Average User Score: 8.0Nov 22, 2014+ I love this game not for the main story (which is pretty boring imo) but for the combat (which is excellent) and the nemesis system. These+ I love this game not for the main story (which is pretty boring imo) but for the combat (which is excellent) and the nemesis system. These two aspects allow emergent gameplay to happen and man is it awesome.
Here's an example that happened to me: I creep along the rooftops shadowing my prey, he's surrounded by bodyguards which could make this fight quite hard. He comes to a stop and I dive on top of him, trying to stealth kill him. I panic when he grabs me in mid air and throws me, then summons a bunch of enemies. I hack my way through a hundred orcs and finally manage to get the warchief low enough for me to kill him. As I'm about to deliver the killing blow I'm struck by a spear and die. The killer taunts me. Good thing I can't die, but he can. I chase him across the map, find him, and proceed to remove his head from his body.
+The combat gives you a wide range of options from stealth to swordfighting to ranged and actively encourages you to change your tactics depending on the enemies ( just like Arkham Asylum).
There are some nice little touches such as how when you level up your weaponry, runes are carved into them and eventually transform the weapons into better versions.
+Combat has a nice meaty feel. The executions are brutal and have very convincing death animations/sound effects too.
+There's a nice variety to the roster of enemies (which is randomized every game/ new ones are added if you advance time)
-My biggest complaint is that the game introduces some interesting supporting characters but really only gives backstory/ any character development through collectibles.
-The game has some really weird bugs such as climbing a building only to end up inside of it and floating corpses.… Expand
Average User Score: 8.9Jul 10, 2014A wonderful denouement (pun intended) for the finale. Tons of action and a interesting conclusion.
Like TWD some choices you made have noA wonderful denouement (pun intended) for the finale. Tons of action and a interesting conclusion.
Like TWD some choices you made have no effect by the end of the game (which is annoying). As a huge TWD fan and Fables fan I was very excited for this game and it definitely didn't disappoint . The characters are well written (in general) and the world is one which begs to be explored more. There are some nods to fans of the Fables books which are always appreciated. Like the TWD season 1 I'll definitely be replaying this. Highly recommended… Expand
Average User Score: 7.1May 5, 2014This review contains spoilers, click expand to view. It's Demon Souls 1.5 |(which isn't necessarily a bad thing). For people who didn't get to play Demon Souls but played Dark Souls you're probably in for some nasty bumps. Losing health each time you die (with the effect only being reversed by using a human effigy/ being summoned and helping another player defeat a boss) is the biggest change from Dark Souls. The level design is more like Demon Souls in that there's a main hub world and all the other worlds are connected to the hub.
Pros: +Excellent enemy designs
+The game has some standout environments (Majula, Forest of the Fallen Giants, Iron Keep, No-Man's Wharf)
+Tons to explore
+Retains the ambiance/atmosphere of previous games
Cons: -Some areas are just plain cheap. There are a few bonfires where enemies are directly positioned outside (Straid's Cell, The Sinner's Keep bonfire, one of the Earthen Peak bonfires).
-The game sometimes relies on overwhelming you with enemies to increase the difficulty (which limits certain playstyles like dual wielding at times).
-Keyboard and mouse controls are doable but not great. I'd recommend a controller.
-The guard break is changed from a kick to a swipe with your weapon (which is much slower and way shorter range). This sucks for regular gameplay but makes PVP less of a kicking match :P
-Still basically a console port :(… Expand
Average User Score: 6.6Dec 30, 2013*UPDATED REVIEW*
Overview: Gazillion has drastically improved this game since launch. It's got a dearth of content and events (finally),*UPDATED REVIEW*
Overview: Gazillion has drastically improved this game since launch. It's got a dearth of content and events (finally), they actually lowered the prices on some characters (for real money) and allowing you to earn them without paying (using eternity splinters). They've added some new characters like Squirrel Girl Ghost Rider, Gambit and some others, with more on the way.
Pros: The combat is really good and you'll never be at a loss for loot. You can actually get characters without emptying your wallet. Way more content than at launch.
Cons :The story is still super boring. I wish there was a little more depth to the crafting (that's more of a personal preference though).
It's way better than it was at launch. It's fun but make sure you get some friends to play with (or make some friends in game) as it can get lonely playing it solo.… Expand
Average User Score: 8.0Dec 30, 2013A fun game for fans of rogue-likes. The overall concept of the game is quite simple, kill enemies, get to the teleporter on each level, and doA fun game for fans of rogue-likes. The overall concept of the game is quite simple, kill enemies, get to the teleporter on each level, and do it as quickly as possible. The game gets harder over time with a visual indicator showing a bar that fills up) so you better book it to the teleporter. The controls are tight and the sound design is quite good. The art style is charming in a retro-esque way.
There is a bit of a metagame in that if you rush to the teleporter too early you won't have enough items (or good enough ones) to survive the next level. I do like how the items stack allowing you to get better bonuses.
