Average User Score: 4.6May 27, 2014So I pay £45 for this game and find that I can't even play it because Ubisoft's servers are down all night.
Fine, well implementing DRM was your choice Ubisoft, as was deciding not to ensure you had sufficient servers when launching a major title. Scoring this game a 0, well, that's my choice.… Expand
Average User Score: 5.8Apr 24, 2014Well, what to say about this game? Firstly, I am a massive Elder Scrolls fan and used to be a big fan of MMOs for many years but have been shaken off by the pervasive free-to-play model and by watching developers dilute the integrity of their own IPs by pandering to self-entitled players.
So, the biggest plus I can say for ESO is that it has got me playing an MMO again. Other positives are that the graphics (on maximum settings) are beautiful; lighting, particle effects and the day/night cycle are all the best I have seen in any MMO. Zenimax have successfully created the atmosphere of an ES game, the player is immersed in Tamriel and it's a joy to explore the world and meet its inhabitants.
There's much to admire. The implementation of class skills and also weapon and armour skill lines means that any class of character is free to fill any role. Are you a heavy armour wearing Dragonknight tank? Well simply respec, pick up a staff and start a new career as a spellslinger or healer. The combat is engaging, with dodging, blocking and interrupting adding elements to the encounters. However, fighting in ESO does suffer a bit from lag and a feeling of imprecision and weightlessness. A player can often move out of the way of a spell or ability only to be struck when they thought they were safe.
Crafting is very interesting in ESO, it's quite intricate and requires dedication to slowly level up. Armour and weapons can be created, improved and enchanted in a myriad of ways and styles and crafting is actually a viable source of income. Damaged armour is expensive to repair and I absolutely love the fact that this introduces an actual negative repercussion to death.
All quests are very professionally voice acted and are a cut above the usual "collect ten bear pelts". However, I did find that all the different groups, characters and comrades one meets along the way become indistinguishable from each other and are by and large forgettable. PvP can be engrossing and addictive but the lack of any world pvp takes away a lot of immersion. PvP action in Cyrodill is all manufactured fare and is only slightly better than the "usual jerg, dead, rez, repeat" that no other MMO seems to have been able to innovate on.
However, there are negatives to this game also and boy are they large and numerous. The thing about an ES game is that you are the focus of a living breathing world. Can you break into an NPCs house, pick their pocket whilst they sleep, steal their dinner and then murder them and permanently remove them from the game? Yes, yes you can. This is not the case with ESO. Here, you are in a facade of a world. Everything is laid out in front of you and if you squint hard enough, you could believe that you're in Nirn. But peek behind the curtain and realise it's a sham. This is the proverbial theme park. Go here, speak to him, go over there. It's linear in the extreme and there is no real opportunity to fashion your own adventures or stories.
Many useful features, staples of the genre are missing from ESO. You cannot inspect another player, or duel them. There is no worldwide auction house - and whilst I understand the reasoning behind this, the current guild store simply doesn't work. It's inaccessible and unappealing. Inventory space is a premium and most of your time during the first 20 levels will be spend managing bag and bank space. Although, ironically, there is no way to collect the books you find during your journeys.
And then there are the disasters. The gold spam in this game is like nothing you will have ever experienced before. It is pervasive and intrusive all day long. The world is plagued with bots, either teleporting from node to node or standing in open world dungeons (surely the worst idea ever to grace an MMO) endlessly battering and looting the same poor mini-boss all day long. It's just not good enough. The game crashes regularly and the economy has already been destroyed by those who have exploited bank glitches. Clearly, a lot of work has gone into ESO but, ultimately, not enough.
And the same can be said with the amount of thought that went into the social aspect of the game. As I've said, public dungeons are the most disastrous, immersion-breaking events in any MMO, but simply grouping up to quest with others is similarly flawed. Quests are phased, so if your partner is not on exactly the same stage of a quest that you are, then they will not even be able to see the NPCs you are tasked with killing (and therefore can offer no help). The game seems to make actions within it as inconvenient as possible. I've already mentioned trading in this regard but any social interaction can become confusing because people chat in zone/group chat etc under their character name, but appear in guild chat and in the dungeon finder etc as their account name.
The game could have been a lot better, I hope it improves but it's probably already too late.… Expand
Average User Score: 8.6Apr 5, 2014All I will say about this game is, play it on your own in one sitting (2-3 hours). Stick with it, let yourself become immersed in the world. Enjoy it and see it through to the end.
I feel sorry for the reviewers on here who did not grasp the significance of the ending. Most will, however, and (although I won't spoil anything) I will say that no game I have ever played in over 20 years has had such an emotional effect on me. You have to experience it for yourself to understand.… Expand
Average User Score: 8.0Mar 20, 2014not quite on a par with my favourite game of all time, Dark Souls, but not bad. Sadly, there are a few issues in this instalment that mar the experience. the graphics are really quite bad, enemies appear to be superimposed on to the landscape at times and there are many areas where the screen literally tears in half horizontally as you turn the camera. The game is perhaps a little harder than the first in some parts but the fact you can repair the ring of sacrifice means you never have to play as undead or ever risk losing any souls after death. Additionally, enemies disappear after you've killed them ten or so times, removing some of the challenge of reaching bosses in difficult areas.
