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Average User Score: 6.2Nov 1, 2013Pros: Cute visuals, nice music, interesting concept of choosing your monster's character and destiny. It's nice for people who like text-basedPros: Cute visuals, nice music, interesting concept of choosing your monster's character and destiny. It's nice for people who like text-based games as the writing can be witty here and there.
Cons: If you are a fast reader, a single play-through takes only 10 mins (perhaps 15 mins the first time). Even though you can theoretically play the game through several times, making different choices, you'll soon realise that there are very limited adventures, and you'll more or less know the results after playing it two or three times. The story is very short, and very limited, despite the attempt at giving multiple choice answers. While the visuals are nice, they are mostly just backdrops, and you can't interact with them.
Verdict: I paid US$6 for the game (on sale) and find that it isn't really worth the money. I think I could find several better (albeit older) games for that price. The game would have really benefited from a more extensive storyline and a greater decision tree.… Expand
Average User Score: 8.2Nov 22, 2011I have not played previous Elder Scrolls games (though I have played many other games, RPG and otherwise), so this review (for PC version)I have not played previous Elder Scrolls games (though I have played many other games, RPG and otherwise), so this review (for PC version) comes without any comparison to its prequels. I've played this game for about a week, and on the whole, it feels rather average to me, as though it has several pros, it also has many cons.
- Very large world / map to explore, with locations that are not necessary to questing, heightening realism and enjoyable for those who like to explore
- Fast travel is nice because it allows you to save time travelling to places you have already been to, saving on wasted travelling time without actually cutting out the need to explore first
- Large amount of side quests which mostly do not have to be done in a linear manner; quests also have some variety in type as they aren't all 'just kill this monster' quests
- NPCs sometimes follow you around the house when you venture into their private areas, especially if you are sneaking, in an attempt to steal items, a very nice touch which makes stealing more difficult
- The ability to craft armor and weapons, make potions and cook food are a good addition, as it adds more sophistication to the game
- Decent, though not fantastic graphics
- The ability to own a home, decorate it, and store items you don't want to carry or sell adds a personal touch to the game
- The ability to joins certain groups / factions adds an identifying factor to the character you play
- Quests (in themselves) are very linear; most do not offer multiple options or diversions from the route to completion
- Barely any attempt at a background or history for your character; race and gender have hardly any impact on the story in general, aside from some NPC comments here or there; your character has little to say at all times, and dialogue options are all straightforward and have no variety of choice based on character / attitude; character also has no movement or quirks that define personality
- Character build (i.e. warrior, thief, mage) not distinct, and has no impact on quests or stories; NPCs will call you whatever they want - a mage calls you a mage, and an archer calls you an archer
- The game is simply too easy - combat is extremely straight forward and the combat actions / graphics are highly limited; recovery is also pretty quick
- Not many cinematic cutscenes to show off graphics or to expand on stories and make you identify with the game story / character(s)
- NPCs are pretty dull - they lack character, either through back story or voice acting; you have little motivation to actually listen to them speak
- Followers are even more dull - thorough lack of interest in followers as they seem to have little character, and few events to motivate you to want to have followers; you just have them for pack mules and additional fighting power; they act like robots (and my follower sounds downright rude in fact)
- Characters can change armor in the middle of combat which removes realism from the game
- Some glitches and problems with the game, such as weird graphics glitches, black screens upon alt-tabbing, occasional unfathomable crashes
- NPCs and your followers do not move out of the way when you try to move past them - this can result in you getting stuck in a room when your follower is blocking the doorway (I ended up shoving them with my shield just to get them out of the doorway, thus hurting them in the process)
- Inability to drop quests you don't want or don't like
- Have to get around menus mostly using the keyboard; the mouse doesn't work on everything - console port?
- No one-page-viewable character breakdown, showing how your character looks, his / her stats, EQ, possible states etc.
- Inventory is clunky to use - you have to scroll down through each category to look for items, rather than having them all listed out clearly on a single viewable list; generally the UI is really inconvenient to use; time is wasted scrolling through stuff all the time
All in all, Skyrim is a game that feels more like a simple intellectual exercise than one that engages your emotions. After many hours of playing this game, it has frankly gotten rather boring and tedious, and has become something to pass time on with routine button pressing, rather than something I can't wait to do.… Expand