Average User Score: 8.1Oct 9, 2012An extremely good interpretation of X-com and a good Strategy game.
Pros: Fun turn based combat, good combat system that eschews the modern "You always hit" form of design for design that lets characters fail. New aliens are fun, interesting, and *very* dangerous. Streamlined weaknesses of the original X-com like spending 10 minutes staring at a globe waiting for something to happen. New diversity in missions and maps is excellent.
Cons: Would have preferred more customization options, and soldiers to have stats. Psionics appear to be missing. Weapons should be the Player's choice, not a skill set. Not sure if you have a choice in which Role a soldier picks up when they gain their first level.
Overall, I'd say it's well worth buying, and while it does have some minor issues, it's still a really great game.… Expand
Average User Score: 7.3Jul 7, 20124x turn based strategy game, very well polished and tested. I haven't seen a single bug yet. It has taken lessons from the legendary games of old (Masters of Orion, Galactic Civs), and incorporated them into it's own style. Highly addictive, and very fun to play. That said, the game does have two minor weaknesses. The game doesn't really have any animations for events, such as Master's of Orions "Tech researched/stolen", which IMO reduces the excitement. The combat system, while quite innovative, isn't really a good replacement for player controlled combat.
Still, if you like 4x strategy, this game will be worth your money!… Expand
Average User Score: 5.7May 28, 2012The story is recycled, often repeating the same sub-narratives over and over, the ammo and weapons are largely pathetic, you'll never have a reason to switch weapons. Most of the "Quests" are fetch quests that involve pressing a button near a planet, and then pressing it on the planet again. There's very little choice with dialogue, and most of the time you don't even get a choice it's just auto-dialogue.
It's obvious this game was designed around marketing initiatives and not with the intent of creating a good game.
Not worth $60. Maybe at $20.… Expand
Average User Score: 3.9May 28, 2012After actually being able to play the game, I am now rereviewing it. The game is pretty fun, the loot system very well done. Combat is enjoyable, as is exporation. The addition of random dungoes and random mini-quests is quite entertaining and boosts replay value.
A couple of points have been subtracted for the Always On DRM, and the inability to distribute attribute points manually.
Overall I'd recommend it, but Blizzard *really* needs to get away from the auto-point distributing.… Expand
Average User Score: 5.7May 13, 2012Port Royale 3 is a copy of Port Royale 2, with fewer features, and an incredibly obtuse UI. Immigrants, spices, trade goods from Europe? All gone. Trying to buy or sell with the new UI is, at best, frustrating. Trying to navigate the map is ridiculous, it took me 20 minutes and 3 google queries to figure out how to get a ship to sail out of town.
If you want a great game in this genre, buy Port Royale 2. If you're a fan of Port Royale 2, and you have a very high tolerance for frustration, and can handle fewer features, then buy Port Royale 3.… Expand
Average User Score: 8.0May 13, 2012Warlock is a very enjoyable game. It's approach is very similiar to Civilization in terms of city building and combat. Unlike Civilization, you quickly get to combat with neutral units, and while not groundbreaking, it is fun. The game has a wonderful selection of units, many of which are beautifully rendered. The game shifts away from Civilization style city building, in Warlock you place buildings on the tiles, which does force you to make choices as you build your cities.
The negatives are that the game could've used a bit more in the way of documentation and/or ingame screens to show you what the various spell paths and buildings open up as you progress. Overall, especially for it's price, I'd recommend it to any fan of turn based games and/or civilization.… Expand