Average User Score: tbdSep 23, 2013Omegalodon does not feel like a complete game and contains many questionable design choices
The Omegalodon only has one attack effective attack against its foes (a area of effect roar), which make the other attacks redundant against anything but barriers and buildings.
The Omegalodon moves at a sluggish rate even when you consider that the game is a race towards a nuclear reactor. The sluggish speed drags out the game length and makes the Omegalodon little more than a roaring mass of hitpoints
The human characters move at absurd speeds making cars and such pointless
Cars handle like 20 ton shopping carts on ice
The extremely low celling for aircraft makes flying planes awkward and force dragging the mouse back all the time while bouncing against an invisible ceiling.
The lack of an aiming mechanic or autoaim makes using missile platforms and helicopters awkward since they both fire at a fixed angle.
The game does little to prevent griefing and base-camping.
There is only one map and rarely do more than 16 people seem online at a time (EU)
I believe I could continue this list, but let's move on to the actual game
You attempt to stop, assist or guide the Omegalodon through a laser-maze drawn over a city towards a nuclear reactor. All humans can move through the laser maze barriers, so the function of the maze is only to make the Omegalodon take a really really long walk
Despite the description as a tower defense the game rarely functions as such, rather your goal whether as the police/military or monster-friendly "enviros" is simply to take any nearby hardware and kill either the monster of the defenders in a chaotic manner. The only real tower defense feature is a few rare stationary turrets (which are easily defeated and can be used by both teams) and the maze for the monster. The game would probably do better as a pure "city defender"
I really cannot recommend this game in it's current state. It needs a lot of polishing and probably a few design changes… Expand
Average User Score: 8.0Jun 18, 2013It's a good game which is unfortunately held back by some rather bad and unintuitive controls for the RTS parts of the game. The last RTS fight was too much of a difficulty spike along with something of a "guide dangit!"-moment (tip: slowly build an army and after taking the first objective, suicidally rush the next objectives disregarding everything else)
Buy it for being a fun RPG. Do NOT buy it to play the RTS part with friends, it is very lacking in this area.… Expand
Average User Score: 6.6Nov 12, 2012If you're reading this hoping for a challenging sandbox survival game, look elsewhere. Enemies appear only in air pockets dug out by the player, and keeping a good supply of resources is just a matter patience of not getting careless along the way (forgetting to make farms). This is the fundamental problem with the game if you're looking for a survival challenge.
Aside of these problems a number of other major issues and a significant lack of polish plague the game.
Enemies lack proper patch finding and will when encountered instead wildly teleport around the level until they find a dwarf to beat up. Your own dwarves cannot be controlled (aside from teleporting them) and soldier dwarves will simply bullrush your enemy they can patch-find their way to, even if they are on the other side of the level and have 1% of their maximum health available (no way to prevent this aside from sealing them in).
Enemies teleporting makes traps useless, and since you can't stop your dwarves from blindly rushing into battle the only factor is having more and higher level dwarves than the enemy monsters.
Certainly better than the combat, but basic resources are surprisingly rare, while 'rare' resources when found can buy you immense quantities of these resources, which leads to situations where the best way to get "stone" is to find an unholy rock and sell it for a few thousand rocks. Unfortunately you also need to mash the "buy rock" button a few hundred times since you can only buy very small stacks. Aside from this you have a few minor issues like resources sometimes permanently disappearing from your resource tab if they reach 0.
[Graphics & Sound]:
The sound and graphics for the game are both nicely done and get the point across. Aside of a few minor issues designing a good looking dwarf fortress is both possible, fun and fairly easy to do.
A few major design flaws and a severe lack of polish across the board prevents this game from reaching its full potential. Perhaps the game will change later on, but as the game is now I do not feel that I can recommend it to anyone. 3/10 (note that I consider 5 to be an average game)… Expand
Average User Score: 7.9Oct 28, 2012The lack of clear character roles such as a clear tank, healer, damagers, crowd controllers and so on unfortunately reduces the teamwork in the game to beating up monsters and dodging their attacks... in group! As opposed to beating up monsters and dodging their attack alone!
Unfortunately everyone basically just runs their own race, and aside of "combo fields" it typically works better that way. Working together alongside strangers is obviously even more devoid of sophisticated teamwork.
Next problem is the attack numbers, and this is something almost every bad review mentions. There are only 5 attacks per weapon and a few support abilities used more rarely. This in turn means that you'll be using the same tricks again and again and again until you start getting bored.
The World versus World is very well done though, and some features such as jumping puzzles can be a fun diversion.
Overall this is not a bad game, but the non-dedicated character classes don't quite work out, and it drags down the entire game.… Expand