Average User Score: 5.8Feb 25, 2014Extremely linear, the color scheme is reduced to desaturated blacks and browns, the cast is extremely bland, Garrett himself barely wisecracks and never really feels like a Master Thief... But this game's greatest mistake is that it is, quite simply, not fun to play. Doing anything in the game is boring as sin, and the low-FoV tunnel vision makes it not only boring, but also nauseating to play.… Expand
Average User Score: 7.3Feb 19, 2014The game has problems running in full screen at some resolutions, but Borderless Gaming fixes this completely. It will also only natively support X-input compliant controllers (meaning controllers that work like the Xbox 360 controller), or allow you to use your D-Pad for movement instead of the left stick, but XPadder and X360CE again fix both of these problems completely (i've been playing both with my controller's d-pad and with a full-Seimitsu arcade stick without any issues). For 15 bucks this game is an absolute masterpiece. Looks good, runs at a 100% constant 60fps with midrange DirectX11 hardware and is just a blast to play all the way through. At almost seven hours in, I'm still not done with the game, so if you like to explore like I do, you'll get over 8 hours just on your first campaign playthrough not counting the extra modes and difficulties. BUY THIS GAME!… Expand
Average User Score: 8.1Oct 4, 2013I'll make this short and concise: This is one of the finest games I've ever played (and i've been gaming since the NES), and definitely a GLORIOUS throwback to the golden era of the 90's PC FPS genre. If you liked Duke Nukem 3D, Shadow Warrior (the original), Serious Sam (any of them), any Quake, any Unreal, Doom 1 and 2, Hard Reset or any Painkiller, THIS GAME IS FOR YOU. It also helps that the swordfighting is basically the best First Person katana controls ever made.… Expand
Average User Score: 6.7Jan 26, 2013DmC: Devil May Cry is one of the finest action games not only on the PC, not only of this year 2013, but of all platforms and all time.
Pretty much the ONLY downsides to this game are not giving in to the fan's expectations regarding japanese-style aesthetic design and storytelling and the overdoing of "cool, dark, edgy" execution. Everything else is top notch.
Both combat and movement/platforming are very much in Devil May Cry spirit: They LOOK like DMC and, most importantly, FEEL like DMC.It has this unique "punch", this unique "fast and weighty" feeling to it, unlike the "floatiness" of other games such as Bayonetta and God of War, and that perhaps Ninja Gaiden shares with it to some degree.
If you are a fan of this kind of game, get it. If you are not, check it out regardless. And if you are a fan of the series, this game is definitely for you UNLESS you cannot get over the "atmosphere" change.
Because let me tell you: The characters and storytelling might not look and sound like Devil May Cry's, but the environments and gameplay sure do. And the music, while leaning completely towards neither side, manages to feel familiar and different at the same time.
Completely recommended. This blew me away.
A couple notes for rabid fans of DMC:
Yes this game's combat may be simplified on the surface, as it is easier to be EFFECTIVE in this game.
However, being STYLISH is just as challenging and deep as it used to be. The moveset is LARGE, and yes, there is Jump Cancelling and Just Charge (with Eryx, the new Gilgamesh/Beowulf).There are even a couple, deep techniques exclusive to this game, such as being able to hold Firearm charges without holding the button down (Dodge while charging and spam the attack button during the dodge: The weapon will continue charging. Fire to release the charge), Perfect Demon Evades, which greatly increase your damage output (and Style input) but have to be done within literal FRAMES before the attack hits you, and Parrying (which was possible in past games with some enemies, such as DMC4's Mephisto), which this time works for all enemies and attacks (including ranged ones) and must also be done with absolute perfect timing.
There's no Devil Trigger Distortion, however. Devil Trigger has plenty of new special properties anyway, such as allowing you to use your complete moveset against all enemies without restriction: Enemies who couldn't be Demon Pulled, Angel Lifted or flinched/damage stunned now can be, and Demon and Angel-aligned enemies (who only take damage with Demon or Angel weapons) will now take full damage with absolutely any weapon (including the neutrals Rebellion and Firearms) during a Devil Trigger.
