Average User Score: 4.9Jan 16, 2014Great looking game, that leaves you wondering WT* happened to the NFS franchise.
Ill start with the good. Graphics are awesome. ZoomingGreat looking game, that leaves you wondering WT* happened to the NFS franchise.
Ill start with the good.
Graphics are awesome. Zooming around Redview County is just an absolute joy. Its like driving to Tahoe, Mojave desert, Santa Cruz, and Sequoia National park all rolled into one. The rain and snow effects are pulled off spectacularly. Watching the lighting change in the middle of a long pursuit gives a sense of depth to the world that is nice.
The sound is great, but I did not enjoy the soundtrack much and turned it off. The car engines sound awesome. The tires sound cool as the slide across wet, snowy, or dry pavement.
Thats about it for the good.
Now the bad.
To give you a point of reference, I have been playing NFS since the first one came out with Car and Driver as part of the title. Since, I have enjoyed watching the franchise grow and split into different sectors of the driving world, drift, drag, track, race, cannonball run, street racing, outrunning the cops, and being the cop. My favorite games in the franchise were Car and Drivers Need for Speed (PS1), Underground (PS2), Most Wanted (PS2), and Most Wanted (PS3). Up until Underground (PS2) all of the NFS games were really enjoyable. So I have played tons of titles from this franchise, and I love driving games in general, arcade (Ridge Racer's) to sim (GT_).
The first thing I noticed was the responsiveness of everything. It wasnt. Throttle is either on or off, so modulating throttle is pointless. The throttle through the R2's range of motion is about 15% throttle 50% of the triggers range, then floored. Steering response is a slow and lumbering like your steering a giant box truck around an autocross track.
At this point you're thinking, "Its an arcade racer, what did you expect?", well yah, but the problem is that the game's physics engine makes you feel like you're playing more of a simulator like Pro Street. Countersteering? We don't need no stinking counter steering. Yup, just turn in, and keep turning in. Don't worry you wont spin out. I think this is the biggest problem I have with this game. I don't care what kind of game you are playing but if you drift, you counter steer. Even Mario Kart his this down. The only time you counter steer is to end the drift, which goes against any and all racing game logic. If Mario Kart can have dynamic controlled drifts, then this game should too. I feel insulted that they gave me the drifting dynamic equivalence of bumper bowling.
As things speed up fewer cars show up on the roads, and traffic dodging is fairly easy, but there are those blind turns that sneed up on you with a car in your lane. This is not a complaint, in fact its what makes the game a NFS game, and challenging. My complaint is that the lack of consistency. I want to be challenged, and again I am insulted that the traffic is severely decreased as things speed up.
The game is unfairly weighted towards the police. As a racer it take all of two hits and your busted or wrecked and you lose all your winnings. BORING! This forces me to play in tiny sprints and climb the race ladder, in order to get faster cars that can better outrun the cops.
Another problem is weapons. How I hate the use of weapons. Play online and get absolutely thrashed by a higher level player is just no fun. Even in racing, its easier and faster to wreck the player than it is to get to the finish line first. Racing combat is great, but if you get pushed into traffic, off a cliff, or get blasted by a weapon, there is no speed boost to help you catch up. Boom, done, race is over. This type of game play mechanics really throws off the feel of the game. This would not be a problem if there was some sort of "clean race" format that allowed the players to see who was the best driver. So if you plan on playing online, I would suggest getting to some of the super cars before heading into the public servers, as you won't be able to do much of anything except be frustrated, if you come across any high level players.
I have played through the entire racer career and have started working on getting 100% in that. So far I stand at 92% completion for racer mode, and 25% for cop. The racer mode is fun, but once you complete the
events, there is not much reason to finish the others. More speed lists will get you poorly designed wraps for your racer fleet. The cop mode is, from my 25%, boring. The cop cars are lumbering giants that lack speed and control. So the next 75% will be a grind.
To conclude this game has great potential. However I feel it was trying to straddle two game play mechanics, arcade and sim, and managed to get their wires crossed. This game is playable and has some level of enjoyment to be had. However the lopsided feel of modes, lack of control, and dirty game playing enabled by use of weapons, leave this game with everything to be desired. Pass this one up, unless you can pay less that $20 for it.… Expand