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Average User Score: 8.3Oct 7, 2013If you're the average twenty-something, you've probably become a little jaded and bored of the same old thing every year with sequels. GrandIf you're the average twenty-something, you've probably become a little jaded and bored of the same old thing every year with sequels. Grand Theft Auto V definitely delivers more of the same, but it also offers way more than I would ever have expected. Immersive is the word that comes to mind. Rockstar have really outdone themselves this time. There's just so many good things to point to that it's a little overwhelming. The sheer scope of Los Santos alone, from a hillside at night will actually give you chills. The graphics are simultaneously breathtaking and retro, and yes, I mean that even on a console.
This game is dense with quality fun. The satire is fresh, hilarious and in your face around every corner. Rather than go into detail, I'll just say that I highly recommend it to anyone, if only for the experience. Kids, this is San Andreas all over again, and I couldn't be more satisfied. Money well spent!… Expand
Average User Score: 5.7Mar 6, 2012I am generally morally opposed to writing reviews for games I haven't even played, but it's okay this time because I have played ME1&2. SinceI am generally morally opposed to writing reviews for games I haven't even played, but it's okay this time because I have played ME1&2. Since EA is in the business of making the same games over and over until they run them into the dirt, it's safe to say that I have already beaten this game a million times. Seriously though, EA can eat a bag of male sexual organs. We're tired of being treated like criminals for being fans. We're tired of you pulling content from your games and selling it at premium prices on or directly after launch day. We don't want Origin because one game launching client is enough. You don't need access to our computer files. EA is a criminal organization that peddles their franchises to the masses with the absolute most devious money-grabbing methods possible. EA is the cancer that is killing all the creativity in the games industry, and they will do and say anything to get away with it. Don't buy this game.… Expand
Average User Score: 9.1Dec 3, 2011Majora's Mask is a criminally underrated game for several reasons. Often mistakenly criticized for being too short, having a poor save system,Majora's Mask is a criminally underrated game for several reasons. Often mistakenly criticized for being too short, having a poor save system, and in bizarre cases, being too difficult, it would appear to be the weakest title in the series. However, if you play through the game only once just to beat all the dungeons, then I'm afraid you're playing it wrong. Unlike Ocarina of Time, the story is not spoon-fed to the player, leaving it up to you to discover all the game's secrets on your own, and with the ability to reset the timeline at will, you have all the time you'll ever need to figure it all out. The world of Termina is arguably one of the most well developed, living game worlds ever made (from the N64 era no less). Of the three days allotted, you will see that everyone gets around; they have things to do, and people to see. Not only that, you can affect the outcome of situations differently every time you play. This can be accomplished by interacting with a character at the right place, at the right time, or simply talking to someone and saying the right thing. In extreme cases, it's not who you are, but what, that makes the difference. The transformation masks add yet another layer of complexity to an already fantastic experience. As if that wasn't revolutionary enough, the game rewards you for helping resolve the problems of the people. Some problems are more difficult and complex than others, but they are story arcs all on their own. Once you help everyone, as well as collect all the masks, you can unlock the true ending. Some people claim that the true ending is ridiculously easy once you unlock the Fierce Deity mask, but they never really ask themselves why. That's part of the mystery. The answer is in the game, you just have to find it. The Legend of Zelda: Majora's Mask is much deeper than any game other in the series, more than deserving of a second look.
