Average User Score: 8.0Sep 6, 2014This game is very good at its core, but both in itself (I guess) and even more so in this specific port it takes so much time and shenanigansThis game is very good at its core, but both in itself (I guess) and even more so in this specific port it takes so much time and shenanigans to get to the good part it's almost not worth it:
-Great chunk of the game: the multiplayer, is gone and only available locally.
-Controls on 3DS or 2DS will literally break your hands.
-Grinding is as intensive as it gets: the game even deliberately leaves you at a gap between your gear and its "difficulty" (as in, the immense HP and damage output of enemies, thus making it only artificial difficulty) once you reach High rank and G rank respectively so that your game comes to a stop and forces you to farm and look for a weapon you may not even want to craft, hindering the freedom that was given to you at first in choosing weapons.
-Incredibly confusing... everything. From abilities, sporting needlessly two names: a name for when they are activated and a name on the stuff that awards said abilities, to millions of items and weapon characteristics and features that only a Wiki can save you from and it doesn't help that said wikis aren't really well made on the internet (sure, you can learn all of those and get used to those, it's never an excuse for sloppy design). Sometimes it feels like a modded game where you can drop stuff and gather it but then you just find a vendor that has them. Money, resource points, vouchers, gourment vouchers, trades, and tons of stuff that serve no purpose other than segmenting one single feature as they are all available in the same, only place in the game and they certainly don't help with immersion or anything like that since this game is as shallow and straight-forward as it gets and deliberately so, which isn't a bad thing but it's just to point out why this is a flaw.
Luckily the game itself is redeemed by its awesome weapon variety and combat, which unfortunately isn't without its flaws too:
-Underwater combat is abysmal.
-Arbitrary "walking animation hurts you or doesn't" by monsters in a game about precision dodging and windows of opportunity to hit.
Overall giving it 7 is a big stretch. Buy a better title of the same series maybe.… Expand
Average User Score: 7.8Aug 31, 2014They say there is no such thing as new "art", and that what you have to do in order to get new art is take pre-existing ideas, combine themThey say there is no such thing as new "art", and that what you have to do in order to get new art is take pre-existing ideas, combine them and twist them at your will. In an industry were "innovative", "groundbreaking", "brand new" and procedurally generated "infinite possibilities" are thrown at us so easily and so much that it almost causes physical sickness to read them, someone remembers that games should be fun, that games shouldn't just blindly try to be innovative for the sake of it, that creativity comes from restriction just as much fun and awe can come from a pre-constructed level and from venturing in it.
Now for the non pretentious part, this game has mechanics from most thing that are impossible to dislike: Castlevania and Megaman's atmosphere and gameplay combined, the DuckTales NES gem's pogo mechanic, and Dark Souls death penalties, and throws them together bound by a love(?)-driven story about character with a simple yet cool gimmick (every knight is a Something Knight, with Shovel Knight being the main character with a... uh, Shovel). In its simplistic story it even manages to be slightly sentimental and dramatic (Shield Knight's story) and has a couple of neat details that one may not even notice (Being a Cerulean knight with horns wasn't just a random design choice, as you are kind of given hints of character's "origins" in the Polar Knight stage).
What can I say? The only way to fail with this premise is to have poor level design or not being polished, and that's not the case either: the game never goes out of its "NES game with some technological licenses" self-imposed stylistic boundary and the levels play and feel like they're straight out of a classic, alternating action, puzzle and tense mixes of the two.
One minor complaint: among the things the game takes inspiration from, there's Super Mario Bros. 3's level selection and roaming enemies, but overall it only gives the illusion of non-linearity and it's pretty much a superfluous thing that doesn't really give you much options other than choosing what boss to beat first.… Expand
Average User Score: 7.3Jun 27, 2014PROS:
+A solid and original theming, Wrestler versus Mexican folklore
+A very fun game: Castlevania with wrestling combos +Combos arePROS:
+A solid and original theming, Wrestler versus Mexican folklore
+A very fun game: Castlevania with wrestling combos
+Combos are actually challenging to pull off
+Puzzle segments are very well made
+Good atmosphere, music and characters
-Replayability could be made a tad better: there's basically just a couple of side quests that I personally didn't even care for that much, and looking for the pieces of mask to unlock the alternate ending which doesn't take a lot of time given that you know the locations
-Those stupid. References. EVERYWHERE. PLEASE STOP IT WITH THIS TREND, IT ISN'T FUNNY AND IT'S BASICALLY FISHING FOR THE APPROVAL OF IMMATURE PEOPLE AND WITHOUT EFFORT EVEN… Expand
Average User Score: 8.4Jun 25, 2014This review contains spoilers, click expand to view. While I think very few people play the Ace Attorney series for the gameplay itself, it's undeniable that everything past Trials and Tribulations was very much loaded with handholding and fanservice, and Dual Destinies was no exception. That said, in those two regards it was WAY better than the two Edgeworth spinoffs, and it also made some daring choices that I guess many people would find just "a mess", such as getting Phoenix back in court after AJ happened and made it temporarily an enlightened, untouchable character of which we would have only had to remember the heroic feats. Overall, though, it tried to please the fans with Phoenix and Edgeworth back in court briefly but without eclipsing the "new" things, and they even managed to make Apollo, disliked by many, have some sort of character development and overall make him more likeable. That said, the messy nature remains: the scheme Phoenix-Apollo-Athena-Apollo-Phoenix made at least sense for the cases attorneys, but overall it resulted in using magatama once or twice, bracelet once or twice, the psycho analysis a bit more because it had to be pushed as the "new cool thing", assistants to the characters switched constantly (with a completely random and fanservice-y Pearl in the end becase Trucy wasn't there anymore... the only thing I'm gonna say it's "better" in the Edgeworth spinoff is that, at least in that case, they would have at least bothered showing the interactions between two assistants for the heck of it instead of one goes out one comes in) and while I didn't mind I can tell that generally these weren't good decisions and can make it difficult for people to care about characters and find consistency in the game.