There's no point to hoarding gold in the game as your leftover gold gets turned into experience when you use the teleporter.
I've only played the first 2 characters but the commando is extremely fun to play because of his agility and long range capabilities. I can't say whether all the other characters are equally as fun since I only have the enforcer unlocked (besides the commando).
There's not much for story except for little blips from the codex or item descriptions but honestly, if you're playing this for a story you've come to the wrong game.
My biggest complaints are that certain levels become very platforming-heavy (which can be quite difficult when under attack) and that the difficulty can spike if you don't have decent items.… Expand
Average User Score: 3.8Nov 7, 2013Meh. That pretty much describes Warface in a nutshell. It's not really good or unbelievably bad. Just Meh. It's the epitome of mediocrity.Meh. That pretty much describes Warface in a nutshell. It's not really good or unbelievably bad. Just Meh. It's the epitome of mediocrity.
What really drags it down is clunky movement and implementation of free to play ideas a weapon maintenance mechanic, renting/buying of weapons with either real or in-game money, an xp and in-game money grindfest if you actually try to play for "free"). The co-op is completely unremarkable, with a blend of distinct classes a la Battlefield or Team Fortress 2, the whole problem is that the game FORCES you to work together. This wouldn't be an issue if you could switch classes mid-game if you accidentally end up with 3 snipers, but as of now you can't. I can't say much about the PVP because it didn't interest me at all and I haven't played it.… Expand
Average User Score: 9.0Oct 28, 2013Pros:
+A well polished adventure.
+Fights are well choreographed. +Tons of nods for fans of the comics (I am the Eggman diner posters,Pros:
+A well polished adventure.
+Fights are well choreographed.
+Tons of nods for fans of the comics (I am the Eggman diner posters, etc.)
+Solid voice acting and animation.
-has a problem story-wise (considering this is supposed to be canon) at the end, but we'll see how they rectify that as the other episodes come out.… Expand
Average User Score: 6.7Oct 4, 2013Overview :Fast, slick and and funny. Those are the words I'd use to describe Skulls of the Shogun. It's a lighthearted game with a greatOverview :Fast, slick and and funny. Those are the words I'd use to describe Skulls of the Shogun. It's a lighthearted game with a great sense of humor and an awesome art style.
I've been playing with mouse and keyboard and it works very well, though I can't speak for how it would work with a controller. I've encountered no bugs in my 5+ hrs of gameplay yet. The game offers replayability by having a leaderboard for each mission with objectives to accomplish that give you a higher skull rating.
Mechanics There are 3 main units (archer, cavalry and infantry) but they can be upgraded by eating your dead enemy's skull (which increases HP and after 3 skulls turns a unit into an Oni version with increased mobility and the ability to attack 2x). There are other units which can be acquired by haunting their shrines (The crow, fox, tanuki, and salamander monks), and the ability to summon new units, which requires resources (in this case rice paddies must be haunted). The interface is somewhat clunky at times but overall doesn't affect gameplay. The game does a great job of slowly introducing it's mechanics to you in a way that doesn't feel forced like most tutorials.
Conclusion It's a fun and fast strategy game requiring very little time investment. Definitely worth picking up if you're looking for a silly strategy game. Might not be deep enough for hardcore strategy fans though.… Expand
Average User Score: 7.4Sep 13, 2013A fine return to form for Splinter Cell.
I was super mad when Ironside got replaced as Sam Fisher, but I honestly quit caring about an hourA fine return to form for Splinter Cell.
I was super mad when Ironside got replaced as Sam Fisher, but I honestly quit caring about an hour into the game because the gameplay was so damn good (the story was enthralling as well). The story was well paced and kept me playing for hours at a time. The side missions are very entertaining as well (especially Kobin's missions where you have to eliminate whole swaths of enemies without being detected).
I chose to play most missions either ghost or panther style which excluding a few setpiece moments is a very viable option. There are lots of nooks and crannies to explore (pipes to climb, vents to hide in, sewers to crawl through) as either style. Conviction was a fun game, but didn't have quite as much stealth as Splinter Cell fans wanted. This game does. The melee kills/knockouts are really fun (like always) and the new killing in motion concept was pretty damn cool.
TLDR: It was polished, controls really well, told a great story, and scratches a stealth junkie's itch. Uplay is kind of and I had some troubles with it, but I turned it to offline mode and no problems since.… Expand
Average User Score: 7.7Jul 5, 2013It's 5 vignettes, all vaguely tied together, and should only take you about 2.5 hrs to finish.
Certain stories stuck with me more than othersIt's 5 vignettes, all vaguely tied together, and should only take you about 2.5 hrs to finish.
Certain stories stuck with me more than others (Shel and Bonnie's) just do to there being a bit more characterization in those.
There are some nice touches linking the episodes together if you're looking for them (though nothing really linking this and season 1 except for a shot of the pharmacy..).
If you liked the the first season, you'll probably enjoy this one, though personally I would've liked a bit more resolution to each vignette.… Expand