Average User Score: tbdAug 22, 2015A rather peculiar game which was a bit ahead of its time, perhaps trying a bit to much at once.
The vampires and cyberpunk game was aA rather peculiar game which was a bit ahead of its time, perhaps trying a bit to much at once.
The vampires and cyberpunk game was a relatively new idea (at the time,) but perhaps not as developed as it wanted to be. A shame, the same idea done today could be awesome. The combat seems like it was the precursor to the Fallout 1 system, with some D&D flavoring. I remember this being pretty cool and different at the time.
The narrative perhaps tries way to hard and gets bogged up in a sea of techno-babble. Coming across as needlessly convoluted when in essence it's just filler, making a single sentence into a paragraph. But that aside it's still pretty entertaining. At its core, it has pretty basic plot but the vampire element does give it a bit of a unique feel (at the time.)
Bloodnet was nice idea, but to many of its elements were either to rough around the edges or to generic to give it the real praise it could have earned. With a good team, a remake of this game could work well today.… Expand
Average User Score: tbdAug 22, 2015Perhaps the easiest way to describe this game is that it is the biggest and best made empty game I have ever played.
This game is huge (forPerhaps the easiest way to describe this game is that it is the biggest and best made empty game I have ever played.
This game is huge (for the time) and was very well designed. But where's the gameplay. There are huge sections with very little in them. Imagine building a lavish mansion and the only furniture is a couple chairs. That's what this game feels like. Combat is a joke since the only the weakest creatures are killable. Armor and weapons barely matter, they just make it easier to run away. However there are so laughably few enemies in the entire game, that you can skip almost all the combat if you wanted to, in fact most of the time it is preferable as you really want to avoid reloading (explain later.)
Most of the gameplay is platforming, and considering the fixed camera 2D overview of a 3D space, makes this mechanic painful as heck. It is so unforgiving and takes allot of trial and error for every jump. That's right, EVERY jump. Normally this isn't so bad, just save and reload right? That's right, except, both saving and loading take an insane amount of time. Duke Nukem Forever kind of bad! Considering how much you HAVE TO save, it will drive you insane. From start to finish you will spend at least 2 or 3 hours on load waiting screen (for a game with a 10 - 20 hour play time, that's ridiculous.)
But it does have a great story and good writing that do redeem it a bit. The magic in the game is also pretty cool, just a pity it isn't very practical outside of the story segments that introduce them.
Also, as I said earlier, while the game does feel very barren, what is there, looks great.
Ultima 8 is miles behind what Ultima 7 was. True it has better visuals, but that's it. If the saving and loading times weren't so bad, I likely would have scored this a bit higher. I hope that 20 years later this has been fixed, but my memory of this game is forever tainted. At best, this was an unfinished game, that was too ambitious for what it wanted to be.… Expand
Average User Score: tbdAug 22, 2015I have a hard time calling this game. It's more like a collection if mini-games and puzzles, with cheezy FMV cut scenes in between. Don't getI have a hard time calling this game. It's more like a collection if mini-games and puzzles, with cheezy FMV cut scenes in between. Don't get me wrong, I thought it was charming.
The haunted house setting was pretty cool, and the ability to wander around and a sense of exploration. Clearly the game succeeded in making a creepy atmosphere in a creepy setting, and that creepiness just gets stronger as the game progresses.
The puzzles and minigames are fun and highly replayable. However, most of the riddles were pretty tough and nearly impossible, but there is a hint system that helped. Ultimately it does leave you feeling like a dumbass. So, hit and miss on the gameplay.
There isn't really a story, more like a collection of FMV sequences from a VERY low budget horror movie. Acting and writing on par with a low budget porno (there's no porn, but that's what the FMV scene look like.)
This game is cheezy and deliberately B-rate, that it has that "crappy movie" charm to it. You know it's bad, but enjoyable kind of bad.… Expand
Average User Score: 7.8Aug 22, 2015This game was something of a marvel when I first played it. The animation was gorgeous, the voice acting was some of the best I had ever heardThis game was something of a marvel when I first played it. The animation was gorgeous, the voice acting was some of the best I had ever heard in a video game (well.... at the time at least.)
Visually it looked on par with something Disney (old school hand drawn Disney.) It was clear the production quality was on par with any animated Hollywood feature (at the time.) Why this alone didn't gain it more attention baffles me.
The story is phenomenal, epic in every sense. Also unique (for the time.) You could clearly see Spielburg's influence. It's clear that allot of work went into this game and this was just the tip of the narrative iceberg. Clearly this story was meant to continue, why it never did saddens me deeply.