Because I didn't address it anywhere else, my counter against complaints on the save system in MM is that you can save any time you want by playing the Song of Time. The owl statues are nice, but they aren't required for saving the game.… Expand
Average User Score: 6.7Oct 18, 2011This game is a perfect example of taking a creative, interesting, fun concept, and making it as boring and tedious as possible. If you are aThis game is a perfect example of taking a creative, interesting, fun concept, and making it as boring and tedious as possible. If you are a fan, when you think of Red Faction, then first thing that should come to mind is the fantastic destruction physics the series is known for. It's hard not to be impressed the first time you see a towering structure come toppling down in a brilliant display wreckage, knowing that it was all because of your intervention, and not some silly orchestrated event triggered by being at the right place at the right time. Despite the criticism that I'm about to lay down, I will say that Armageddon does at least a few things very right. First, the weapons are a huge improvement over those found in Guerrilla, and the repair gun is now an integral tool in your arsenal instead of just a random pickup. By far my favorite toy of the bunch was the magnet gun. Shoot one magnet here, then attach the second somewhere else, then watch the carnage that ensues. This game reaches a level of epicness that few others can hope to achieve when you send a giant intimidating monster flying through wall after wall, letting the debris crush it into oblivion. That's what I call empowerment. However, that is where the fun stops. I'm not going to waste the time and energy it would take to list everything that I did not like about this game, so I'll just stick to the basics. Basically, all the fun bits of this game are far and few in between, and that's because 80% of the game is spent traversing caves shooting little hopping alien monsters. Nothing is more annoying than playing a game that uses obvious padding techniques. For example, all the aliens in this game, aside from the hulking large ones that are coincidentally bullet sponges, jump, jump, then jump, and for good measure, jump more. They are constantly moving out of your field of view to avoid your fire, while also annoyingly shooting you in the back with guns of their own. The damage done to the player by their shots is negligible (normal difficulty), which makes fighting the creatures more of a chore than anything else. Just as soon as you get good enough to clear areas of these vermin quickly though, out pops white colored reskinned versions that can not only go invisible, but also instantly teleport as soon as half of their health is down to ensure that you don't kill them too fast, or you might realize the game is incredibly short. Other lazy game design tactics are, but not limited to, spawning more enemies just as soon as you think you're done, spawning enemies directly behind you (not kidding), forcing you to kill everything in the area before you can move on, assigning arbitrary destruction targets, and also limiting how far you can sprint to just a few steps. I could forgive all of that if the game just had more of the things that I liked, but there are too many long stretches in the campaign where nothing interesting is happening. It also doesn't help that the story is so completely vapid and devoid of true character. Quickly, what is the main character's name? I have no idea, do you? What is the "love interest's" name? Again, I have no idea, and probably neither do you. Unfortunately everything is presented in such a background noise kind of way that I really did not care what happened. If I hadn't spent money on the game I wouldn't have finished it.… Expand
Average User Score: 6.9Sep 20, 2011tl;dr: In a nut shell, Dead Island is like playing Dead Rising, Left 4 Dead, Borderlands, and a touch of Condemned all at the same time. Sometl;dr: In a nut shell, Dead Island is like playing Dead Rising, Left 4 Dead, Borderlands, and a touch of Condemned all at the same time. Some of the bells and whistles that give each of those individual games part of their charm is absent, but concocted together like this makes for a completely unique, innovative experience. Despite the odd glitch or two, Dead Island is a solid entry in the zombie genre that deserves its place among the greats.
If you're a cynical, jaded, veteran gamer, then like me, you sincerely had no expectations for Dead Island. Well you may have if you saw that exceptional pre-release trailer, but then Deep Silver producer Sebastian Reichert dashed all hopes when he made it a point to say that it was not reflective of actual gameplay, but merely meant to set a tone. After underestimating the deadliness of my first zombie encounter, and consequently getting annihilated, I'd say he has it all wrong. Unlike the zombies in Dead Rising that prove to be little more than road hazards, Dead Island zombies are comparatively terrifying. Slip up your guard once when you're surrounded and you're likely to become zombie chow. Not only that, but al a Condemned 2, once you do finally get your hands on a gun, good luck finding ammunition. Although it becomes much less scarce later near the end of the campaign, you will never feel like a double ammo-belt wearing, gun toting, killing machine. Alone or with friends, the tension you feel in knowing this remains constant. What more could a zombie apocalypse game fan ask for?