Also, the final plot twist was so arbitrary it hurt.… Expand
Average User Score: 8.7Jun 25, 2014Hopefully this game is just a starting point for future releases with its same features. Not that I play Pokemon for the story, but after theHopefully this game is just a starting point for future releases with its same features. Not that I play Pokemon for the story, but after the overly long main playthrough of gym leaders and Team Hipsters, you are left postgame-less. There's the battle mansion I guess, but at higher levels it gets artificially difficult, although in the context of pokemon it may not be all that bad (if you view it as a "get out of this situation" minigame, in which the situation is an opposing pokemon with powers the player does not have such as infinite luck). Region was ok-ish, rivals were just too many to care and not doing much anyway, customization was a nice idea done poorly due to lack of variety.
Now that's the game itself's impression I had, as for the actual generation: they did VERY good with the new pokemon, as in making few of them but quality, and most of them have very competitive characteristics to the point that some of them almost looked like (good) fan-made ones. "Mega-evolutions" are... a thing, I guess. I can't really say wether they are good or not, while i understand those who saw it as an unnecessary thing, ultimately you should see it as a new, arbitrary mechanic that can take many forms and make some changes and that is that (plus the obvious eye-candy factor because "ooooooh mega evolutions cooool", remember that this game has the biggest chunk of target audience consisting of kids). Speaking of target audience, shinies farming and breeding are made way easier: it's still an excruciatingly tedious thing, but I would never expect the game to go "full online simulator" by just making you insert IVs and EVs by typing them: it's not what this game is about. I would usually see such a thing with spite, but in Pokemon I guess it's contextual: it's what it is.
Arguable decisions: giving Mawile a mega evolution when it could very well be made an evolution, Fairy type could have been avoided if they instead balanced the other types (which they did anyway, therefore it wasn't an issue with retconning as usual, so I really don't get it, but whatever).… Expand
Average User Score: 7.1Jun 25, 2014A kind of good game in itself, with the irredeemable flaw of being contextually horrible since it carries the burden of a high-expectationsA kind of good game in itself, with the irredeemable flaw of being contextually horrible since it carries the burden of a high-expectations title such as Dark Souls but doesn't retain the original genius of the director (which I found out later in my playthrough was not involved with development, much to no one's surprise). The story is being vague for the sake of being vague as opposed to a good story with missing pieces on purpose, made even worse by cheesy lines ("You will die over and over again" "Without really knowing why") that don't seem to be self aware. The atmosphere of the game and the direction the player is given tried to do something different and weren't too bad, but unfortunately all the other flaws make me see even such passable things for what they actually are. Speaking of the direction, I kinda disagree on the common complaint that the direction of the character is random (although I get that you are being misled by the also cheesy lines of the Emerald Herald) at least. I really liked the new weapons, their movesets, and how they tried and "fix" stats, but ultimately stats are still broken (poise) and the Soul Memory feature has killed variety and complex interaction of the stats as they were introduced. They also improved physics and FPS on the pc porting I guess, which was hardly a challenge. Long story short: they tried to improve the things that weren't exactly hard to fix from the first title and barely succeeded, the metagame just shifted what's OP and what's not without much change, the story is just a wannabe Dark Soul-ish story, the online interaction is rendered stale by Soul Memory, the game desperately tries to pander to those who seek for "lol so difficult" in Dark Souls without realizing it was just part of what made Dark Souls great and they do it badly too because this game continuously alternates hordes of artificially difficult enemies and incredibly easy segments, bosses that fight you in hordes and incredibly easy bosses, all over and over and over again. Much like the bosses, also, the character are desperately trying to be what the old ones were and you can notice that from the first seconds of the game. It was a breath of fresh air whenever a character with a different motive than usual would show up (such as Pate and that other one, which was an interesting thing). Not to mention all of these female characters in the game for the waifu addicts. This game bothers me on so many levels that I just finished it once and felt no need to go further, I'm better off with the first one which isn't perfect but at least has standards and it's way better in almost every way than this one.… Expand
