Average User Score: 8.7Mar 12, 2013This is an all-around excellent game. The story and characters feel like they adapt to your decisions to create a very engaging experience.This is an all-around excellent game. The story and characters feel like they adapt to your decisions to create a very engaging experience. The "action" sequences are sparsely placed, but you never know what's around the corner. As a result, I felt more tension with this game than I ever did in Skyrim, which perfectly recreates the atmosphere of the Walking Dead. If you appreciate narrative and have an attention span of at least 10 minutes you will probably love this game. If you're looking for a game with action or number crunching you might not enjoy this, but it's still worthwhile to broaden your horizons once in a while.… Expand
Average User Score: 2.2Mar 12, 2013This game is a mess. It's a mélange of poorly implemented bad ideas. For starters it's designed around region play. So you get to build aThis game is a mess. It's a mélange of poorly implemented bad ideas. For starters it's designed around region play. So you get to build a city and trade resources and services with other cities. That's a pretty good idea, and it was implemented rather successfully in Simcity 4, so it makes sense to add an online multiplayer aspect to that portion of the game. However, intercity trade is horribly buggy. You can initiate trade with another city and not see the results of this for several hours. Given that this mechanic is the foundation of the game's required online component, it's terrible execution severely damages the game from the outset.
Beyond that, the act of building up your own city features a wealth of bugs and poor design decisions as well. The agent-based simulation, while a cool idea, is extremely processor intensive. The average computer this game is designed for simply cannot handle enough agents to accurately simulate a city. Working within that constraint, Maxis has given us the smallest city maps to date for the franchise. They've said that they're the size of Simcity 4's medium maps, but in game this simply does not seem to be the case. You will run out of room, and despite what others have said, this is not a fun challenge to overcome. To make matters worse the regions have huge spaces between cities that mock your overcrowded city map and cause a fully developed region to look ridiculous in the process.
Additionally, the resource extraction and utilization mechanic is a truly odd addition to the franchise. I suppose in Soviet Russia it makes sense for a city to run a television factory, but it is simply out of place in Simcity. It would have made infinitely more sense to require the mayor of a resource-rich city to balance business, industrial, and environmental from a governmental perspective instead of allowing the player to open their own mining operation. Also, once the supply chain is set up selling electronics is game-breakingly profitable, to the tune of millions of simoleons per day.
I won't go into detail on the issue of DRM, but suffice it to say the forced online component would be a bad idea even if it worked properly. However, this game would also fail as a single-player game, so there really isn't anything of value lost due to the always-online restriction.… Expand