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Average User Score: 7.8Oct 30, 2014Sunset Overdrive is not a game for me, but that doesn't mean it is a bad game, it has great color, great mechanics and pretty average music.Sunset Overdrive is not a game for me, but that doesn't mean it is a bad game, it has great color, great mechanics and pretty average music. But I found myself constantly wishing I had better mobility, I constantly felt like just grinding everywhere was more of a restriction than a mechanic. The amount of times I'd rather just scale a wall like in Assassins Creed, or run up a wall like in Prototype is unbelievable,this game wants to send you on a wild grind chase to just scale to a building top, it is a real frustration-fest, it may be stylish, but after the 20th time this happens, you are really fed up of the way the game looks and just want to scale the frigging building without all the **** The story is pretty weak and the overall mission structure is pretty generic for an open world game, there are some pop culture references that make an appearance, but they are simply that, a reference and sure you'll be like "heh, that was a thing in Breaking Bad", But a reference isn't a substitute for original comedy and Sunset Overdrives comedy is pretty weak. But this game does one of the most irritating things a modern game can do for the first hour of gameplay, the hand-holding, the tutorial limitations, my god they are frustrating, ALL I wanted to do was run around and kill **** but the damn tutorials just never stopped. Do this, do that, equip this, equip that, suck this, suck that. LIKE SERIOUSLY. I've played a Video Game before, all you literally had to tell me was how to grind, that is IT, the rest could be quite easily taught through gameplay. the modern gamer isn't a moron. Lastly is the day 1 DLC, it isn't available for purchase yet, but over 10 items from the game are locked behind a pay-wall out of the box, it looks like some sort of Pre-Order or Season Pass bonus, either way, it is sick to buy a game and to already have a large amount of content locked away from you, content which was likely included on the disc, Overall I'd say that a lot of people will enjoy this game, but it simply isn't for me, I don't like the movement, the music is not of my taste, the hand-holding is just plain ridiculous.and the day 1 DLC is just depressing.… Expand
Average User Score: 6.2Sep 9, 2014I wouldn't say Titanfall is a bad game, but it does harness every issue that the Call Of Duty games do, the spawns are spotty and the gunI wouldn't say Titanfall is a bad game, but it does harness every issue that the Call Of Duty games do, the spawns are spotty and the gun balance is off.(Certain weapons are much better in terms of accuracy and power than others, it is as simple as that) But aside from that, Titanfall can be very fun at times, the mix between titan and pilot combat is very satisfying. BUT that being said, because of the nature of the parkour system, it makes the pilot on pilot combat incredibly clunky, you will both be bunny hopping around seeing who can hipfire who first, it just feel like dumb luck will win you that battle, this seems significantly more difficult with a controller, which if you are playing the PC version puts you at a huge disadvantage as you literally cannot jump, shoot and aim at the same time, whereas people playing with a mouse and keyboard can. BUT this isn't that big of an issue , it is just incredibly clunky and frustrating when it happens. The issue I have is the content, or the lack thereof, for a multi-player only game you'd expect this game to have a TON of content. Well it has a lot of maps, about 15 with the base game, that is a lot of maps, but maps aren't the issue, the issue is the lack of any other content, there are about 11 main class weapons, which really isn't many, then 3 anit titan weapons and 6 titan weapons. Overall that is 21 weapons, it seems like a lot, but it really isn't. Call Of Duty Black Ops 2(Which ISN'T an MP only game may I add) has over 30 PRIMARY weapons and 6 secondaries. Titanfall has no real weapon customization either, aside from maybe 2-3 attachments, I mean c'mon guys, it isn't 2007 anymore, in CoD 4 this was okay, because it set the standard for all future games, but it just feels like we've gone back in time, In-fact CoD 4 actually had more attachments per weapon than Titanfall does AND it had visual weapon unlocks. AGAIN Titanfall is a MP ONLY GAME The game itself isn't bad but it just becomes incredibly boring because of the lack of thnigs to unlock and things to do, after you've unlocked the SMG, you have NO reason to wait for other unlocks, because they DON'T get any better from this point. Titanfall could have been the amazing return of the MW guys, but unfortunately they spent 4 years working on an excellent concept to fall short because of a lack of content… Expand
Average User Score: 7.4Jul 21, 2014Abyss Odyssey is a 2.5D brawler brought to you by the developers of Zeno Clash.
The games core aesthetic, the core mechanics and even theAbyss Odyssey is a 2.5D brawler brought to you by the developers of Zeno Clash.