Amazingly enough, I could go on, but between drop in and drop out online co-op that works just as well as either Left for Dead game, as well as modifiable/upgradeable/repairable weapons, why are you even still reading this? Go buy it.
Before you do though, I should mention one teansy little problem. Although none of the bugs in this game are deal-breakers, there are enough of them to warrant a point deduction. My hope though is that this game is very successful and that a proper sequel with all the necessary improvements wont be far behind.… Expand
Average User Score: 5.4Jul 20, 2011Since it's clear by the score that I really like this game I'm going to put it out there right now what it was that I didn't like. The dog.Since it's clear by the score that I really like this game I'm going to put it out there right now what it was that I didn't like. The dog. It. Never. Shuts. Up. I'm saying this as a gamer to other gamers, don't give your dog the Five-Star Dog Potion or otherwise increase its treasure-seeking abilities because you'll spend the rest of the game hearing nothing but barks. Don't get me wrong, I appreciate that Lionhead went to great lengths to ensure that this game had a lot of content, but I don't need to dig up treasure two feet from the last one. Trust me, you're not missing anything if you pass up every dig spot in this game. It's always junk or a small amount of gold; that's hardly worth your time and effort.
The only other negative thing I have to say about this game is the ending. Well not so much the ending but the final boss. Wow was that an easy fight. I saved 6,500,000 gold just to fight a monster that lasts ten seconds. Part of me just died.
Having said all that I loved the game. Fable 3 manages to blend the majority of all the good elements from both Fable: TLC and Fable 2. Not only that they eliminated glaring problems, and then went above and beyond and made a damn fine game. This is one of the finest titles to come out in years. For those of you saying that it's too short and too easy, you're playing it wrong. Get into the role, suspend your disbelief, absorb yourself in this fictional world. You'll have a lot more fun than by just trying to get to beat the game.
The graphics are top notch this time around. Even on lower settings this game still manages to look fantastic, and that's thanks in no small part to the design of the game world itself. You'll never find yourself remarking how terribly bland the environment is in Fable 3 I can assure you. Another thing that was changed for the better was making the locations inter-connective to each other like in Fable: TLC. I enjoy being able to look out into the distance and see a location that I can actually travel to far off in the background. It's little things like this that really immerses myself into games.… Expand
Average User Score: 6.1Jun 24, 2011I just bought this game from the recent sale on Steam, and I have to say that I feel like I got a fair deal for the money. If you see it onI just bought this game from the recent sale on Steam, and I have to say that I feel like I got a fair deal for the money. If you see it on sale for under $10 pick it up.… Expand
Average User Score: 5.8Jun 18, 2011Having just beaten the game, I can honestly say that Duke Nukem Forever is not as terrible as many people are claiming it is. For everyoneHaving just beaten the game, I can honestly say that Duke Nukem Forever is not as terrible as many people are claiming it is. For everyone that is absolutely sh&^%ng themselves over what a disappointing game this is for the wait, I have to say I'm a little baffled. It's really no better or worse than these other "Triple A" titles getting churned out in less than a year coming out the gate lately. In an industry filled with disappointing redundant sequel after disappointing lack of improvement sequel, it's kind of nice to have this blast from the past finally get released.
In my time playing the game I encountered only one glitch, which by my count is frankly surprising. Considering what a train wreck this game must have been to work on once 3DRealms was out of the picture I expected to encounter a lot more hiccups than I did. The graphics look and feel a lot like they do in Prey. Dated by today's standards, but still passable. The real tragedy here was the lack of consistency in development and if, god forbid, Gearbox had had more time to work on it this could have been an even better game.
There are certainly glimmers of the game that could have been sprinkled throughout the experience, and to be honest that's not such a bad thing. I'm glad some of the old Duke charm actually made it into the final product instead of none at all. Hopefully when work starts on the sequel they can focus their efforts on improving the gameplay instead of having to clean up a mess first.… Expand