Positive: 1 out of 1
Mixed: 0 out of 1
Negative: 0 out of 1
Average User Score: 8.5Dec 21, 2013The Walking Dead is back and just gloomy, nerve wracking and intriguing as ever.
When something isn't broke you don't fix it, and WalkingThe Walking Dead is back and just gloomy, nerve wracking and intriguing as ever.
When something isn't broke you don't fix it, and Walking Dead Season 2 wisely sticks to the tried and true formula that made the first season so successful. One could almost argue it's the most linear chapter yet, however I think in retrospect it's simply a faster paced episode, which is surprising for the opening act of the season.
Story wise it continues almost immediately following the end credit sequence of last season's finale, however we quickly jump ahead much farther in time with some pretty major plot threads left in limbo. At this time I can only assume they will be returning to them later in the season, but in this episode there wasn't even as much as a hint that they would be addressed.
As mentioned earlier the gameplay is very linear, but with that being said it does have a strong narrative and is well paced. New characters are introduced with the typical tropes we've been accustomed to from this series. There's the experienced wise man, the hard headed shoot first guy, and of course the one person who just doesn't like you no matter how many times you save them.
These characters all fill the necessary roles to make this story locomotive chug along, but I wouldn't say I found any to be unique or essentially compelling. The only exception possibly being the doctor's teenage daughter, and her actions in this chapter will immediately set off warnings in your mind that will likely be more than foreshadowing.
As far as gameplay is concerned, if you're a veteran of this series then you know exactly what to expect. There's a balanced mix of action QTEs, point-n-click and light puzzle solving. The actions sequences felt slightly changed up with new button sequences, but more importantly I felt they were a tad more forgiving with player input. One problem I had with the previous season and which still remains is there feels like a more than slight input lag when it comes to moving the mouse cursor. Maybe it's just my computer, but during action sequences where timing is imperative, I always found the mouse lag frustrating and often detrimental to my progress. Fortunately the dulled reaction times make up for it a bit. On that note I should also mention there are fewer spur of the moment QTEs during mid conversations and narrative sequences. Some will argue this dulls the nerve wracking survival feel of the game, and perhaps it does, however in my opinion it allows you to relax a little during cut scenes without worrying you might have to quickly press a button.
The user interface has been cleaned up slightly and makes for a slightly easier play experience. Not that season 1 was challenging control wise, but this episode felt slightly easier to start playing. I've played the whole series on PC and remember it having more of a console like UI, but that seems to have been corrected this time around.
Overall I found it an enjoyable couple hours of gaming which captivated me more than any film I've seen in recent memory. For the first act it has enough of a cliffhanger to leave you wanting more, although I thought the sneak preview of chapter 2 was actually more interesting. If you're the type who likes to watch an entire season of a show all at once I suggest waiting until the entire season has been released, because if last season is an indicator, the wait between chapters will have you climbing the walls in anticipation.… Expand