you can take cover, but the game doesn't allow you to.
The controls are also super sluggish. It takes forever to take cover, come out of cover or do anything. And it only take one bullet to kill you. This is what happens. I take cover behind something. Enemy throws a grenade. The time it takes for the game to take you out of cover so that you can run away from the grenade is longer than the grenade fuse so you die. Sometimes, the grenade icon doesn't even show so you die anyway. Enemy nade spam was extremely aggravating.… Expand