DMC crazy combos fan, this game is DEEP. go for it.… Expand
Average User Score: 5.7Nov 13, 2012Syndicate - Single Player: The single player is good. No more, no less. Challenging combat, some puzzles, a dash of platforming... Occasionally, however, you encounter unskippable cutscenes (that, albeit quite short, are still unskippable) or button-mashing sequences upon forcing open some paths like a jammed door. This particular "Mash 'F' a dozen times to open a door" happens much more than it should, and drags down the overall experience somewhat. The story is actually rather good, deep and insightful, but you'll have to find out most of it on your own (through the Journal, just hit TAB in-game) as what is presented to you in the form of cutscenes is just the bare-bones. Judging the entire storyline just from what is presented in actual gameplay is a huge mistake, and it'll seem like a boring, generic and plot-hole-friendly run-off-the-mill plot to anyone who doesn't bother to read carefully into every line of dialogue and every single Journal entry. That is not to say, however, that the story presentation, being average as it is, is not to blame for decreased immersion, lest you take your sweet time in the Journal. The gunplay is delightful, especially when combined with the DART6 Overlay (slow motion, heat-vision, more resilience to bullets and higher damage, all in one), your Breaching capabilities and the DART6 upgrades. You can slow down time and hack enemy brain or weapon chips for increased lethality: Persuade them into fighting for you and then shooting themselves in the face, force them to commit suicide by means of grenade (causing high splash damage) or even hack various enemy weapons simultaneously to backfire, causing damage to their owners and making them vulnerable for a few seconds. Add to this an incremental upgrade system that'll have you choosing your own upgrade path into more health, better shields or accuracy, longer Overlay (slo-mo) or increased enemy breaching effectivity and very, VERY accurate hipfiring from the get-go, and you'll be enjoying one hell of a blend between old-school pinpoint hipfire on the move and the tactical element of slowing down time to plan your enemy Breaching in real-time for the best lethality. Did I mention this game is hard? Not impossible by all means, but much harder and old-school fast-paced than your average manshoot. Both you and your enemies also have very high health pools, making this closer to a skill-based shooter than an ADHD "shoot first and you win" Call of Dutyfest. There are three difficulty settings- Easy, Normal and Hard- and on Normal, with moderate exploring and decent manshoot skills you'll be clocking in at about 7-9 hours, leaning towards the 7-hour side as your skill increases. BOTTOM LINE: The single-player is not so gratifying when it is about watching an unskippable cutscene or mashing a button to open a flippin' door. Thankfully, the main focus is shooting things and f*cking with their minds, so it's generally fun. Oh, there is also unique bosses that require unique strategies to beat. BOSSES IN A SHOOTER. Syndicate - co-op: Enemy breaching, DART6 Incremental upgrades and the DART6 Overlay are back in the co-op, although Overlay no longer slows down time. Still does everything else, however. 9 stages that rely almost completely on combat in different shapes, be it escorting a team member while he carries something or tackling down a boss with a dozen minions kicking your collective arse. Featured in this mode is the unique ability to breach your friends: If they are alive, the breaching time will be short and you will restore their full health. If they are dead, breaching will take plenty of time, but you'll get them back in the fight. You have to be within short range to start a breaching process, but once started, you can move freely and shoot things if keep the breach button held. This may sound overpowered, but this game WILL kick your ass and you will need every single advantage you can take. So long as it's four guys in the squad you'll be fine... If you can handle a challenge. This mode is EXHILARATING, as it has NONE of the faults of the Single Player, CAN BE PLAYED BY YOURSELF (once you level up a bit) and EXPANDS upon the strenghts of the single-player. There are many more DART6 Upgrades, many more weapons, you can upgrade said weapons, MANY more breach applications... Exquisite. 9 missions doesn't sound like much, but on the easiest difficulty (there's Normal, Hard and Extreme this time around.), but on Normal they'll last you about 4 hours on your first playthrough. Difficulty changes the stages significantly (different enemies and strategies, random minibosses...) and even within the same difficulty, things are slightly randomized. You will be coming back for more again, and again, and again, and again... And if any DLC is ever released, you can bet your ass it'll be Co-Op. SCORE: Single player: 6/10 Co-Op: 9/10 Final Score: 7/10… Expand