Average User Score: 8.4Sep 20, 2012This game is definitly why indie games should be supported with Kickstarter. This game shines brightly in the indie genre, a truly uniqueThis game is definitly why indie games should be supported with Kickstarter. This game shines brightly in the indie genre, a truly unique game. You take control of 1 of 8 ships and you have to micro mange every system of the ship including shields, engines, weapons even sensors and oxygen. Replayability is a whole new level. You also have to escape from the rebels which are hot on your tail all the time so when you approach a new galaxy you have to decide on a route and stick to it. Every galaxy you cross is different each with there own unique situations. Whether its a distress call that you go and investigate or just get across the galaxy as quick as possible every time it's different. This game has great suspense with every move you make, for example when approaching a distress call it could be an innocent mining colony being attacked by pirates or it could be pirates setting a trap. Each decision has a consequence that could be the difference between life and death. Each ship has 2 layouts which vary so that you can decide what you prefer, so altogether there is 16 different ship combinations. There is also an upgrade system in which you buy parts using the currency of scrap. You find scrap by destroying enemy ships or helping out the innocent. You have to manage every minor detail include power distribution, whether you want more power to the engines for evasive movement or more power to the guns for better offense. Lots of different things can happen for example if they hit the engines with a missile then the engine room will explode and the ship will catch fire. You can tackle this in multiple ways, for example you can send one of your crew into the room with a fire extinguisher to put it out however there is a risk to this because your crew members will get hurt and can, in the worse case, die whilst putting it out leaving you a crew member down. Or you can open up exterior doors to drain the oxygen to put the fires out however if the ships door system is also damaged during the fight then this is not possible. So there are multiple ways to deal with every situation its what you decide is best at the time. Altogether this is a fantastic little game that every one should have a go at and really see what indie developers are capable of.… Expand
Average User Score: 7.9Sep 20, 2012Darksiders 2: Is a game I was seriously looking forward too. After playing the first one and getting totally hooked I was desperate for theDarksiders 2: Is a game I was seriously looking forward too. After playing the first one and getting totally hooked I was desperate for the sequel. Once I watched the trailer I started counting down the days wanting for more teasers. Finally it was released and I waited for what seemed like a life time to download. But lets skip that. First of all, this game is impossible to play with a keyboard and mouse. Even after I changed all the keys to my liking i still couldn't get used to it on a keyboard so I did have to buy a 360 controller wireless adaptor for my PC. However, let's start with the world Death wanders around in. First of all you start in the icy depths of Hell which is imaged 'right down to the 'tee'. Huge sharp spikes emerge from the world, frost covered skeletons thaw from the ice and start to attack you, which straight away shows you the amazing combat system that Darksiders has to offer. Simple arcade hack and slash controls: X to attack with Death's signature double scythes which neatly fit together in certain combos to get a massive double ended scythe and Y to attack with your secondary weapon, which ranges from massive glaives and hammers, which attack slowly but do massive amounts of damage, and smaller claw hands or bucklers that attack with rapid speed but do less damage so the options are yours to play with. You also have B for executions and other moves. The combat combos are very simple and is all in the timing of the X or Y buttons and you can mix the two buttons together which makes Death seamlessly switch between the two creating bigger more damaging combos which visually is amazing to watch. You then get teleport to the Creators world which has been corrupted by something creatively named 'The Corruption'. The creators world is quite standard with rolling hills of grass and forests. Everything you do in this world is to help the creators restore there old forge to help you get rid of 'The Corruption'. However it is Deaths sole objective to free his brother War from imprisonment by any means possible so this traverse to the creators world didn't really hold much to the storyline however it does set everything for the game in place showing you all the techniques and abilities Death has to master. I won't explain any more of the worlds as this would be a spoiler. Darksiders 2 has now developed an RPG system. It has the same leveling up style as in number one i.e. 2 paths, one for magic and one for combat so Death can expand in either of these ways or a jack of both trades. They have also added in a hack and slash style of weapons. You will find many pairs of scythes all ranging in damage and different attributes etc. My only issue with this is that at certain