Average User Score: 8.0Oct 21, 2014This review contains spoilers, click expand to view. This is a great genre firstly and I want developers to keep pushing it. As others have said this is the best Alien game yet. We're moving in the right direction people! The game has many intense moments, maybe too many. You are constantly stressed which can be good or bad. The sets are amazing. Sound effects great too. The alien truly is scary. It's not a short game, but this is also the CON of others. Might be too long for the repetitious nature of it. Lots of lever pulling, button pushing, door hacking and other gadget use. It's ok I guess, that future has lots of those things.
The one thing that stood out to me most throughout the game (as an Alien lover) is that they seemed to avoid (or dropped the ball) on using the original music and ambient music from the movie more. You hear it in spotty places, but they really missed an opportunity to use the various score elements throughout the game. This was an easy thing to do that for some reason didn't happen. have to dock a point for that.
This is mainly a 3D version of a age old text game called "Wumpus!" Those of you old enough to know what that means, bravo! It's primarily sneaking and hiding. Engaging in combat with anything usually ends in tears. Which is a shame. It should be a bit more rewarding to defend yourself and kill things. The androids? I don't know what to say....they are all virtually terminators....scary....yet annoying....
The plot is kind of weak moving from this to that....without much of an arch. You solve one problem after another in this game and those problems have sub-problems and so on. Most of the time you seem to be moving backward from your goal. Stressful. Frustrating. But I suppose that's the point.
Accomplishing a goal is not all that rewarding. They could have done something cool with the music to make it a bit more enjoyable, but progressing through the game is satisfactory given the difficulty level.
Yes, the Alien is all-seeing, all-knowing. It knows where you are going and is already there skulking around looking for you. While I see the need for this, it breaks immersion some. If there are more than one Alien, then why not make it possible to kill one? That would be more interesting and give us some breathing room to accomplish other tasks.
You spend the first 30% of the game risking life and limb to find a medpack for a wounded person you just met at the beginning of the game only for them to die later....but why????
There are a lot of novelties in this game used in other games. voice recorders (bioshock), terminals (fallout), etc. That's ok I guess. It fits the setting.
Anyway, despite its shortcomings, misfires, overlooks and lifted memes, its still fun and makes you want to finish it for the sake of it. let's hope future Alien games keep moving the bar forward.… Expand
Average User Score: 5.8Feb 2, 2014Presentation is much improved, but gameplay mechanics are awful. Take a team with a tank for a running back and watch him get plastered back on his butt by any defense guy who sticks his arm out. The physics fool you sometimes into thinking its good but then you try to run the ball and get blown backwards nearly everytime you touch another player. Even when your running back is charging ahead and the defense guy is being blocked, he will shove your running back, backwards onto the ground as if he's Hercules. You want to take the Seahawks and play Russel Wilson in a roll out play and gun it downfield on the run? Good luck. He only throws it 5 yards into the dirt while rolling out. Which, we all know, is not what he does in real life. The animation is jerky. The graphics are same as Madden 11. No more "User Tackles" or "User Picks" like in Madden/NCAA 2008/2010. The auto select play calls never work. Defense backs will often been seen standing still while opponents run past them as if they don't adapt to the offense. You call a Cover 2 Buc and your corner backs blitz a zone. They stand there looking stupid while the receiver runs right past them....The online league is great, but if you want to play your team the way they should play, pounding the ball, run and shoot, rolling out, etc. forget it.… Expand
Average User Score: 5.7Feb 2, 2014Been a Forza fan for ages. This game is a major disappointment. Let me try to summarize succinctly. First, the music sucks. It's faint. Doesn't fit the energy of the game. It's not cool sounding and it sounds mixed in mono. There are hardly any cars. It forces you to sit through a lengthy infomercial describing the cars in a particular class by a british guy, who in real life, knows nothing about American muscle cars. It sounds dumb. And you can't skip past it. The "fade to black" screens after races seem to take ages. It forces you to watch redundant montages of your beat up car after each race. Repetitive. The opponent AI is stupid as ever, mowing down cones and obstacles on some tracks like bumper cars. The loading takes forever. The load screen of the tracks are "grey on grey" and completely still. No more rating indicators of how well you did turns or passes, just the occasional "good turn!" in words...which is stupid. Buying a new car forces you into a skin selector with skins you don't car about. Haven't discovered any way to upgrade or improve cars. The voice overs are awful and seem out of place. You get stuck on grid way in the back without ever a qualifying round. Good luck managing your way to the front. The car controls are classic Forza, so that part is still good. The rest of this franchise is completely ruined. Oh, and if you want a super exotic and rare car like a 1979 Camaro Z/28, yep, you gotta pay for that one.....This game deserves the negative reviews its gotten....… Expand