The games core aesthetic, the core mechanics and even the core design, are done exceptionally well. The concept itself is nothing new, it's merely Rogue Legacy with a new lick of paint, a fresh style on a genre that was in serious need of innovation, but unfortunately, the most innovative design feature in Abyss Odyssey is also the thing that cripples the entire experience. That is the combat system, this game opts out of conventional brawler style combat system and instead opts in for a rather bizarre Smash bros. style combat system, which not only feels out of place, it's also the cause of most of the frustration and issues I have with the game. You see in a normal brawler, you are essentially a god, each enemy twirls and flips to your every attack like a rag-doll on ecstasy, which in turn makes combo-ing attacks together very easy as the enemy spend most of their time being juggled around in the air by you. The problem is with a conventional fighting system is that the "God" motif is completely missing and each and every enemy is a challenge, I like this idea, but the execution is completely brain dead, you see, the style isn't adapted for this kind of game at all, the core of the problem is the way attacks function and how enemies react to said attacks, the attacks function like a normal fighting game(If not anywhere near as in-depth)You essentially have a single combo, and 4 directional strikes that can also be used while jumping, these are all fine, but they do feel slightly clunky at times, for example, because this is based on a fighter, you will often hit situations where you hit nothing but air for an entire combo because the enemy has dodged your attack, during this, there is no way to stop, this leaves you open to be attacked, this feels incredibly clunky inside of a brawler, simply because of how many enemies are currently fighting you and how often you are required to change the direction of your attacks. This makes the fighting become incredibly tedious, but wait, it gets worse, because it's based on a fighter, the way enemies react to your attacks is also similar, they don't get juggled, instead they will fall after a few subsequent attacks like in Mortal Kombat for example, this is fine in a brawler, but what Is NOT fine, is the enemies having to finish whatever animation they are currently doing before your attack registers, this can happen in a few situations, 1. You attack after an enemy has been knocked over 2. You attack either as an enemy is attacking or he attacks as you are attacking(He WILL also interrupt your attack if his is faster) This leaves the combat feeling really rough round the edges, because it feels like half the time, my attacks don't register. This combined with the horribly jumping physics leaves the games combat system feeling a bit sore,
Combat system aside most of the games other mechanics are fairly solid, except for the rogue lite mechanics, which seem to be mostly non-existent, the game tries it's hardest to NOT let you die, so much so that it even gives you an extra chance to play as a soldier character in an attempt to revive yourself, a character I might add is about 50-60x better than all 3 main characters, they have no mana, so power attacks can be used an unlimited number of times, they seem to take less damage and all their directional power attacks seem to be much faster and more responsive than the normal character's attacks, these characters are just better, at least for the first few hours of the game, you are seriously better off using them, I've progressed more as the soldiers than any of the main characters.
So we're left with an ambitious brawler that tries too hard to blend two genres together that simply don't need to be, if you can grin and bare the combat system, what's left is a fairly beautiful, pretty varied experience. Unfortunately I simply cannot recommend it based purely on the combat system as it has completely ruined the entire experience for me. It's just clunky and unresponsive, if you like games like Dust, Shank or any 2D fighter, chances are you will have trouble enjoying this.… Expand
Average User Score: 9.0May 30, 2014A beautiful masterpiece with amazing sound and level design, this game is truly perfect and is one of the best 3D Mario games ever made, itA beautiful masterpiece with amazing sound and level design, this game is truly perfect and is one of the best 3D Mario games ever made, it improves upon 3D land in pretty much every way.… Expand
Average User Score: 7.3Apr 18, 2014Contagion is just one of those games, you spend all year looking forward to it's release to only be disappointed by a lack of content andContagion is just one of those games, you spend all year looking forward to it's release to only be disappointed by a lack of content and reward. Contagion isn't a bad game by any means, it actually surpassed my expectations in a few areas, The game is pretty, the guns feel weighty and responsive and the quality of the assets and map design is AAA quality. My problem comes with the gameplay itself, The idea behind Contagion is simple, it's a zombie survival that takes place in large open-ended maps. With a choice of 3 gamemodes, 2 of them being co-op and 1 PVP. On paper it sound promising.
The game just fails to deliver the experience it promises. The Co-op, while fun the first time, gets boring extremely quickly, you can vary up the spawns and objectives, but it's still the same maps, with the same objectives. The maps are often large and frustrating to navigate, by all means, make large maps, but these maps and littered with blocked hallways, blocked doors and insta-death fire spawns. This becomes very tiresome after a while, the map seems big, but in reality it's very linear. The extraction gamemode I find a lot more fun, you essentially go to a random location and defend it until it's time to extract survivors, this is a lot of fun but also gets boring very fast. The PVP is probably the best part of Contagion, the competative aspect just makes the game so fun to play, yet I still feel unsatisfied after finishing a match, this game doesn't reward you for anything, there is only so much you can take before you just get bored. I will return to this game in the future when they add content, but for now, this game just isn't satisfying to play. I'd only recommend a purchase if you have friends to play with. Otherwise I recommend you avoid this game until it has more content.… Expand
Average User Score: 4.2Apr 17, 2014I'm going to write this review as honestly as possible, Warface has a nice framework, it has unique ideas, it has a fair amount of content, itI'm going to write this review as honestly as possible, Warface has a nice framework, it has unique ideas, it has a fair amount of content, it has well designed maps, models and animations. Warface is a solid, if not impressive shooter that brings new ideas and mechanics to the genre. BUT It's completely butchered by the F2P mechanics that turns this mostly generic shooter into a grind fest. After a while, the repetitive nature of the gameplay really starts to take it's toll on you. There is no reward, constant playing, yet still no reward, this game only rewards you if you spend actual money. Next is the developers lack of care for the PC community in general, Dumb proprietary browser plugins, Very narrow FOV(Can't be changed) and poor button binds.
