Average User Score: 7.9Aug 28, 2012This review contains spoilers, click expand to view. Pros:
Detailed character models
Intuitive and addicting crafting system
Smooth combat once adjusted to integrating dodging/weapon swapping into your combos
Skill selection is highly limited to certain dedicated slots
Overflow (hopefully temporary) is highly irritating, especially when trying to coop with friends
There can be some level gaps when advancing through the story that force you to grind out a level or two
Clunky inventory/banking system
High repair and fast travel costs (compared to the rate at which money is earned)
First off, this isn't a bad game; not by a long shot. When Guild Wars 2 was first announced, I was ecstatic. I was looking forward to even deeper build customization and even deeper PvP. The original Guild Wars did so well what many MMO's failed to do on a massive level; and that was create a balanced and completely skill based PvP community. However, on being introduced to the beta and playing for a few days now on the headstart I realized the build customization and PvP took a small step back.
Gone are the days of tinkering with 1,000's of different skill combinations, putting any skill in any slot. No matter if it was a boon, a shout, an adrenaline attack, spell, etc. Now you have dedicated skill slots with considerably fewer choices. You are given a weapon with a minimal amount of skills to use, in fact you don't even get to pick the skills for whatever weapon you are using; they are predetermined and unlocked within five minutes of killing a few devourers. This can be problematic to players looking to say, build a straight up tank when many of the skills and abilities you can choose from wouldn't benefit your desired build. Slot skills, or utility skills, are the biggest selection but for many classes, a good majority of them are either no used to do to just being useless or, just aren't powerful enough to say, take the spot of something that would just give a large damage increase.
Secondly, the PvP has been largely turned into a massive zerg fest; and it has been directly affected by the changes to the skill slotting system I mentioned. Now that you are forced to only take a certain amount of each type of skill it cuts down the amount of possibilities considerably, and also lowers the usefulness of some classes to a degree; if a class cannot, say, choose to grab a bunch of cc or something like that they might be passed up entirely in favor of someone who provides raw damage; instead of 50% damage and 50% soft cc.
Third and last, and definitely least, the map/ui needs a lot of work. It is hard to tell where one zone ends and another begins. Which can become problematic when trying to clear out a zone or search vistas, points of interest or anything else regarding map exploration. While the absence of traditional quests is a fresh change of pace but it also presents a very big problem. Many world events take way too much time to not be considered a waste of time. especially when you could walk twenty feet in the other direction and complete a heart assist; not too mention you're not even guaranteed to get a gold contribution level or decent loot on completely what can sometimes be a 30-45 min world event. For example in Diessa Plateau, you help some townsfolk fend off a giant who is attacking their town. I spent 30 min helping roughly 20 people kill this sucker; guess what? I got a bronze contribution level even though I'd be willing to bet I did probably 10% of the damage and revived people over 50 times.
All in all, for an MMO of this size to be running so smoothly (compared to other launches), I am highly impressed. NCSoft has released a game that is subscription fee free, but has the content of other premium MMOs, and then some. What usually breaks a game at launch (massive server load without proper planning) has been alleviated somewhat buy the overflow system. It can be highly annoying but at least it has made the game playable and enjoyable. Hopefully it's only temporary as this game has massive potential with everything that has been implemented. Long story short, NCSoft has crafted a fantastic game that might not succeed in being better than it's predecessor, but, it succeeds in being a rich and engaging MMO with rich combat and a great story.… Expand
Average User Score: 7.7May 24, 2011Piece of crap. Espionage and Religion are gone in place of a garbage diplomacy system. Unless the deal you offer them is completely in their favor they will not agree to it, as well with the friendship system. You can agree to announce your friendship then they will turn around and **** on you. The enemy A.I. will endlessly harass you with you crap deals, declare war on you and call you the warmonger, denounce you out of nowhere when you've supplied them with resources and gold for many turns and not to mention the barbarians in this game are incredibly annoying; coming into your territory only a few turns into the game with multiple units and taking your workers then leaving. The happiness system is trash and the game punishes you for expanding and conquering. All options with conquered cities give large amounts of unhappiness and only decrease if you waste points on policies or have a large amount of luxuries that counter the unhappiness. Also, the tech tree has been severely trimmed... turning many technologies into one thing instead of taking multiple trees to complete it.
Other than the unique traits and few unique units nothing really sets the civilizations apart from eachother. Multiplayer is extremely laggy and even a 100 or so turns into a quick game it takes several seconds sometimes minutes to go to the next turn... Marathon is a nightmare. What really disappoints me about this game is the fact that the computer will declare war on you or something of that nature and then try to make peace... asking for everything you have and if you decline they keep harassing you even though it's extremely easy to defend against them so it becomes just a hassle.
Overall it's just a huge disappointment. Too many features cut and too many things dumbed down to appease the idiots and lazy people who don't want to take the time to learn and play the game correctly. If it's not spoon fed to them they complain and it totally shows in the way Firaxis designed this game. Total piece of crap to be honest.… Expand
Average User Score: 8.2Aug 26, 2010@JCT You're the typical moron saying "wah wah 12 years in the making wah wah". For your information jack***, the game didn't even start development until 2003 and in 2005 they stopped for a year to work on WoW. If you can make a better game than by all means... do it. Secondly this game has way more features than 99% of all RTS games in the past decade. 20+ maps, great matchmaking, etc. Did you really just compare StarCraft 2 to GTA4? 2 very different games... not to mention GTA4 is completely the opposite of this game. GTA4 is the game that had cut features but I won't go into that since this is about SC2. Know what you're talking about you stupid f**k.
I guess virgins like yourself, who spent 10 hours a day playing the original, will never accept that games change and keeping them the exact same as the original is pointless. So do us a favor and never write a review again because you just made yourself look like a complete dumb***.… Expand