However, the real star here has to be the musical score. It adds such depth and majesty that every scene is given such power. Do yourself a favor, if you never intend to play the game, at least listen to the soundtrack.
The Dig a hidden jewel that many overlooked. While some elements are a bit dated, the story and music are timeless. If any game deserves an HD overhaul, it's this one.… Expand
Average User Score: 4.5Aug 14, 2015The Descent is an enjoyable piece of DLC. While I did love the open world design of all the areas of DAI, I did feel there were a few too manyThe Descent is an enjoyable piece of DLC. While I did love the open world design of all the areas of DAI, I did feel there were a few too many and did make the game a bit repetitive later. i.e. Unlock new area, seal all rift, find all landmarks, find all Ocularums, do side quests, kill dragon, etc. etc. etc.
The descent has the feel of a campaign mission. Always being pressed forward, unravelling a story as you go along. While I do welcome more campaign like missions, The descent is all build up with little resolve. Almost like its incomplete or rushed to finish. I half expected a "To be continued ....." sign to pop up. A shame as I had been enjoying it thoroughly, and then it was over, just like that. Leaving more questions than answers. If this is just setup for future DLC or the next DA game, then I have just one question for the production team: Didn't you learn anything from the Amazing Spider Man 2? All setup for future content is not worth if you sacrifice the quality of the product.
Also, a bit disappointing how little new dialogue and banter there is for party members.
On the positive side the areas in the DLC are gorgeous. Adding more lore to Dwarven culture and history was nice considering how Elf heavy the rest of DAI is. The new gear and weapons look great.
The Descent is a decent piece of DLC that is highly enjoyable, and yet leaves you feeling a bit underwhelmed. For what is, it's a little over priced, but still worth getting. Maybe wait for the price to go down by a third.
Side note to production team:
Again, I would love to see Nevarra in future DLC.
I also would love to see Sera get a bit more depth. It is a shame how many people online don't like her. I know she is a bit annoying, but there is allot of depth to her that I feel many don't bother to see as they judge her too quickly.… Expand
Average User Score: 3.4Jul 29, 2015I am amazed that this game was approved for release, and even more flabbergasted how they deemed it a full retail release (sort of.)I am amazed that this game was approved for release, and even more flabbergasted how they deemed it a full retail release (sort of.)
Graphics are generally disgusting, basically on par with a high school weekend project. But to be fair the creature design was decent.
Gameplay is just .....well, almost non-existant. A main campaign that is embarrassingly short, bare bones online MP (if you even want to call it that.) This game assumes it is highly replayable ..... ONLY BECAUSE IT IS INTENTIONALLY MADE THAT WAY!!!!! It is mind numbingly repetitive with nothing really driving you to even want to play again, yet alone multiple times. *Supreme facepalm* This game is an abomination.
It is clear that there is a good idea behind the game and the team behind it really did want to make a game that was worthy of the name, as there are enough references to indicate the creators were big Godzilla fans. BUT, this is an incomplete game at best. Almost like 20% in to production they just gave up, polished up what little they did do , and put it out for sale. This Godzilla game is a shining example of why games in this condition are better off cancelled.
Note to the production team:
You should all be ashamed of this. Back alley discount prostitutes have more dignity than this. For shame!… Expand
Average User Score: 9.0Jul 12, 2015This has to be one of the best western RPGs I've played in a long, long time. I am very tempted to give it a perfect score, however thanks toThis has to be one of the best western RPGs I've played in a long, long time. I am very tempted to give it a perfect score, however thanks to a few minor irritations, it just falls short.
1) Glitches, minor ones. Kind of funny seeing characters phase through objects, magically appear and disappear. Puddles of doom (if this happened to you, you'll know what I mean.) None of these are game breaking, just minor annoyances that disrupt the immersion.
2) Way, way, way, way to many pointless mini quests (hidden treasure, bandit, camps, etc.) While they are fun at first they do become mostly pointless once you start crafting your own gear. I would have rather had more witcher contracts, than dozens of meaningless smuggler caches.
3) Gwent becomes far too easy once you have most of the cards. Why not introduce handicaps (like what they did in Final Fantasy 8.)
4) Copy and paste sex scenes. Seriously, the Witcher 2 may have had less, but at least there was effort made so they all didn't look the same.
5) Why isn't Ves a romance option? Or at the very least a quick dalliance.
6) Unbalanced set monster levels scattered through each area. While it does add a challenge, it also forces too much back and forth. Also, it's kinda funny and annoying that at level 35 you still get mobbed by level 1 wolves. It would have been so much better if enemies were scaled to your level (with obvious exception to contracts and story related creatures.)
But these are all just very minor gripes which hopefully will be addressed in future patches and DLC.
