Average User Score: 5.7Jul 18, 2012I should preface this review by saying that I was a MASSIVE fan of the originals. Now, I've been playing this for the last few hours and II should preface this review by saying that I was a MASSIVE fan of the originals. Now, I've been playing this for the last few hours and I have to say I'm massively disappointed. I played every Hawk game (except the Wii ones) and something about this just feels wrong. The mechanics just don't seem to work as they should, and I'm bailing when I KNOW I shouldnt be. I've bought stats and almost levelled my character up completely which has helped a little, but it still doesn't feel right. I was a bit of a Tony Hawk's master back in the day, even though I do say so myself, and this feels really clunky and glitchy. Also, if you were a fan up until the most recent Hawk titles, you WILL miss things like reverts, wallplants, double-tap tricking, spine-transfering and the overall smoothness of the later Hawk games. The updated graphics are nothing to write home about, it still looks old. The 360 D-pad doesn't help either, wish I'd waited for PS3 version, but I wanted to play it today. Also, I'm less than impressed with the selection of levels. Out of the 7, they've included 2 of the worst, most restrictive stages ever, the mall and downhill jam, which were corridor levels basically. Overall, for a game that tries to capture the nostalgia of the early games, it's done just that but at the cost of taking a huge step backwards gameplay-wise.… Expand
Average User Score: 5.7Mar 13, 2012Okay, there are lots of malicious user-reviews on here, and although I do NOT condone them, I totally understand where they're coming from.Okay, there are lots of malicious user-reviews on here, and although I do NOT condone them, I totally understand where they're coming from. After 3 games of making difficult choices, the end reveals that it was all for nothing. Nothing you did really makes any difference to the final outcome, and a lot is left unexplained. However, I've read user-reviews on here that have said they loved the game up until the final few minutes and rated it a 1/10. This is the most peevish example of score-trolling I've seen since the last CoD. The truth is, aside from the story's shortcomings, this is still an excellent game. The shooting mechanics are better than ever and the gameplay excells because of it. The dialogue is excellent and the voice acting is, for the most part, nop-notch. It has its gameplay flaws, too, but they're few and far-between. Having the A button (or X button on PS3) responsible for dash, roll AND a context-sensetive action button is very problematic. It's always been a problem when games like Gears and Uncharted use the same button for dash and roll, but having it as an action-button as well is just too much. Often Shepherd does the wrong thing. Also there are some stupid design choices. Example: towards the end of the game, you have to fight your way out of a hangar. Once you've defeated all enemies, you're prompted to "escape the hangar." Usually in the game, clicking the right analogue stick will display a waypoint showing you where to go. But in this instance, clicking the stick simply reveals the prompt again, "escape the hangar." Now, the hangar is 2 floors, with doors and controll panels on both floors, so you're left to check every single door and console in the entire hangar to try and escape. There's also a sense of urgency at this point in the story, which is severely undermined while you run around the hangar trying to figure out where you're supposed to go. These are fairly minor frustrations and as I said before, they're quite rare. But they do occur, and they make the game feel sloppy when they do. It's also a problem when the rest of the game feels so polished and looks so good, then you run into a stupid design decision like this and it feels 10 times worse in contrast. For most games these would feel like minor flaws but for a game with the budget of Mass Effect, they just feel a little lazy.
In conclusion, this really is a good game bar a few minor flaws, and one major flaw. The major flaw is, of course, the end of the story. A huge majority of the series' fans feel letdown by this abysmal ending, myself included. Usually I wouldn't let a weak story tarnish my opinion of a game too much. But Mass Effect is, and always has been, a story-driven series. The stories in the first 2 games were captivating, here it feels pretty average. Then the ending comes and is far below average. If it weren't for this ending, I'd have given the game at least a 9. If it had a truly great, satisfying ending, I'd probably even have given it a 10, despite its few gameplay flaws. As it stands though, I've had to lower my opinion of this game to an 8. Disapointing.… Expand
Average User Score: 5.1Oct 13, 2011Ok, I will preface this review by stating that I've not played the PC version, but have played both console versions. I bought it originallyOk, I will preface this review by stating that I've not played the PC version, but have played both console versions. I bought it originally for PS3, and the first thing I noticed when emerging from the Ark and looking around the world was that it was beautiful. Unquestionably, a gorgeous looking gameworld, but when I then turned left to exit the gangway, I noticed something Instantly off-putting: The textures of many close-up walls and surfaces were dropping in about a half-second late, which just looked cheap. I played the game through the first mission and returned to the quest-giver (voiced, I beleive, by John Goodman) and noticed even more late texture dropping. After playing the first mission I could tell the game was something special, the physics, the feel of the gun, the enemy AI, all brilliant. But the texture issue was seriously souring my experience. So, I called up gamestation and asked them to put me a 360 copy aside. I went down, traded it in, came back and started afresh. Now the texture problem was barely noticeable. I only noticed it at all cos i was looking for it, but even then, its very rarely an issue. So I started playing through, and as some other reviews point out, the first hour or two are a little slow. This isn't such a bad thing though, since alot of it is tutorial and meant to break you in slowly, revealing some of the games mechanics ang light-RPG elements. When you do get into a scuffle though, the game comes alive with a vengeance. The weapons feel heavy and deadly and they sound and feel superb. You can tell this game was made by the godfathers of the FPS genre. When I got my hands on the 12 gauge shotgun a few missions in, I was in FPS heaven! The enemy AI is brilliantly unpredictable. Enemies will scale and vault scenery as they rush you, they'll retreat in fear as you waste their friends, they'll drop to the floor as bullets whizz over their heads, showing a real sense of self-preservation. They'll flank you from all sides given the opportunity and