Average User Score: 7.5Feb 26, 2014A novel concept with some real potential. Rhythm game aspect is probably the best part, it's a shame there is so little of it. Combined withA novel concept with some real potential. Rhythm game aspect is probably the best part, it's a shame there is so little of it. Combined with an obtuse design, it's not obvious why sometimes a weapon you feel like you botched turns out to be a masterpiece and another comes out dull. The most frustrating part is the lack of communicate from the game's part on why a certain spot will not yield points when struck.
The overall meta-game is also somewhat poorly thought out. Weapons you craft early on are almost immediately obsolete as your weapon shop levels up, making the weapon level system completely useless until you are crafting your ultimate weapon. Hard for players to care about transient, throw-away items.
One thing I found annoying in the game is the constant interruption by customers. I understand the real-time nature of this game, but it's often jarring when I'm studying my inventory when I get kicked out by a customer and then I have to go back to my previous menu only to be kicked out again by yet another customer. An option to select WHEN to greet the customer would have been appreciated.
Despite my gripes, I still enjoyed Weapon Shop de Omasse. It could have reached the heights of Papers, Please but ends up falling far short due to questionable design choices.… Expand
Average User Score: 8.4Apr 10, 2013An amazing achievement! The 3DS game that we've all been waiting for. Brilliant exploration, treasure hunting, puzzle solving, ghost bustingAn amazing achievement! The 3DS game that we've all been waiting for. Brilliant exploration, treasure hunting, puzzle solving, ghost busting adventure through some of the most creative environments ever conceived.
If you have a 3DS there's no reason not to get Luigi's Mansion: Dark Moon. If you don't have a 3DS, get one so you can play Luigi's Mansion: Dark Moon!… Expand