There is the option to respec which removes some of the importance of your levelling up decisions. The experience just seems a little more forgiving and less unique. there are also a few real annoyances. For example, every time you wish to increase a level you must warp to a certain bonfire and talk to the same NPC who will say the same four lines of dialogue. That can wear a little thin by the hundredth time. Also, you are now unable to see the stats and prerequisites of your items from they are in your lockbox. This means you must take everything out of the box in order to make comparisons. There seem less options to modify your.weapons and although streamlining this removed some of the confusion around upgrades, it has also removed some of the pleasure of fashioning a really powerful weapon. The controls are also not as tight in DS2, your character lurches about at the touch of the joystick.
The world itself is not as cleverly intertwined as Lordran in DS1 and the story and characters are just not as intriguing or interesting as the first game.
However, for all its foibles, DS2 remains an outstanding RPG with a lot of variety and dangerous places to explore. After 55 hours, I am still trying to finish the game and unlock its secrets. I have died, I have become exasperated, but I am yet to lose the urge to push on through the fog gate one more time. It's a rare game these days that can dish out heartbreak and euphoria in equal measure but Dark Souls 2 achieves this. It's not the all time classic that its predecessor still is but it's a damn fine game nonetheless.
I'd give it 8.5 if I could.… Expand
Average User Score: 4.0Nov 27, 2013First things first, this is a truly awful game. It's probably the most disappointing game release of all time and not because CA have tried to innovate, but because they have dumbed down what was a great series, lost sight of what made the TW games good in the first place, removed the majority of the good features of previous games whilst adding half-finished and poorly designed aspects. This game represents a betrayal of Total War, the fans and the reputation of CA itself.
Where to start with just what is wrong with Rome 2? Well I could talk of blatant bugs, of homogenised unit rosters, a total lack of optimisation and performance, AI that is just utterly unintelligent, the awful obfuscating province system, the capture points in open field battles, transport ships being able to sink navies, Iron gates being burnt down with torches, massive and opaque unit cards, confusing unexplained game mechanics, the incredible stupidity of 1 year per turn, the terrible terrible animated character portraits, automatic garrisons, magic abilities, the battles where two armies simply converge in a mass blob, the battlefield engine which is simply not fit for purpose and is far inferior to the engine of the original Rome, every battle lasting five minutes, the non-functioning diplomacy system, the utterly pointless politics system this is the tip of the iceberg, I could go on all day.
So, did they get anything right at all? Well, the music and sound is nice if limited in variety. The new ethos of 1 general 1 army is interesting and changes things up. I can understand it too as by limiting the number of armies (albeit artificially) means the player and AI have to be more selective in where they deploy the armies they do have. The classical civilisation aesthetic is nice. Also, the new agents are a good idea but are simply terribly implemented. Army naming and traditions is a nice idea, although could have been fleshed out a lot more. And that's about it for the positives.
The most damming aspect of Rome 2 is the fact that above all it is utterly boring. The game is amazingly easy even on Legendary mode and you will spend most of your time simply pressing end turn without having done anything since the last one. There is no strategy here, there are no choices, no real options; everything is streamlined and watered down. The campaign map is contains set channels for armies to march down and set landing sites for navies to disembark their troops, and this means the "biggest ever campaign map" we were promised is actually the smallest and most restrictive.
Rome 2 is a colossal failure and no amount of patches will change that. Three months after release, the game is still an unpalatable mixture of boring and non-working game mechanics.
What can we learn from this? CA are pretty much done, they've lost their way and look like they've given up. I doubt there's a real gamer still at the company. How anyone could be happy putting their name to this travesty I will never know. Perhaps more importantly we have yet again learnt about some of the biggest review sites out there. It is amazing that some have given this a score of 9 or 10 (as they did with Diablo 3 and the Madden franchise for years). These reviewers are either utterly corrupt or completely inept. In more ways than one, Rome 2 has shown us who we can trust.… Expand
Average User Score: 6.4Aug 17, 2013I’ve played 5 hours of this game now and by and large I’ve enjoyed them. Here are some facts though:
- the game has very low standard textures, animations and art
- it is clunky (bullets fly through walls, genestealers/marines clip through doors and each other
- there is hardly any music and therefore atmosphere in the missions
- there are bugs and bugs and bugs and bugs sound bugs graphics bugs, achievement bugs, ui bugs, crashes, menu bugs, poor spelling and grammar, mission bugs hell I once started a mission and found that I was playing as the genestealers as well as the marines! WTF??
- maybe they will fix the bugs but they haven’t even kept their own website up to date
- there isn’t really much content just about 12 campaign missions
- the customisation options are tiny (basically it’s just a banner you can change a bit), you can’t even edit the loadouts of the individual marines or what guns they carry
- there is no continuity between missions, nothing to make you attached to individual marines and therefore no sense of risk or loss (if a marine dies, the same guy will be in the next mission).
In all the game is very cheap, feels rushed and incomplete, it doesn’t work properly and doesn’t offer much depth or content. It is quite fun however.
Buuuut, the fact they have sold, what would be a decent little $10/£5 title with scope for improvement, for £23 as a full priced game release is nothing short of a disgrace. It makes sense now why there were no previews allowed, no let’s plays or developer’s diary. They knew what they were doing.
I hope they continue to support and improve the game and that it becomes a really nice title over the next year or two but, like I said, they haven’t updated their own website or bug tested their own game, so what are the chances of that?
When you can pick up so many amazing games these days for around the £10 mark it really is criminal that they’ve done this. There just isn't really much there.… Expand