The world of the Witcher 3 is massive and each area is almost game into itself. The level of detail and the scenic beauty of the graphics truly show what the PS4 is capable of.
The story is gripping from beginning to end. Many of the secondary quests are gripping from beginning to end. Excellent writing and character development. Although I did wish that there would have been more of Ciri.
The Witcher 3 is a marvelous game that is a clear milestone for the genre. Hopefully other developers will look to this game learn from its success. Thank you CD Project Red.… Expand
Average User Score: 6.0Jun 15, 2015To make one thing clear before I start: I liked this DLC, I thought it was allot of fun. However:
One thing that sticks out from the go isTo make one thing clear before I start: I liked this DLC, I thought it was allot of fun. However:
One thing that sticks out from the go is that this new area is pretty damn big, but for its size it really seems to be lacking in content. Or more accurately, quests specific to the area. The main story and some of the side quest are nice, just far too short and not enough. The area really feels underused.
Visually it looks great, but also not that unique. Clearly a mash up of the Emerald Graves, Exalted Plains and Emprise du Lion. It even recycles the minerals from those locations. You can see allot of effort went into the layout, but it seems very little innovation went into the overall design. It would have been nice to be somewhere with its own distinct look and feel. The Frostback Basin just feels like a jumble of existing ideas. But again, this isn't a bad thing, just a shame.
Story wise it is great. The back story to the Avaar and the original Inquisitor was very well written. But again, a real shame there wasn't more. The is clearly room for more. Also, it is a real shame that the area and its story has absolutely no impact on the central story. It makes the whole experience interesting, but pointless. In many ways allot like the Hissing Wastes.
Jaw of Haakon is a decent enough DLC that is allot of fun and a welcome addition for players craving more Dragon Age: Inquisition. But in the end it feels like an exercise in quantity over quality. A shame, since you can clearly see that with a bit more story content, it could have been so much better.
Tip to developers:
Next DLC wishes:
Nevarra - A lost Nocropolis - Undead Dragon… Expand
Average User Score: 7.1Jun 3, 2015I will give credit where credit is due. Slender: The Arrival is creepy as heck, with intense atmosphere. At least until the novelty wears off.I will give credit where credit is due. Slender: The Arrival is creepy as heck, with intense atmosphere. At least until the novelty wears off.
First impressions are great here and the game does live up to the hype, however it doesn't take long to realize that it is a novelty likely made with the lets-play community in mind. That's the problem with jump scares: cool the first time, but tedious upon repetition.
S:A visuals are decent, but as it is set mostly in darkness (for obvious reasons) it really dilutes the experience is it is clear that each environment has had allot of effort into them.
Sound is where this game dominates. Every crack and creak is ominous. The "music" adding a real sense of dread and intensity. If not for the sound design I likely would have hated this game.
Slender: The Arrival is nice at first, but once you've experienced it once, you've more or less experienced most of what it has to offer. A decent title to buy for quick scare, but not one if you want the full game experience.… Expand
Average User Score: 8.6May 31, 2015I know there many people who would say tha DR2 is better than the first game, and from a technical stand point they'd be right. However, ifI know there many people who would say tha DR2 is better than the first game, and from a technical stand point they'd be right. However, if you take a step back and look at it as a whole, it is almost exactly the same as the first game.
True, a few new mechanics were thrown in, but they feel more like extra features thrown in to give an extra challenge. They really don't change anything. It still rehashes all the elements of the first game. But to be clear, this isn't a bad thing. I loved the first game, so getting more of the same in a new setting was great, just a shame they didn't do more to differentiate it from the first game.
Visually I would have to say D2 is slightly inferior to DR1. While the environments are more colourful, they don't look as crisp and fresh as the HD PS Vita port of DR1.
I also found I liked the characters of DR1 more than the characters of DR2. The chemistry and character development in DR2 is better than in DR1, however I also felt that each character as an individual was just not as well thought out as the cast in DR1. Funny enough the opposite can be said about the cast of DR1.
The story this time round is more or less following the same path that it did in the first game and does feel a bit dull at first. But, the last act does turn everything around and dumps allot of new info on you, making it worth the wait and giving clarity to the series's overall plot.
But like the first game, this is an interactive novel, with a predetermined end. A real shame that there couldn't have been different branching story arcs. It would be a welcome change to the linearity this genre usually adheres to.
Dangan Ronpa 2 is about on par with the first game. Improving on somethings and declining other things. Even so, a fantastic game and series none the less and I look forward to the third game.
I did not like the new Hangman's gambit. But I did like the new rebuttal argument feature. Logic Dive was OK, but felt out of place.… Expand