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Average User Score: 6.3Apr 28, 2013After playing Dead Island Riptide for the first two hours... I can already say it is a regretted purchase. It is a rare occasion when a sequelAfter playing Dead Island Riptide for the first two hours... I can already say it is a regretted purchase. It is a rare occasion when a sequel title to an extremely successful game not only fails to correct any shortcomings to the original, but actually surpasses the number by adding even more to the mix. Combat has been tinkered into a new formula seeming to rely more on aim and less on random numbers. Aside from this, expect little to no further originality to gameplay except 4 additional points in the skill tree (to which affects are hardly mentionable), a weapon type leveling system, and two harshly clunky mechanics; one of which is activated by using the same button that is used to loot (a brilliant idea which makes for some hilariously interesting attempts at looting something and inversely sending your character auto-lock careening after an unforeseen foe... Which also usually results in your character snagging on to some clingy graphic edges, and subsequently "stunning" them midair as they attempt to hover back to the ground, inches below their feet). Cut scenes, so far, have also seen slim to non on improvements as well. Audio misques are still normal, and at some points, characters even interrupt each other, predicting the other characters lines and start talking over them. All in all, I suppose if you didn't get enough of the first one, you will enjoy this game, but in a genre where others are running with this similar idea and being wildly successful at delivering fun and original content, I'm looking at you Borderlands 2, this game sadly falls short of expectations. I will still play through it, for the sake of playing a game with my brother and potentially having a good time (the formula isn't so monotonous yet that it's tedious, however it might be by the time I finish). Overall, it just feels like a beta phase testing release. There is still so much work to be done on this game, and it is so painfully obvious, there is no way they couldn't have known; the creators just got lazy for the sake of pushing a potentially great sequel through the pipelines before it was ready.
Oh, one last final note... I stand corrected, driving a car feels much more enjoyable in Riptide... However this is not because they improved upon the horrible handle controls reminiscent of a hover boat. It is more due to the fact that mowing down hordes of zombies actually grants a successful kill MOST of the time... Rather than reversing and driving back and fourth over the same zombie 20 times to secure the kill.… Expand