points in the game you will discover 'uber' weapons that make finding new weapons pointless as you have ultimate weapons in your hands already so this seemed like a silly design element to me however it does add something to the game for the first 75% of it. Another issue I had with this game is the objectives of the story. Every objective follows a theme. Which is doing the task 3 times! Many a time did become bored half way through a play session because I was doing the same thing 3 times. Each time wasn't harder or particularly different just rinse and repeat. This was disappointing as it made certain parts of the game drag. Another issue is the lack of guidance. You come across lots of dungeons in Darksiders 2 and many of them have 4-5 ways to go with a puzzle at the end but it doesn't explain which puzzle needs to eb done first to unlock something for the next so I spent hours in some dungeons basically getting lost. I don't want a game to be spelt out to me however I don't want to waste my time heading in the wrong direction trying to solve a puzzle that isn't actually solveable just yet. The game is free roam to an extent. You can go pretty much where you like however you will have to follow the linear path that the story depicts. Although it is free roam there isn't much to do in the world but the storyline. There will be enemies roaming around the world that you can kill, you can also try and get to chest that seem unreachable and hunt for side quest items but that's about it so the free roam isn't all that. Altogether I think I 'Hyped' this game up to much. After the incredible first one I was hoping for the same but better and to be honest it's exactly the same in my opinion so I think I let it disappoint me because of my own actions. I still think it is a fantastic game and anyone looking for a good adventure game should definitely pick this up!… Expand
Average User Score: 8.2Sep 20, 2012"Spec Ops: The Line" truly surprised me. Upon hearing about it, when it first came into production, I blindly assumed this would be another"Spec Ops: The Line" truly surprised me. Upon hearing about it, when it first came into production, I blindly assumed this would be another 'bog-standard' third person shooter... Oh how I was wrong.
Upon entering the game you get the usual intro i.e. here's who you are, here's your team and a story based tutorial to get you used to the controls and enter you into the world. From there the real story begins. You are sent on a recon mission to find survivors of the war in Dubai, which has been devastated by a sandstorm, but something is amiss. From there the story gets better and better, more gripping as each page of the story unfolds to the point were you can't put the controller down as you are desperate to find out what happens next. The gameplay is rather simple but there's nothing bad about that. It sticks true to most third-person shooters so it's easy to pick up, using a cover based system so you have to think tactically about the fight before you run in 'all guns blazing'. In many circumstances 3 or 4 shots from the enemies will kill you. Your team mates also take damage so you have to watch out for them. You can also control your team in various ways such as making them throw flashbangs or grenades. "Spec Ops: The Line" has a very big interaction with the environment. For example you can throw grenades at certain walls which will blow open pouring sand over your enemies and drowning them, so there are many ways to eliminate your opponents. The game prompts you when it reckons it is a good idea to throw a flashbang or tells you to tell your team mates to target a certain target such as a sniper far away. However the game isn't easy, but its not hard either. Certain points in the game prove for a very hard fire-fight, so there's definitely a challenge for the 'harder' gamers. Enemies vary in weapons and style of fighting and the enemies get harder as the game develops. But... The best bit about this game for me was the decision making parts. In most games it's very basic i.e. good or evil. However, in "Spec Ops: The Line" they take decision making to a whole new level. There's no good or bad options in this, each decision is a morals check. Out of the two options which do you believe is less 'evil' then the other? There were several moments in this game where I was left 'mouth wide open' in utter shock as to what my character had actually just done. This draws you more into the character, making you take a good look at the decision and thinking was there a better way around it and most of the time, there isn't. It's deciding the lesser of two evils which makes this game so memorable. Graphics are really good. Nothing compared to games such as 'Gears' and 'Forza' however they are still very good and nothing to complain about. Another great aspect is because of the decision making, you really want to know what the other decision impacts on the game. This made me complete it 3 times, on 3 of the 4 difficulties, skipping out easy. There is also 4 really varied endings which is another reason the game makes you want to keep completing it. Altogether this is one of the most surprising games of 2012, a true gem that every gamer should experience. Fantastic story, good gameplay, good graphics and memorable decision making. A great game.… Expand