Average User Score: 5.6Nov 7, 2013Well, the first 2 BF games were original, innovative and fun. But as you can see it slowly morphs into the CoD game. I know this game is designed for multiplayer but the poor game matching system means that newbies get slaughtered by pros=no fun. I always play the solo campaign first anyway. In this game, the solo campaign is cringe-worthy. The character models are plastic and react like mannequins where their lips move but they have blank stares on their faces and the joints and hands are frozen in awkward un-natural positions no real human would maintain. The graphics are PS2 quality. The levels are simply absurd, over-the-top, improbable silly-ness. Some parts of the campaign you walk around in the dark while your buddies hang back for some reason but wait, your gun flashlight doesn't even work..its the "find your way in pitch black" mini-game. lame. The ocean water looks like black jello. I mean, was it ported from an old PS1 game?? Tons of bugs, getting stuck in the 3D mesh, and over-scripting laughable-ness you expect from CoD. Well, now you got it in BF. The Frostbite engine is 2001 technology it seems. So sad....… Expand
Average User Score: 8.5Apr 9, 2013If the original Bioshock was an artistic and profoundly engaging story with decisions, atmosphere, and detailed design in a house-of-horrors-meets-jules-verne kind of way, Bioshock Infinite is a head-scratching, convoluted affair in the theme-park-design-meets-castle-wolfenstein-gameplay kind of way. It's quite clear that everything about Bioshock Infinite was "designed by committee". A roundtable of ego-centrics wanting to have their pet idea implanted in the game. Writers that practically vomit bucketloads of inane and lifted ideas on you from the beginning. Gone are the subtle undertones of ideology and dystopia. Replaced with in-your-face-eat-it dogma designed more for an audience of short-attention-span-can't-read-between-the-lines teenagers than mature audiences the title is labeled for. Much like the skylines that you simply sit-and-watch yourself zoom along like Sonic the Hedgehog (a good game), the entire game is mostly a watching event separated by periods of "find the fruit in the desk" and "dodge the angry citizen" minigames. The setting for this game is not well framed or introduced making it even more unbelievable than when you see it for the first time. Audacious and inconceivable in any alternate reality. The writers couldn't devise an acceptable set of premises to build their environment out of, so it was simply glossed over to be assumed by the player. Sorry, this is insufficient for me. One example is using your hook to jump around. No real reason how that should be physically possible. It could easily have been designed as a grappling hook or tether to root it in the realm of "possibility", but instead things just happen magically as there are no real laws of physics here. Whatever needs to happen, just does!… Expand
Average User Score: 5.7Nov 2, 2012I was a huge fan of the first release of NFS:MW. Great cars, customizability, a narrative, awesome graphics, etc. That game was great in many ways, but especially because you had to earn your cars or earn money to buy them. They were yours. You could customize them in countless ways. Want to buy a car and make it look like one in your driveway? No problem. Pretty cool. In this version of NFS:MW, all that make-it-yours glory is gone. Now, you just find cars willy-nilly. Hop in and its yours. Don't have to buy them. They're just sitting around in the open for you to "take". Huh? Oh, you want to paint your newly "found" Porsche red because its your favorite color? Ok, well, go to a repair shop and drive through it. Wait, it turned your car a random color? Huh? WTF? No problem, just put it in reverse, back up and drive through again. Keep doing this until you get the color you like. Who the hell thought of that retarded system?! There is NO customizability of cars in this car. Camera views? Only 2. Not even an interior camera view. How lame is that? Graphics are great, but the roads are always wet. Another WTF moment. There is no narrative AT ALL. And the cutscenes before a race are real head-scratchers. Have nothing to do with the race. One cut scene shows you go up the side of a building (presumably in some kind of elevator you can't see) and when it gets to the top, it free falls to the ground. Then you're in your car. WTF? What idiot thought up that as a good cutscene before a car race? Makes zero sense at all. It's as if they took stock footage from the bargain bin of lost games and pasted it in to fill in the lack of creativity here. A real shame and another NFS game down the tubes....… Expand
Average User Score: 3.3Jan 10, 2012Nothing new to see here. Move along....................................................................................................................................................................................................… Expand