they never do the same thing twice. And it all looks brilliant. The graphics are easily the best of a game this size, rivalled only by the likes of Killzone 3 and Crysis 2, but in a very open-world environment. The facial animation of the NPCs, while not quite to the standards of LA Noire, are incredibly life-like and convincing. The character models look great, too, just like everything else in the gameworld. There's quite a lot of RPG style looting and purchasing of weapons and upgrades, making gadgets from schematics and such like. The vehicle sections, used for getting around the world between missions and for race events, are actually huge fun and work very well indeed. You can trick-out your vehicles with new turbos, tyres, spike-wheels and projectiles as well as a fresh coat of paint to add a little personality. Sadly, you can't sell your old vehicles when you get a new one, which is an oversight in my opinion. If you die, theres a defibilator which you can choose to shock you back to life via a cool QTE minigame, which will also shock and stun any enemies stood over you. I did find the side quests unimpressive though, revisiting old areas and battling similar enemies seemed rather uninspired. Besides that though, the game rocks. Hard. I find it shocking that anyone could award this game with anything less than a 9, as its looks and gameplay come together brilliantly. Those giving it 1s ands 0s on here seem to have been playing on PC from what I read, but I think they're still being a little harsh, as the gameplay itself is worthy of far more than that, even without the great-looks of the great-looking 360 version. Fallout/Borderlands fans should enjoy this game for the setting, and FPS fans will love the game for the SHOOTING! Almost everything in the game is handled really well. The story is functional, if not amazingly ingrossing, and the environments are all stunning. The gunplay is fiirst rate and the enemy AI devilishly clever. Ignore the naysayer reviewers, they're just trying to be controversial. It's by no means perfect but it is damned good. The minigames and sidequests, along with the story are the games weakest link, but they're not why you'll buy RAGE. You'll come to RAGE for the shooting and you won't leave disapointed.… Expand
Average User Score: 6.2Sep 7, 2011Okay, I havent finished it yet, I've screamed at the TV after dying COUNTLESS times, and I don't know/care what the story's about, but god IOkay, I havent finished it yet, I've screamed at the TV after dying COUNTLESS times, and I don't know/care what the story's about, but god I love this game! For a start, It's just gorgeous to look at. The crisp, hand-drawn HD visuals are a thing of beauty and something we really should be seeing more of in PSN/XBLA titles. Not unlike SHANK or Super Streetfighter 2 HD Remix, there's an air of anime about the look of the game, albeit with a unique stylised colour pallete. The red skies and blue castle walls really give the game a very polished neo-gothic atmosphere. Yet, despite how clean the visuals are, the world looks dirty and dangerous, a real feast for the eyes.
The animation's particularly smooth too, complementing the flowing combat perfectly. Which leads me nicely into the gameplay, which as I mentioned earlier, is HARD. Boss hard. The combat uses one main attack button, combined with directional inputs to create an impressive arsenal of slashes, uppercut-launches, head-stomps and combos. Combine these with jumps, dashes and jump-dashes, and it is possible so get around the screen with lightning speed doing seriously stylish, brutal dammage to all comers. I say "possible" as opposed to "simple" or "easy" because the combat in this game is anything but simple or easy. There are several enemy types, each requiring different tactics to take down without taking dammage. Often the game will throw several enemy types at you at once, and it becomes a relentless game of evading gunfire, blades, claw dashes and circular saws as you try to dispatch your undead foes to their bloody graves. If you do take dammage, however, all is not lost. The games protagonist is a sexy female vampire chick named Rayne (hence the title,) who has the ability to feed on most types of enemies. Doing so recovers a decent ammount of your health bar. Alternitavely, she can bite them for a short time, infecting them, then with a press of another button, make them explode. This is not only useful for doing splash-dammage to multiple enemies, but also breaking through certain walls, clearing your path onward or to hidden areas. It's also used to solve some tricky puzzles, too.
It's not all hack-n'-slash combat though, the game is, after all a platformer at heart. There are sections of incredibly tricky platforming, some of which I thought I'd never get past (hence my angry screaming at the TV) but with practice and perseverance, you'll get there eventually. same with the bosses. After destroying the first boss, the crab-puncher, on only my 2nd or 3rd attempt, a few levels later I encountered: Crab-Puncher Mk2, one of the hardest bosses I've faced in recent memory. Luckily, this game has the: "one more go" factor in spades. And when I finally beat him after countless failiures, much like those uber-tricky platforming sections I just mentioned, the sense of satisfaction is immense. It really is punch the air stuff. This is what got me so hooked on gaming in the first place, back in the 80's, trying to land on that stick thin platform for the 25th time while being chased by something masive and avoiding cannonballs from all directions. Then When you eventually do it, the releif alone is enough to make you grin like a cheshire cat, let alone the sense of acheivment. I've not mentioned the story because, like alot of the old 8-bit and 16-bit classics, its not important. The dialogue is played out using text in speech-baloons as opposed to voice-acting, and you don't need to read it if you're not interested in the story. You'll come for the action, not the plot. You get graded on your performance at the end of each level, Devil May Cry style. I was getting an F- on every level, until an hour ago when I scored a C-. I was over the moon! This alone is reason enough to replay levels, trying to beat your previous score, as well as the hidden red skulls on each level which grant you power ups when you've collected enough. There are even sections where you can transform into a raven, flying around the levels, avoiding obstacles and death traps. There just seems to be so much variety for what's essentially a simple 2D action-platformer, with the game constantly throwing new things at you. Its not for everyone though, its just too hard for alot of modern gamers. And the BloodRayne franchises origins as a sub-par 3rd person scrapper from the last console generation (and the awful Uwe Boll Movie) may put people off. For the rest of us though, looking for a good old-fashioned challenge with amazing visuals, are in for a treat… Expand