Average User Score: 7.4Mar 29, 2014Port issues and me being late to the online party this was supposed to be... apart, this game is what many games should strive to be. The gamePort issues and me being late to the online party this was supposed to be... apart, this game is what many games should strive to be. The game is a real challenge, as you may have heard, since it's pretty much its selling point, but even if it's so hard I think it still manages to do so being absolutely fair, with a good mix of trial and error and literally testing your reflexes (unless you are not dodging). But oh, is this game so much more. Save for a few forgettable exceptions, the intro and the endings, this game is a constant stream of gameplay never interrupted, that doesn't "tell" you any story, but rather makes it happen as you exist in its world, at times so indirectly that you may miss parts of it! It has solid theming: the duality of life and death contained in the element of fire, recurring throughout the game as a source of both of those things. Atmosphere and graphics: well crafted and beautiful, almonst inseparable from the setting itself for how well they are integrated. As for the gameplay itself, I don't think I'm able to explain very well the genre other than saying it's an action RPG, but here's some things that are damn worth mentioning: farming doesn't make the game easy; farming is still a challenge and therefore shouldn't even be called like that, apart from some of the initial weapons no gear in this game is "useless" or just for the early game; almost literally everything is viable in PvE (in PvP I can't really tell, I'm pretty sure it's at least better than any other overcentralized metagame given the variety I've seen, but certainly not everything is recommended) thanks to the scaling and upgrading system, thus avoiding that typical rpg situation in which you keep dropping useless things with a grey name that don't help neither for vendors nor immersion and no one likes to see in their inventory; every type of weapon is a different playstyle and there's tons of space for customization (see viability)! Add to all of this incredible package a gimmicky, original online mode that will keep you connected to the internet without actually using it except at random intervals to make the player sessions interact with each other to either help (through warning messages you can leave on the ground, summoning players for cooperation) or for added difficulty, in the case of being "invaded" by a player that will hunt you down for a reward. It's just amazing on so many levels that, as you can see, the only way to say how good it is is to actually say what the game is! Talk about self explanatory.… Expand
Average User Score: 8.5Feb 20, 2014This thing hit all the right spots. It's retro and it's new, it's challenging and it's fun, it's serious and it's not, it's linear and it'sThis thing hit all the right spots. It's retro and it's new, it's challenging and it's fun, it's serious and it's not, it's linear and it's subversive, it's atmospheric to the point of mysticism and it's actually crude reality. All the elements of the game from the graphics to the music to the plot to the gameplay mix together so well it's, pardon the pun, criminal. Plus, for an indie 2d game this has some shockingly realistic combat mechanics! Think about it: this is exactly what would happen if you burst into a building full of mafia thugs.
...minus the retry button.… Expand
Average User Score: 8.8Feb 20, 2014Wouldn't it be crazy if, like, a very good game had a sequel that actually lived up to it, in some ways even surpassed it, did a completelyWouldn't it be crazy if, like, a very good game had a sequel that actually lived up to it, in some ways even surpassed it, did a completely different thing from the first one plot-wise but still maintained its basis perfectly, which had an astounding art direction even for today's standards and with a great intricate yet not entirely open but deducible plot that despite having the most cliché premise of all time still managed to pull that off amazingly, which had puzzles that manage to not undermine the player's intelligence, had replay value, and had music as amazing as the first one but with added acoustic guitar goodness, and on top of it all the authors had moral standards about things such as natural acting for their voice actors and actually did quite some thinking and research in order to deliver the innovative psychological experience they wanted to deliver?
Man, that would rock.… Expand
Average User Score: 6.4Sep 12, 2013I always avoided MOBAs because I didn't deem myself smart enough to be able to play them. I still do, but at least now I'm trying, and withI always avoided MOBAs because I didn't deem myself smart enough to be able to play them. I still do, but at least now I'm trying, and with that comes the realization of how detailed and complex the mechanics are and... I don't know, it really is interesting. Add to that that the product is wrapped with Valve's style (graphics, voice responses, all those little things) and there you have it: the perfect storm. Well, it's hardly a random thing such as a "storm", it's pretty much Valve's MO to take a good idea from some kind of old mod and give it full attention with these things to ornate and make it its own product. It's not for everyone, but like it or not, able to play it or not, it's just well made.… Expand