Warface COULD have been a good game, but instead we have just another throw away F2P that will be dead within a year.… Expand
Average User Score: 7.6Nov 29, 2013Dark Souls has the story, it has the progression, it has the loot and but it ruins it all in one single moment with a singe gimmicky gameplayDark Souls has the story, it has the progression, it has the loot and but it ruins it all in one single moment with a singe gimmicky gameplay mechanic.
I'm a big fan of RPG games, I love the idea of adventure, exploration and expansion of my character, Dark Souls isn't really an RPG where it matters, It's an RPG in terms of progression, It's and RPG in terms of it's rewards and Loot system, But as far as the gameplay goes, it's as far away as being an RPG as possible, it has a nice competent combat system, relying on health, stamina, timing and the type of enemy you are facing, all this is truly wonderful. It has an awesome loot system, tons of different weapon types, ton's of different combinations of class types. It's truly got everything that makes a great RPG, it also has some exploration and adventure, it's not the kind of thing you see in Fallout, Skyrim, Dragons Dogma, Kingdoms Of Amalur, It's more linear, you have a set linear path, on a set linear story, but the world itself isn't linear, there are lots of places to go, lot's of hidden areas and tons of things to find, But, it's not open world and if it was, it may have benefited more from that.
So wait? I like it? Well, here is where the biggest problem with Dark Souls makes itself obvious, It's challenge and it's lack of options for those who don't want a challenge. Dark Souls tried to appeal to a specific audience and I respect that, I understand the type of people it's aimed at, the kind of people who play Minecraft on hardcore, The people who play Bioshock Infinite in 1999 mode The people who play Fallout in hardcore mode. I get it. But those games I Just mentioned, have a difficulty for people who don't like challenge, don't like being punished for every mistake. Dark Souls does it anyway, it's difficulty has sure given it a distinguishing calling card, a reputation per-say. But Dark Souls reputation could be that it's a truly amazing game were it not crippled by it's difficult reputation, what it does, is it turns people off. I put off buying Dark Souls for the reason, when I bought it, I liked it, but I'm glad I only paid £3 for it, put it that way. You NEED to give people options Namco, have difficult options for the people that want them and give a great experience for those who don't!… Expand
Average User Score: 6.5Sep 20, 2013Reviews are too harsh for this, This game is great for open world fans, fans of Saints Row and Prototype will enjoy this.
Plenty to do,Reviews are too harsh for this, This game is great for open world fans, fans of Saints Row and Prototype will enjoy this.
Plenty to do, plenty to unlock, which just about fixes everything wrong with SR3.… Expand
Average User Score: 8.3Sep 20, 2013Absolutely astounding game, I can't say anything that anyone else hasn't already said, the only reason it doesn't get 10/10 is because of aAbsolutely astounding game, I can't say anything that anyone else hasn't already said, the only reason it doesn't get 10/10 is because of a few simple things, One, the multiplayer isn't out and won't be for another 11 days, so I can't give it a full score as I've not played the full game yet and because of the outrageous claims that this game is "100 Hours Long", which is a bunch of PR I got 100% in about 54 hours and I wasn't rushing, That's half the time they claimed, it's more than satisfactory, but why flat out lie? If they'd had said it's "55 hours long" i'd have still been impressed and would not have come out disappointed that it ended as quickly as it did.
Last is the unskip-able torture scene, while it's crucial and important part of Trevor character development, it isn't very pleasant and makes a lot of people feel uncomfortable, but I feel it has it's place in gaming as it's not condoning torture, by any means, it's showing how idealistic america thinks it is, when this game shows how really unnecessarily brutal it is, this stuff really happens and it's a real reality check to see it in the flesh.… Expand
Average User Score: 7.6Jul 1, 2013Driver: Amazingly revolutionary, 10./10
Driver 2:Not as good as the first 7/10
Driv3r: A complete flop 5/10 Driver Parallel Lines: A hugeDriver: Amazingly revolutionary, 10./10
Driver 2:Not as good as the first 7/10
Driv3r: A complete flop 5/10
Driver Parallel Lines: A huge improvement over Driv3r and certainly a good contender to GTA: 8/10
Driver 76: A nice stripped down portable version of parallel lines: 8/10
Driver San Francisco: The perfect reboot of the series, takes the mechanics of the first game and everything that makes it great and mixes it up with the idea of taking control of multiple vehicles at your will, The best in the series so far without a doubt. 10/10
Driver has had a fractured life, started great, then went down, then went up, then disappeared for about 4 years and then came screetching back in with an excellent reboot, let's hope "The Crew" will be as good as Driver SF was!… Expand