Average User Score: 3.6Oct 2, 2014I've now played for a few weeks and I'm still loving it. The issues are sorted out now mostly and the game is settling into a nice rhythm.I've now played for a few weeks and I'm still loving it. The issues are sorted out now mostly and the game is settling into a nice rhythm.
This is not Rift and it's not WoW. It's more like Eve Online but in a fantasy world.
The "end game" is the player economy: Trading/PVPing over limited wealth and resources. Trade is difficult as you need to transport goods as well as craft them. The aim should be to move from lugging everything around yourself to mass production and carrying vehicles as well as other players.
As a free to player it's a fully fledged linear themepark MMO like WoW and Rift though you can't own land and have limited trade ability. As a Patron you can own land and trade freely opening the game up as a non linear "sandbox" experience.
Patron status (subscription) does not give you free land just the ability to purchase and use land. Giving land to Patron's would be tantamount to pay to win as the game is meant to be driven by players selling to players.
Patrons definitely get major economic advantages over non patrons however this isn't a pay to win system as you can purchase patron status with in game gold via purchasing Apex (game credits) off other players.
If you don't like crafting and player economies, if you don't like PVP, if you want to spend most of your time solo gaming this isn't the game for you.
Essentially where ESO is a Themepark in a sandbox skin, ArcheAge is a snandbox in a themepark skin. Deceptively linear to new comers who then get very annoyed with it's sandbox non linear player based gameplay later on.… Expand
Average User Score: 7.4Sep 23, 2014Wildstar has some truly excellent features including fully packed in-game housing and customisability, tonnes of content, a visceral combatWildstar has some truly excellent features including fully packed in-game housing and customisability, tonnes of content, a visceral combat system and a sense of humour so why do I rate it a 5 and not a 10?
1) The game is extremely poorly optimised. Even 3 months in, the games selling point - "Raids!" play at an excruciating 12 frames per second average on my machine (specs: Devils Canyon CPU running @ 4.6 Ghz, 16 gig of Ram, AMD R9 290 GPU, PCIE Plextor SSD's). The graphics are cartoony and well stylised but really shouldn't be grinding my system to a halt.
2) Bugs, lots of them, game breaking ones too. The main Raid attunement questline has multiple bugs blocking progression. Every single adventure and Dungeon in the game has multiple boss bugs and exploits. Every class has bugged skills and abilities. The Medic class currently has an ability glitch allowing Medics to do double the damage of anyone else. This was introduced as a bug fix!
3) All of the questing content is generic and well boring. The maps and UI are confusing and cluttered and the quests struggle to engage the player in a meaningful way. Most of the content consists of grindy daily quests.
4) The path system lacks depth and balance across paths
Part of the problem is that when Carbine have attempted to fix existing bugs and optimise the game the changes they make have made things progressively worse. The game is buggier now a few months on than it was on release.
The only reason to play Wildstar is for dungeons content and raiding in my opinion. Currently while the Dungeons and Raids are very good and a lot of fun, progression is constantly frustrated by poor itemisation, lacklustre rewards, and bugged progression.
This sadly isn't working for Carbine as servers are fast becoming ghost towns. They really need to review their Q&A practices as the game is getting worse rather than better with every patch in terms of bugs and overall playability.… Expand
Average User Score: 6.5Apr 3, 2013Defiance is okay as an FPS, and okay as an MMO and certainly not worth the $60 box price premium for a game in either category. It is howeverDefiance is okay as an FPS, and okay as an MMO and certainly not worth the $60 box price premium for a game in either category. It is however better than okay as a PC game on the whole as it is a first time effort at packaging the two genres together in a premium marketed package. It’s probably even better on a console.
With this in mind the price point is fair and it is definitely worth a go for any fan of each respective genre looking to mix things up a bit.
I’ll start with the bits that need work:
1. All components of the game individually feel generic which is surprising for a game based on such an original concept. It is fun to play because it combines so many elements like a playground with lots of different rides that you’ve ridden all of before. You can play on one “ride” for a little then when bored of it go to another “ride”. There is plenty to do though none of it is really compelling for long stints.
2. For a game that ties into a TV series it surprisingly has a very generic and simplistic story line with a lack of interesting character development. All story characters are very predictable and 2 dimensional. The story plotlines are linear.
3. It is not as buggy as a typical FPS on release, about as buggy as a typical Box priced MMO on release, and much more buggy compared to other Trion titles on release i.e. Rift.
4. Bugs include character movement and turning lockups, Leaderboards not scrolling, screen flicker, and various mission bugs.
5. It has a UI that makes Windows 8 look intuitive on Desktops! I couldn’t work out how to change hair colour in character creation, or how to log out while in game. There aren’t a lot of UI customization options either.
6. Character customization is more varied than I originally thought however every combination looks downright ugly in my opinion. Everyone has a massive jaw and an under bite, and noses look mashed onto characters faces. Animations are off putting as well. Characters look ugly and move ugly.
7. It’s very difficult to socialize; general chat doesn’t work, you can only find players in your area.
8. Combat lacks features like using cover etc. what little combat features the game has a very good and fun to use but it needs more. It doesn’t have the many keybinds and button mash options MMO’s have and doesn’t have the multiple “twitch” actions available to most modern FPS games.
9. You can’t change view distance or angle.
Things that keep me playing for now:
1. I like the EGO system (similar to talent builds in other games) it’s very customizable compare to both MMO’s and FPS’.
2. I really like the vehicle aspect, driving is a blast, and you can use vehicles to run over enemies. There are also driving time trials which have a small leaderboard associated (I spent hours on this).
3. The Arkfalls are good fun and if expanded upon (like in Rift) can be excellent.
4. The potential exists for this game to outgrow its faults and become very fun and engaging for the long haul. It needs the above mentioned addressed but what it has in terms of gameplay is very fun.
5. It’s great to be able to switch between MMO tasks and FPS tasks, and then chill out playing “Daytona” style timed runs all within the one game.
6. Weapons behave as they should with good detail. The same weapon type will have a different look and feel i.e. the “scope view” looks different depending on the weapon used even if it is the same type but a different “make”
7. I like the buy box DLC model, and the fact that you can purchase all items with “virtual currency” earned in-game as well as cash shop so it’s not technically “Buying to win”.… Expand