Average User Score: 8.6Jun 8, 2015Splatoon is a beautiful thing. Are you a kid or are you a squid? You just don't know. You don't care. You need to cover everything with ink,Splatoon is a beautiful thing. Are you a kid or are you a squid? You just don't know. You don't care. You need to cover everything with ink, because your OCD demands it. It's fun, creative, fast-paced, and what's perhaps even more genius is that it allows anyone--skilled or unskilled--to succeed. This is a phenomenal feat if you are the game's primary demographic.
Alas, if you are a gamer who actually cares about improving and competing, it is also Splatoon's downfall. They have an almost meaningless "ranked" mode, which is essentially a cluttered, frustrating, uncoordinated version of king of the hill, with paint. The control area is small enough that one ink strike special will mitigate a team's possession, which seems weird to me. Because it's Nintendo, they were very careful to insure that nobody had too much of an advantage with skill alone. Rollers are a great equalizer for people who have no gaming experience or hands, and the gear bonuses appear to be totally randomized to ensure you don't get any smart ideas or feel inclined to play with an outfit that you actually like.
You cannot communicate with your teammates online, and players are often afk or disconnected on account of Nintendo's lackluster server configuration. In a 4v4, this is typically a death-sentence for the unlucky team. You play with a mix of people across the world, which sounds neat, but any seasoned gamer will realize what it actually means: a mix of pings on a mystery server that people on one half of the globe or the other will have the advantage in.
The game's other big flaw is that you can't seem to play with your friends locally unless you want to do the vastly inferior 1-on-1 balloon popping game. There is no local cooperative play, no split screen, and no ability to even play with your friends online, because while you can join their game, it's seemingly random which team you are on.
At the end of the day, it's a fun game. You'll play it, have fun with it, grow frustrated at its blue shell equivalents, and wish it was more than it is. But you'll play it and have fun with it.… Expand
Average User Score: 9.3May 22, 2015This game starts out pretty good. I was invested, and everything was going fine. Then right when my attention was about to wane, and I startedThis game starts out pretty good. I was invested, and everything was going fine. Then right when my attention was about to wane, and I started wondering "if this was it," the game ACTUALLY started, and my mind was blown to ****
I liked Dragon Age: Inquisition and every entry in the Elder Scrolls setting as other examples of open world western RPGs. I think Morrowind is still one of my top 5 games of all time. But the plain and simple truth of it is, The Witcher 3 is just better.
This game is unreal. If you vote this game down because of graphics, you're a tool. The graphics are not only phenomenal, there's literally NOTHING better out there on such a huge scale. This game deserves a straight trip right into the RPG hall of fame. Maybe the video game hall of fame. I think it might be the best game I've played since the turn of the millennium, and that's not hyperbole.… Expand
Average User Score: 7.6Jul 17, 2013This is a very well-executed high-concept project. Its detractors are the voices I have seen in-game--the same ones you get in any game thatThis is a very well-executed high-concept project. Its detractors are the voices I have seen in-game--the same ones you get in any game that does not coddle the player like a newborn babe. This game ain't easy, but despite what some of these tragic user reviewers might try to tell you, it is anything BUT imbalanced and simplistic. It is simply that the depth requires a higher degree of skill to access than your average shooter or MMO.
The cacophony of "incomplete!" is true, but not a detractor. Only a fool thinks it is, because what we have here instead is a very fine game that is continuing to evolve and improve. The critic reviews are astonishingly shallow and reflect a great deal of what is wrong with the gaming journalism industry.
The ONLY real complaint I have is that the developers made a decent profit, then lost a lot of their playerbase because of the issues I mentioned above. Despite this, they continue producing essential content at a bit of a crawl, falling back on the "we're indie!" or "you're not a developer, you don't understand!" platform whenever their design decisions are questioned.
I know the business better than most, and when something crucial needs to happen to a game, I have seen studios just as small and even smaller get it done exponentially quicker. I think making the money up-front may have hurt the longevity of the project in some ways, believe it or not, because with cash already in-hand, the impetus to produce results is not fueled by a promise of reward.… Expand